Elsvaer Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 36, D:1) a hobgoblin corpse (skeletalised by now) (5, 31, D:1) a +0 dagger (18, -9, D:1) a +0 ring mail (23, -7, D:1) a +0 club (27, 44, D:1) a +0 ring mail (42, 45, D:1) 4 stones (52, 21, D:1) a +0 dagger 5 stones (53, 1, D:1) a +0 club (57, 15, D:1) a +0 short sword (64, 29, D:1) a +0 short sword 5 stones a +0 dagger Level 2 of the Dungeon [Shop] Wamer's Weapon Shoppe the +4 long sword of the Arena {freeze, Contam +Blink MP+9 Dex+4 Stlth+} (842 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. the +7 mace of Integrity {pain, rN+} (698 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rN: It protects you from negative energy. a +0 dagger (26 gold) a +1 quarterstaff of speed (247 gold) a +0 dagger (26 gold) a +0 quarterstaff (52 gold) a +0 club (13 gold) a +0 trident (45 gold) 4 stones (5 gold) a +0 hand axe (39 gold) (0, 0, D:2) a +0 hand axe of flaming (still there?) a +0 leather armour (still there?) a scroll of identify (still there?) an orc corpse (still there?) (0, 2, D:2) 11 gold pieces (10, -1, D:2) a rat corpse (12, 3, D:2) an adder corpse (16, 16, D:2) a hobgoblin corpse (18, 0, D:2) a +0 ring mail (21, 17, D:2) a +5 whip a kobold corpse (skeletalised by now) (21, 20, D:2) a rat corpse (skeletalised by now) (24, 20, D:2) a +0 club