Dungeon Crawl Stone Soup version 0.30.0-10-gfe55d96785 (webtiles) character file. Game seed: 4537510502776946117 44 Elsvaer the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on May 16, 2023. Mangled by Terence ... wielding a +0 falchion of holy wrath (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (1503 turns). Elsvaer the Conjurer (Deep Elf Conjurer) Turns: 1503, Time: 00:01:07 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 41% Magic: 1/10 EV: 12 Int: 24 God: Gold: 62 SH: 0 Dex: 13 Spells: 7/10 levels left rFire + . . k - staff of fire rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of death k - a staff of fire (weapon) Jewellery g - a +5 ring of evasion Potions b - a potion of magic c - 2 potions of degeneration e - a potion of flight {unknown} f - a potion of ambrosia {unknown} h - a potion of curing {unknown} i - 2 potions of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 34% 3d8 4% 2 Dazzling Flash Conj/Hex 34% N/A 10% 3 Blink Tloc 10% N/A 14% 2 Lesser Beckoning Tloc 10% N/A 14% 2 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Aim: Terence, wielding a +0 falchion of holy wrath and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence! Terence is almost dead. The searing ray misses the ufetubus. Terence closely misses you. The searing ray misses Terence. The searing ray hits the ufetubus! You kill the ufetubus! Terence hits you with a +0 falchion of holy wrath. The searing ray hits Terence but does no damage. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 falchion of holy wrath! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You are too injured to fight recklessly! Your magical contamination has completely faded away. Terence attacks as you move away! Terence completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion of holy wrath and wearing a +0 chain mail (almost dead, 85% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +0 falchion of holy wrath. Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence hits you with a +0 falchion of holy wrath. * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence hits you with a +0 falchion of holy wrath! You die... #.# #.# #######.# #.....#.# #.....#.# #.... #.....#.# #....# #....)#.# #....########.......########## +....+...)...@@............... #....########.....#####....... #....####.........# ###.###### #.........###.....# #..<# ####..........######## ##### ..............# ########......# ## #......# .# #......# You could see Terence. Vanquished Creatures An ufetubus (D:2) A worm (D:2) 2 dart slugs (D:1) 3 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:2) 4 goblins A hobgoblin (D:1) 5 jackals 2 quokkas (D:1) 2 bats 2 frilled lizards (D:1) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elsvaer the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 141 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 144 | D:1 | Learned a level 2 spell: Searing Ray 1185 | D:2 | Reached skill level 5 in Conjurations 1185 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1471 | D:2 | Noticed Terence 1503 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, minmay_box_of_dots D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 4 Staff || 1 Cast: Magic Dart || 65 Searing Ray || 2 Use: Scroll || 5 Dodge: Dodged || 13