Dungeon Crawl Stone Soup version 0.30.0-20-g3b4254fcbd (webtiles) character file. Game seed: 4785009297197739071 163 Elsvaer the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on June 2, 2023. Shot with an arrow by a centaur (11 damage) ... on level 4 of the Dungeon. The game lasted 00:01:32 (3251 turns). Elsvaer the Conjurer (Deep Elf Conjurer) Turns: 3251, Time: 00:01:33 Health: -1/28 AC: 2 Str: 4 XL: 5 Next: 20% Magic: 12/14 EV: 12 Int: 25 God: Gold: 190 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . g - +2 whip (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ m - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 190 gold pieces. Inventory: Hand Weapons g - a +2 whip of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of ice m - a ring of resist corrosion (left hand) Wands c - a wand of paralysis (7) Scrolls e - 2 scrolls of noise f - a scroll of identify Potions b - 3 potions of magic h - a potion of brilliance i - 2 potions of berserk rage k - a potion of curing l - 4 potions of might Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.1 Spellcasting + Level 5.7 Conjurations * Level 2.6 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Hex 13% 3d8 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 54% N/A 4% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Kikubaaqudgha The Shining One Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 91% to hit) The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! You kill the ogre! Your Spellcasting skill increases to level 5! Your Hexes skill gained 2 levels and is now at level 2! You have reached level 5! f - a scroll of identify A goblin comes into view. It is wielding a +0 dagger. A goblin is nearby! A goblin is nearby! The magic dart hits the goblin. The goblin is almost dead. The goblin shouts! The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 190 gold pieces (gained 13). You open the door. There is an open door here. You open the door. A centaur comes into view. There is an open door here. The magic dart hits the centaur. The centaur is lightly wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! A centaur is nearby! The magic dart hits the centaur but does no damage. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You die... #..#....#..#. #########..#....#..#. +......##..#....#..## #......##..#....#.... #.....##..#....#.... #.....##..#....+..## #.........#...)#...# +.....##..#....##).# ###@####..##.......# #....c##...#.......# #.....#....'.......# #.....#....#.......# #.....#....#.......# #.....#....#.......# ############.......# ######### You could see a centaur. Vanquished Creatures An ogre (D:4) 2 adders A worm (D:2) A dart slug (D:2) 2 orcs 8 endoplasms 4 giant cockroaches 6 goblins 5 hobgoblins 3 jackals (D:3) 4 quokkas 4 ball pythons 3 bats 4 frilled lizards 2 kobolds (D:2) 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Elsvaer the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 330 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 333 | D:1 | Learned a level 2 spell: Searing Ray 1162 | D:2 | Found a faded altar of an unknown god. 1258 | D:2 | Reached skill level 5 in Conjurations 1258 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 2094 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2392 | D:3 | Found a shadowy altar of Dithmenos. 2472 | D:3 | Found a glowing golden altar of the Shining One. 2481 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 2664 | D:3 | Learned a level 4 spell: Fulminant Prism 3148 | D:4 | Noticed an ogre 3153 | D:4 | Killed an ogre 3154 | D:4 | Reached skill level 5 in Spellcasting 3154 | D:4 | Reached XP level 5. HP: 28/28 MP: 6/14 3249 | D:4 | Noticed a centaur 3251 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_loops_ring D:2: layout_loops_ring, hellmonk_ecumenical_altar_zigzags D:3: layout_basic, mainiacjoe_overflow_catch_the_wave, nicolae_overflow_crystal_walls D:4: layout_gridville Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.7 Hexes | 2 | 2.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 92 | 15 || 107 Searing Ray | | 1 || 1 Use: Scroll | 7 | 6 || 13 Dodge: Dodged | 3 | || 3