Dungeon Crawl Stone Soup version 0.27-a0-795-ge5c3fa52fd (webtiles) character file. Game seed: 7109420273688429888 9 EnegeticOcto the Magician (level 2, 0/22 HPs) Began as a Djinni Necromancer on Mar 27, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (232 turns). EnegeticOcto the Magician (Djinni Necromancer) Turns: 232, Time: 00:01:52 Health: 0/22 AC: 3 Str: 7 XL: 2 Next: 12% Gold: 33 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . b - +0 spear rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . c - +0 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 60% 1d7 3% 1 b - Animate Skeleton Necr 30% N/A 3% 1 c - Vampiric Draining Necr 7% 2d7 11% 3 d - Animate Dead Necr 7% N/A 34% 4 e - Agony Necr 15% N/A 69% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 85%) The jackal writhes in agony. You kill the jackal! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 1! You have reached level 2! Unknown command. Unknown command. You see here a bat corpse. A jackal comes into view. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are flying! * * * LOW HITPOINT WARNING * * * The jackal closely misses your bat skeleton. Reach: b) +0 spear Press: ? - help, Dir - move target, f - jackal Aim: a jackal (ally target, about 49% to evade your +0 spear) You could not reach far enough! Your bat skeleton hits the jackal but does no damage. The jackal bites your bat skeleton. Your bat skeleton hits the jackal but does no damage. The jackal closely misses your bat skeleton. Your bat skeleton hits the jackal. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (moderately wounded, ally target, about 49% to evade your +0 spear) You could not reach far enough! Your bat skeleton misses the jackal. Your bat skeleton hits the jackal but does no damage. The jackal bites your bat skeleton. Your bat skeleton misses the jackal. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (moderately wounded, ally target, about 49% to evade your +0 spear) You could not reach far enough! Your bat skeleton misses the jackal. The jackal barely misses your bat skeleton. Your bat skeleton closely misses the jackal. Your bat skeleton barely misses the jackal. The jackal bites your bat skeleton. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (moderately wounded, ally target, about 49% to evade your +0 spear) You could not reach far enough! Your bat skeleton misses the jackal. Your bat skeleton hits the jackal but does no damage. The jackal barely misses your bat skeleton. Your bat skeleton closely misses the jackal. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - jackal Aim: a jackal (moderately wounded, ally target, about 49% to evade your +0 spear) You reach to attack! You hit the jackal. The jackal is heavily wounded. Your bat skeleton closely misses the jackal. Your bat skeleton misses the jackal. The jackal bites your bat skeleton. Your bat skeleton is destroyed! The jackal bites you but does no damage. The jackal barely misses you. The jackal completely misses you. The jackal misses you. Casting: Animate Skeleton (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 85%) The jackal writhes in agony. You kill the jackal! * * * LOW HITPOINT WARNING * * * You see here a jackal corpse. Okay, then. You see here a jackal corpse. You see here a hobgoblin corpse. The jackal barks! Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 85%) You miscast Pain. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your magical contamination has completely faded away. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to affect: 85%) The jackal barely resists. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 The jackal barely misses you. You see here a jackal corpse. The jackal barely misses you. The jackal barely misses you. The jackal bites you. You die... ######### #.......# #.#####.# ###.....#.# ##### #.......#.# ...#####.#######.# . ........†.>..@.#.###### . ##.#####.#####h#......# .. #.#####.# #.######.# ..###...#...# #.# #.# .......†..#######.# #.# ..............†...# #.# ..........######### #.# ..........#.......# #.# ........†.#.....#.# #.# You could see a jackal. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) A bat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 174 | D:1 | Reached skill level 1 in Fighting 174 | D:1 | Reached XP level 2. HP: 1/22 MP: 0/0 232 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.8 Action || total -------------------------++------- Melee: Spear || 3 Cast: Pain || 12 Animate Skeleton || 1 Armor: Robe || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 232 | 232 | 0 | 0 | 0 | 1 | 232.0 | Dungeon | 232 | 232 | 0 | 0 | 0 | 1 | 232.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 232 daAuts