Dungeon Crawl Stone Soup version 0.27-a0-1202-ge72e49191c (webtiles) character file. Game seed: 172413417329136698 3 EnegeticOcto the Magician (level 1, 0/13 HPs) Began as a Mummy Hedge Wizard on June 4, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (115 turns). EnegeticOcto the Magician (Mummy Hedge Wizard) Turns: 115, Time: 00:01:39 Health: 0/13 AC: 2 Str: 13 XL: 1 Next: 41% Magic: 0/5 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 7/8 levels left rFire x . . SeeInvis . a - +0 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 4.0 Spellcasting + Level 1.2 Conjurations - Level 0.7 Summonings - Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 24% 2 Call Imp Summ 4% N/A 24% 2 Slow Hex 2% N/A 30% 2 Conjure Flame Conj/Fire 4% 6-21 43% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Training target 1.0 for Conjurations reached! Your Conjurations skill increases to level 1! You need to enable at least one skill for training. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. A frilled lizard comes into view. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You start resting. Magic restored. A jackal comes into view. The jackal barks! You hear a bark! A jackal comes into view. You open the door. There is an open door here. The jackal stops to sniff the ground. The jackal barely misses you. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal misses you. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal completely misses you. The jackal barely misses you. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is heavily wounded. The jackal bites you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. You die... #....#.####+#### #....#.#.......# #....#.#.8.8.8.# #....#.#.......# #####....#.'.8.<.8.+ #......###.#.......# #.......##.#.8.8.8.# #.......##.#.......# ..........h@.####+#### .##.......#### #.......# .......... ###........ #........ #........ ####### You could see a jackal. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EnegeticOcto the Mummy Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 35 | D:1 | Reached skill level 1 in Conjurations 115 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, ebering_ecumenical_altar_ruins Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.2 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 4.0 Summonings | | 0.7 Translocations | | 0.7 Action || total -------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 9 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 115 | 115 | 0 | 61 | 0 | 1 | 115.0 | Dungeon | 115 | 115 | 0 | 61 | 0 | 1 | 115.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 115 daAuts