Engwar Level 1 of the Dungeon (0, 0, D:1) 7 stones (5, 2, D:1) 6 stones (9, 26, D:1) 6 stones (9, 28, D:1) a +0 dagger of protection 4 stones (11, 25, D:1) a +4 chain mail (16, 26, D:1) 4 stones (19, 2, D:1) a +0 club (25, -2, D:1) a +0 club (27, 7, D:1) a +0 dagger 4 stones (29, 5, D:1) a +0 dagger a +0 leather armour (44, 3, D:1) a +0 dagger a +0 dagger (46, 7, D:1) a +0 club (46, 16, D:1) a +0 club (46, 34, D:1) a +0 robe (47, 3, D:1) a +0 club a +0 sling (50, 16, D:1) a +0 dagger 3 stones (51, 16, D:1) 7 stones (52, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 4 stones (19, 4, D:2) a +0 cloak (20, 1, D:2) 3 stones a +0 club (21, -8, D:2) 3 silver boomerangs (21, 10, D:2) a +0 club (23, 1, D:2) the +9 flail "Puter" {vorpal, rCorr MP+9} It inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (24, 25, D:2) a +0 club a +0 dagger a +0 dagger a +0 sling a +0 club a +0 club a +0 helmet a +0 animal skin a +0 club (28, 25, D:2) a +0 plate armour (35, -5, D:2) a +0 club (51, 11, D:2) 8 stones Level 3 of the Dungeon [Shop] Odaz's General Store a +0 mace (42 gold) a scroll of identify (28 gold) the +2 robe "Musiuq" {rElec rF- rCorr Str+3} (414 gold) Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 robe (9 gold) a potion of invisibility (112 gold) a +0 sling (21 gold) (0, 0, D:3) a +0 dagger (2, -12, D:3) a +0 dagger (3, 5, D:3) a +0 whip (11, 28, D:3) a scroll of enchant weapon 2 potions of degeneration (12, -7, D:3) 6 stones (15, 25, D:3) 5 javelins (27, 10, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, -24, D:4) 5 stones (5, -11, D:4) 5 stones (8, -21, D:4) a +0 club (8, -20, D:4) a +0 dagger a +0 ring mail a +0 falchion a +0 leather armour (8, -19, D:4) a +0 hand axe a +0 leather armour (15, -22, D:4) a book of Changes (19, -39, D:4) 6 stones (21, -25, D:4) a +0 ring mail (23, -16, D:4) a +0 giant club (25, -12, D:4) a +0 flail (26, -40, D:4) a +0 club a stone a +0 dagger (32, -39, D:4) a +0 helmet (35, -43, D:4) a +0 club 2 stones (37, -43, D:4) a +0 leather armour a +0 club a +0 leather armour a +0 whip a +0 flail (38, -43, D:4) a +0 robe a +0 dagger (39, -16, D:4) a +0 whip (40, -12, D:4) a +0 club (43, -46, D:4) a +0 mace (43, -43, D:4) a +0 short sword a +0 leather armour (44, -43, D:4) a +0 dagger (44, -42, D:4) a +0 club a +0 ring mail (44, -31, D:4) a +0 dagger a +0 dagger a +0 club a +0 club a +0 dagger (45, -42, D:4) a +0 dagger Level 5 of the Dungeon (4, 3, D:5) a +0 hand axe (13, 13, D:5) a scroll of enchant weapon (17, -15, D:5) a +0 ring mail a +0 hand axe (17, -12, D:5) a +0 rapier (18, -13, D:5) a +0 robe a +0 dagger (18, -12, D:5) a +0 club (18, -11, D:5) a +0 dagger (18, -9, D:5) a +0 flail (18, 33, D:5) a +0 ring mail (20, -15, D:5) a +0 robe (20, -10, D:5) a +1 hand axe of flaming (44, -8, D:5) a scroll of poison (44, -2, D:5) 5 stones (57, 7, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Urexyssy's Jewellery Shop a ring of ice (325 gold) an amulet of regeneration (390 gold) a ring of fire (325 gold) a ring of protection from cold (325 gold) a ring of fire (325 gold) a ring of ice (325 gold) [Shop] Tugemmu's Antique Weapon Shop the +3 flail of Departure {protect, *Noise rPois Int+9 Stlth-} (976 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+9). rPois: It protects you from poison. *Noise: It may make noises in combat. Stlth: It makes you less stealthy. a +0 glaive of protection (215 gold) a +4 sling (517 gold) a +0 club (22 gold) a +0 longbow (143 gold) a +0 falchion (66 gold) a +0 hand axe (66 gold) a +0 short sword (66 gold) [Shop] Duilol's Assorted Antiques a potion of curing (81 gold) a wand of polymorph (6) (226 gold) a +0 chain mail (121 gold) a staff of death (675 gold) a +0 ring mail (108 gold) a potion of curing (81 gold) an amulet of regeneration (810 gold) a +0 leather armour (54 gold) (0, 0, D:6) a scroll of brand weapon (6, -3, D:6) 4 boomerangs (7, -37, D:6) a +0 robe (16, -37, D:6) a +0 club (21, -19, D:6) 4 poisoned darts (22, -13, D:6) a +0 mace a +0 chain mail (30, -36, D:6) a +0 shortbow (33, -46, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (3, -25, D:7) a +1 rapier of venom (21, -41, D:7) a +0 hand axe (21, -40, D:7) a +0 rapier (21, -26, D:7) a +0 ring mail a +0 flail a +0 short sword a +0 leather armour a +0 club (22, -22, D:7) a +0 short sword 5 poisoned darts a +0 short sword (23, -21, D:7) 5 stones a +0 short sword a +0 club (24, -42, D:7) a +0 spear (26, -48, D:7) the +9 quarterstaff "Azisk" {venom, rF+ rN+} It poisons the flesh of those it strikes. rF: It protects you from fire. rN: It protects you from negative energy. (27, -42, D:7) a +0 spear (27, -24, D:7) a +2 whip of venom 6 poisoned darts (28, -42, D:7) a +0 spear (29, -42, D:7) a +0 spear (29, -16, D:7) a +0 short sword (30, -46, D:7) a +3 short sword of freezing (33, -40, D:7) a +0 ring mail a +0 trident (33, -20, D:7) a +3 short sword a +0 robe (33, -19, D:7) a +0 falchion a +0 robe a +2 dagger a +0 robe (33, -18, D:7) a +0 flail (34, -41, D:7) a +0 chain mail a +0 spear (35, -25, D:7) a +2 mace of venom a +0 robe (35, -16, D:7) a +3 flail a +0 robe (37, -38, D:7) a +0 club 2 stones (44, -33, D:7) a +1 whip of flaming a +0 robe a +0 giant club (50, -12, D:7) a +0 quarterstaff a +0 sling a +0 ring mail (50, -10, D:7) a +0 short sword a +0 ring mail a scroll of immolation (57, -22, D:7) a +0 hand axe (57, -21, D:7) a +0 hand axe a +0 leather armour (57, -20, D:7) a +0 dagger a +0 robe (57, -19, D:7) a +0 flail a +0 leather armour 7 stones (61, -33, D:7) 5 stones a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 dagger of chaos a +2 robe of willpower (4, -4, D:8) a curare-tipped dart a +0 dagger (4, -3, D:8) a stone a +0 whip (4, -2, D:8) a +0 whip (6, -29, D:8) 4 stones (7, 2, D:8) a -2 spear of venom a +0 animal skin (16, -25, D:8) a +2 dagger of pain (16, -22, D:8) the +0 ring mail "Egeiqu" {rC+ Will- Int+4 Stlth+} Int: It affects your intelligence (+4). rC: It protects you from cold. Will: It decreases your willpower. Stlth: It makes you more stealthy. (23, 6, D:8) a +0 scale mail a +0 flail of protection (25, 6, D:8) a staff of earth (30, 16, D:8) a +0 pair of boots (36, -5, D:8) a +0 robe a +3 spear a +0 robe a +4 short sword a +0 robe a +2 dire flail a +0 robe a +0 falchion (37, -5, D:8) a +0 robe a +4 long sword (40, 1, D:8) a +1 dagger of speed Level 9 of the Dungeon (2, -32, D:9) 3 stones (2, -16, D:9) the +1 flail "Spiderslayer" {freeze, rElec Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (7, -5, D:9) a +0 dagger of venom (8, -49, D:9) 6 stones (8, -4, D:9) a +0 club a +0 plate armour a +0 scimitar (13, -23, D:9) a +0 spear (14, -12, D:9) a scroll of poison (18, -45, D:9) a +0 ring mail (26, -29, D:9) a +0 leather armour (32, -29, D:9) a +0 flail (33, -30, D:9) a +0 whip (33, -29, D:9) a +0 flail a +0 club (34, -29, D:9) a +0 club a +0 robe (35, -42, D:9) a +0 flail (36, -9, D:9) a stone (45, -18, D:9) 9 stones Level 10 of the Dungeon (0, 0, D:10) a +0 short sword a +0 shortbow (0, 1, D:10) a +0 short sword a +0 club (1, 0, D:10) a +0 dagger a +0 short sword a +0 dagger 8 poisoned darts (1, 1, D:10) a +0 short sword a stone (2, 1, D:10) a +0 short sword 6 poisoned darts (4, -28, D:10) a +0 giant club a +0 robe (10, -12, D:10) a +0 leather armour (11, -28, D:10) 5 stones (11, -14, D:10) 8 stones (21, -8, D:10) a +3 scimitar of flaming a +0 robe of willpower (22, -4, D:10) a +0 scale mail (30, -5, D:10) a +0 giant spiked club (32, -27, D:10) 3 stones (37, -5, D:10) a +1 dagger of protection a +0 robe (38, -13, D:10) a +0 falchion (39, -13, D:10) a +1 war axe of freezing a +0 arbalest a +0 plate armour (39, -12, D:10) a +0 hand axe a +0 leather armour (44, -5, D:10) a +0 dagger a +0 robe (46, -21, D:10) 8 stones (49, 5, D:10) a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (13, -13, Lair:1) an orb of energy (28, -2, Lair:1) 21 gold pieces (34, 1, Lair:1) 12 gold pieces (40, -14, Lair:1) 5 stones (41, -33, Lair:1) a basilisk corpse (skeletalised by now) (43, -27, Lair:1) a bullfrog corpse (skeletalised by now) (44, -29, Lair:1) a wolf corpse (skeletalised by now) (45, -28, Lair:1) a wolf corpse (skeletalised by now) (45, -25, Lair:1) a komodo dragon corpse (skeletalised by now) (46, -17, Lair:1) 4 stones (51, -19, Lair:1) 4 stones (54, -25, Lair:1) a +0 long sword (54, -11, Lair:1) a +0 trident (57, -28, Lair:1) a wyvern corpse (skeletalised by now) (60, -17, Lair:1) a cane toad corpse