Engwar Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (10, 9, D:1) a +0 hand axe (20, -2, D:1) a +0 whip (23, 6, D:1) a +0 dagger (23, 7, D:1) a +0 cloak (24, 10, D:1) a +0 club (28, -4, D:1) a +0 club (29, -4, D:1) a +0 dagger 5 stones a +0 robe (30, -5, D:1) a +0 club 5 stones (33, 2, D:1) a +0 whip (36, -6, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (6, 15, D:2) a +0 robe (7, -27, D:2) a +0 whip (12, -21, D:2) a +0 short sword (13, 6, D:2) a +0 leather armour (17, -22, D:2) 2 boomerangs (17, -1, D:2) a +0 dagger 2 stones (23, -16, D:2) a +0 dagger (31, -5, D:2) a +0 dagger (38, -20, D:2) 8 stones (38, 15, D:2) a +0 bardiche (41, 12, D:2) a +0 short sword (41, 18, D:2) 7 stones (42, -8, D:2) a +0 spear (43, -14, D:2) a +0 club (44, -8, D:2) a +0 mace (47, 4, D:2) 5 stones (53, -8, D:2) a +0 hand axe a +0 leather armour (53, -7, D:2) a +0 hand axe a +0 ring mail a +0 whip 2 boomerangs Level 3 of the Dungeon (0, 0, D:3) a scarf of resistance (1, 1, D:3) 5 stones (3, -19, D:3) the +1 cloak of the Hart {rF+ Str+4 SInv} Str: It affects your strength (+4). rF: It protects you from fire. SInv: It lets you see invisible. (4, -16, D:3) a +0 flail (5, 16, D:3) a +0 dagger (12, -5, D:3) a +0 club (13, 9, D:3) a +0 dagger (13, 20, D:3) 8 stones (14, -9, D:3) 5 boomerangs (31, -2, D:3) 2 poisoned darts (38, 5, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 whip of electrocution (4, 24, D:4) a +0 whip (16, 14, D:4) a +0 giant spiked club (19, -8, D:4) a +0 dagger (22, -11, D:4) a +0 chain mail (23, 0, D:4) a +0 dagger a +0 leather armour a +0 flail a +0 leather armour a +0 whip a +0 scale mail (29, 11, D:4) 5 gold pieces (47, -8, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) an adder corpse (skeletalised by now) (22, 22, D:5) 7 gold pieces (still there?) a +2 flail of protection (still there?) (23, 16, D:5) a scorpion corpse (24, 3, D:5) a +0 club (32, 26, D:5) a +0 cloak the Ecumenical Temple