Dungeon Crawl Stone Soup version 0.19-a0-1888-g6ba2374 (webtiles) character file. 0 Enish the Ducker (level 1, 5/8 HPs) Began as a Felid Abyssal Knight on Oct 17, 2016. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:13 (140 turns). Enish the Ducker (Felid Abyssal Knight) Turns: 140, Time: 00:01:14 Health: 5/8 AC: 1 Str: 6 (8) XL: 1 Next: 0% Magic: 3/3 EV: 18 Int: 10 (13) God: Lugonu [......] Gold: 0 SH: 0 Dex: 14 (15) Spells: 0 memorised, 0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (cloak unavailable) rCorr . Reflect . (gloves unavailable) MR ..... Harm . (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: quick A: no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore 3, speed 1, frail 2, shaggy fur 1, slow metabolism 1, sharp paws a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. Inventory: Comestibles a - a meat ration b - a royal jelly Skills: - Level 3.0 Fighting - Level 3.2 Dodging + Level 2.0 Unarmed Combat - Level 1.7 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. [You are very frail. (-20% HP)] Message History You pass through the gate. Welcome to the Dungeon! You can no longer depart the Abyss at will. You feel sick. There is a staircase leading out of the dungeon here. Unknown command. Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. It was a potion of heal wounds. You feel much better. You start resting. You feel sick. You start resting. You feel sick. You start resting. Magic restored. You feel sick. You are no longer poisoned. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ###.# #P≈.♣# #P≈@.+ #P≈.♣# ###.# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Enish the Felid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 10/10 MP: 3/3 79 | Abyss:2 | Noticed a large abomination 112 | Abyss:2 | Noticed a large abomination 120 | Abyss:2 | Noticed an apocalypse crab 124 | Abyss:2 | Noticed a wretched star 126 | D:1 | Escaped the Abyss 140 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: tarquinn_simple_flora_water_e Abyss:1: bh_abyss_exit_spiral Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Potion || 2