Enroth the Dungeon [Shop] Weasuam's Food Boutique a slice of pizza (21 gold) a beef jerky (21 gold) a beef jerky (21 gold) a meat ration (70 gold) a beef jerky (21 gold) a beef jerky (21 gold) a bread ration (70 gold) a beef jerky (21 gold) a beef jerky (21 gold) a meat ration (70 gold) a beef jerky (21 gold) a royal jelly (28 gold) a slice of pizza (21 gold) a beef jerky (21 gold) [Shop] Paidwoj's Magic Scroll Shop a scroll of immolation (35 gold) a scroll of random uselessness (10 gold) a scroll of vulnerability (75 gold) a scroll of immolation (35 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) [Shop] Qozxaq's Antique Weapon Boutique a +3 scythe of slicing (516 gold) a +0 short sword (72 gold) a +2 whip of electrocution (436 gold) a +0 hunting sling (36 gold) the +10 hand axe of Deflation {flame, Int+5 Dex-5 SInv} (1598 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It affects your dexterity (-5). It lets you see invisible. a +0 whip (60 gold) a +0 whip (60 gold) a +1 halberd of protection (283 gold) a +0 mace (72 gold) a +3 war axe of flaming (559 gold) [Shop] Visulyr's Assorted Antiques a +2 plate armour of cold resistance (1280 gold) a scroll of amnesia (112 gold) a +0 plate armour (736 gold) a stone of tremors (1280 gold) a scroll of random uselessness (32 gold) a wand of paralysis (13/24) (480 gold) a +0 chain mail (144 gold) a +3 leather armour of fire resistance (768 gold) a scroll of remove curse (96 gold) (0, 0, D) a +2 robe of the Archmagi (2, -4, D) a +2 scimitar of flaming (2, 18, D) a +0 helmet (3, 18, D) a +0 pair of gloves (4, 18, D) a +0 helmet (5, 18, D) a +0 pair of gloves (5, 22, D) a +1 scimitar of flaming (10, 14, D) 24 arrows the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +7 antimagic giant spiked club (11, 14, D) a +0 scimitar a +0 dagger (12, 10, D) a +0 dagger a +0 robe (12, 22, D) a +0 shortbow 29 arrows (13, 10, D) a +0 dire flail a +1 dire flail of protection a +0 dagger a +0 robe (13, 14, D) a +1 antimagic quarterstaff (14, -6, D) a guardian serpent corpse (14, 6, D) a +3 antimagic eveningstar (14, 14, D) a +0 falchion a +2 leather armour of cold resistance (14, 22, D) a +3 ring of intelligence (15, -6, D) 3 javelins (16, -6, D) a +1 mace of protection (still there?) a +1 spear of freezing (still there?) 13 javelins (still there?) a +0 leather armour (still there?) a +1 rapier of speed (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (16, 22, D) a +1 chain mail (17, -6, D) a +0 mace (17, 10, D) a +1 rapier of venom (18, -6, D) a +4 hand crossbow of flaming a +0 halberd a +0 robe a naga corpse (18, 10, D) a +0 battleaxe a +0 plate armour (18, 14, D) a +0 club a +0 leather armour (18, 22, D) a +0 helmet (19, -6, D) a +0 war axe (still there?) a +1 spear of flaming (still there?) (19, 2, D) a +1 war axe of freezing a +0 plate armour a +0 war axe a cursed +0 ring mail a +0 long sword a +0 ring mail a +0 falchion a +0 ring mail a +0 arbalest 22 bolts (19, 10, D) a +1 long sword of holy wrath (19, 14, D) a +0 long sword a +0 leather armour (19, 22, D) a +0 mace (still there?) a +0 mace (still there?) a +2 scimitar of holy wrath (still there?) a +0 lajatang (still there?) a +2 halberd of venom (still there?) a +3 war axe of freezing (still there?) a +2 rapier of venom (still there?) (20, 2, D) a +0 arbalest 16 bolts a +0 war axe a +0 chain mail (20, 6, D) the +5 dire flail of Superiority {venom, +Inv Int+2 Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+2). It lets you turn invisible. It makes you more stealthy. (20, 14, D) a cursed -2 trident a cursed +0 leather armour (20, 22, D) an uncursed staff of energy (21, -6, D) 2 javelins a +4 antimagic morningstar (21, 2, D) a +6 antimagic morningstar a +0 war axe a +0 arbalest 7 bolts a +0 chain mail (21, 22, D) 2 scrolls of amnesia (22, 2, D) a +0 longbow 27 arrows (22, 14, D) a +0 long sword a +0 leather armour a +0 short sword (23, -6, D) 2 javelins (23, 2, D) a cursed -2 falchion a +0 ring mail a +0 arbalest 24 bolts (23, 14, D) a cursed -2 short sword a +0 leather armour (24, 2, D) a +9 antimagic giant club a +0 giant club a +0 great mace a +0 leather armour (24, 6, D) a +3 dagger of venom a +0 robe (25, 6, D) a +0 shortbow of flaming 14 arrows (25, 8, D) a +0 shield a +0 scimitar of holy wrath a +0 chain mail (25, 14, D) a +1 longbow of evasion (26, -6, D) a +0 trident 6 tomahawks a +1 vampiric spear a +0 leather armour a +0 spear of piercing a +0 leather armour 2 javelins a merfolk corpse a merfolk corpse (26, -2, D) a +1 pair of gloves (26, 2, D) a +0 flail a +0 leather armour (26, 6, D) a +0 trident (27, -6, D) a +0 trident 7 tomahawks a +1 spear of venom 12 javelins a +0 leather armour a merfolk corpse (27, -2, D) a +0 large shield of protection (27, 2, D) a +4 rapier of speed (27, 6, D) an arrow a +0 spear a +0 flail a +0 robe (27, 14, D) a +0 war axe a +0 plate armour a cursed +0 halberd a +0 chain mail (28, -6, D) a tomahawk a +3 trident of piercing a +0 robe a +0 trident a +2 leather armour of poison resistance a +6 trident of freezing a +0 robe 2 javelins (28, -2, D) a +1 robe of magic resistance (28, 14, D) a +0 scimitar a +0 plate armour (29, -6, D) a tomahawk a javelin a +2 antimagic morningstar (29, -2, D) a +5 plate armour (29, 2, D) a +0 great sword of flaming (29, 6, D) a +0 trident (29, 14, D) a +0 scimitar a +0 plate armour (30, -2, D) a +1 swamp dragon armour (30, 14, D) a +0 scimitar a +0 chain mail a +0 battleaxe a +0 chain mail (31, -6, D) the +5 giant spiked club of Success {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (31, -2, D) a +1 robe of positive energy (31, 10, D) a +0 storm dragon armour (31, 14, D) a +0 dire flail a +0 plate armour (32, 6, D) a +5 antimagic giant club a cursed -2 spear (32, 10, D) a +2 robe of fire resistance (32, 14, D) a +0 short sword 4 tomahawks a +4 hand axe a +0 chain mail a +0 dagger a +0 robe (33, -6, D) a +0 rapier a +0 robe (33, 6, D) a +0 trident (33, 10, D) an uncursed ring of fire an uncursed ring of protection from cold a +0 animal skin a +1 fire dragon armour (33, 14, D) a +0 short sword a +0 ring mail (34, 14, D) a +2 mace of protection a +0 plate armour (35, -2, D) a +2 glaive of pain (35, 10, D) the cursed +0 leather armour of Chimes {rElec rCorr Str+2 Stlth-} It affects your strength (+2). It insulates you from electricity. It protects you from acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (36, 6, D) a +3 trident of freezing a +0 leather armour (36, 10, D) a +3 chain mail (36, 14, D) a +2 antimagic quarterstaff a +3 antimagic flail (36, 16, D) a +0 dagger a +0 robe (37, -2, D) a +2 executioner's axe (37, 4, D) a +1 spear a +0 animal skin (37, 10, D) a +1 fire dragon armour (37, 14, D) a +6 hunting sling of flaming (38, -2, D) a +4 battleaxe (38, 10, D) a +1 ice dragon armour (39, -2, D) a +1 battleaxe of electrocution (40, -2, D) a +4 battleaxe (40, 6, D) a +4 hand crossbow of velocity (40, 10, D) a +3 broad axe (41, -6, D) a hydra skeleton (41, 10, D) a +1 lajatang (41, 14, D) a +0 club a tomahawk (41, 18, D) a +1 executioner's axe of chopping (42, 10, D) a +1 great sword (42, 14, D) a cursed +0 mace a +0 chain mail (43, 10, D) a +2 quarterstaff of speed (44, -2, D) a +6 ring of dexterity a +3 ring of strength (44, 2, D) a +0 arbalest 16 bolts (44, 10, D) a +1 longbow (45, 2, D) a +0 club a +0 robe (45, 10, D) a +1 demon whip (45, 14, D) a +3 whip a +0 ring mail (46, 2, D) a +0 battleaxe a +0 scale mail the +3 giant club "For Kief" {flame, rN++ Int-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It greatly protects you from negative energy. (46, 6, D) a +0 quarterstaff a +0 robe (46, 10, D) a +3 quick blade (46, 14, D) a +6 antimagic great mace a tomahawk (47, -2, D) a +6 ring of intelligence a +6 ring of intelligence (47, 2, D) a +0 robe (47, 6, D) a +0 spear (47, 10, D) a +1 lajatang (47, 14, D) 2 tomahawks a +0 dagger a +0 robe a +0 scimitar a +0 plate armour (48, -6, D) a swamp drake corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) a hydra corpse (skeletalised by now) (48, 2, D) a +0 quarterstaff a +0 animal skin (48, 6, D) a +6 arbalest of freezing (48, 14, D) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail of cold resistance a +0 leather armour a +0 long sword a +0 plate armour a +0 war axe a +0 dagger a +0 robe (49, 10, D) an uncursed ring of poison resistance (49, 18, D) 24 stones (50, -6, D) a +2 antimagic flail (50, 6, D) a +8 antimagic giant club (51, 2, D) a +1 greatsling of velocity (52, 22, D) a +0 leather armour (54, 2, D) a +0 arbalest 17 bolts (55, -6, D) (unseen) (56, -6, D) a +1 morningstar of protection (57, 22, D) a +0 short sword a +0 short sword 5 stones (59, -6, D) a +0 broad axe a +0 plate armour (60, -6, D) a +3 great mace of holy wrath