Enroth Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -3, D:1) a +0 whip (3, -16, D:1) a +0 robe (3, -9, D:1) a +0 short sword (4, 4, D:1) a +0 dagger (6, -16, D:1) a +0 leather armour (18, -17, D:1) a +0 club (19, -2, D:1) a +0 dagger (22, -8, D:1) 6 poisoned tomahawks (24, 16, D:1) a +0 dagger (25, -7, D:1) a +0 club (38, 24, D:1) a +0 short sword (41, -14, D:1) a +0 ring mail (42, -17, D:1) a +0 whip (47, -9, D:1) a +0 whip (48, -9, D:1) 20 bolts (50, 12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 10 bolts (12, -1, D:2) a +0 short sword (18, 2, D:2) a +0 dagger (23, 6, D:2) a +0 plate armour (25, -8, D:2) a +0 mace a +0 flail a +0 scale mail (33, -6, D:2) a tomahawk (35, -5, D:2) a tomahawk (35, 18, D:2) 20 arrows (42, 2, D:2) a +0 quarterstaff (46, -5, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 antimagic spear (11, -26, D:3) a +0 club (24, -45, D:3) a +4 club a +0 scale mail (25, -18, D:3) a +0 short sword (27, -46, D:3) a +0 mace (28, -3, D:3) 26 arrows (41, -35, D:3) a +0 mace (55, -34, D:3) a +0 leather armour (55, -32, D:3) a +0 robe (57, -1, D:3) a +0 mace Level 4 of the Dungeon [Shop] Ogaurch's Weapon Shop a +0 flail (42 gold) a cursed -1 trident (1 gold) 4 curare-tipped needles (28 gold) the +5 battleaxe of the World {freeze, rF+} (608 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. a +0 whip (30 gold) 27 bolts (64 gold) the +4 broad axe of the Hummingbird {protect, MR+ Str+2} (499 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It affects your resistance to hostile enchantments. a +0 dagger (24 gold) 8 arrows (19 gold) a +0 war axe of chopping (86 gold) a cursed +0 morningstar (12 gold) (0, 0, D:4) a +0 leather armour (3, -2, D:4) a +0 leather armour (6, 8, D:4) a +0 robe (11, 18, D:4) a +0 spear (14, -32, D:4) 14 poisoned needles (15, -7, D:4) 18 bolts (34, -6, D:4) a +0 falchion (43, 4, D:4) a +0 club Level 5 of the Dungeon [Shop] Weguipp's Assorted Antiques a wand of enslavement (7) (207 gold) a +0 plate armour (529 gold) a +0 leather armour (46 gold) a book of Necromancy (690 gold) a book of Conjurations (690 gold) a +1 demon trident of draining (782 gold) an uncursed ring of poison resistance (460 gold) a +2 plate armour of cold resistance (920 gold) a +0 leather armour (46 gold) (1, -15, D:5) a +0 long sword a cursed +0 plate armour (12, 11, D:5) a +0 ring mail a +0 hand axe (25, -9, D:5) a +0 ring mail a +0 club a +0 scale mail 5 tomahawks a +0 mace (25, -8, D:5) a +0 short sword (25, -6, D:5) a +0 scale mail (46, -9, D:5) a ration (55, 2, D:5) a +0 spear (58, -14, D:5) 6 tomahawks of returning Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 leather armour (1, 0, D:6) a +1 battleaxe of electrocution a +0 plate armour (2, 2, D:6) a +0 antimagic mace a cursed +0 ring mail (7, 28, D:6) a +0 shortbow 12 arrows (7, 30, D:6) 3 arrows (35, 9, D:6) a +0 morningstar (35, 31, D:6) a +0 flail (35, 32, D:6) a +0 club a +0 war axe a +0 leather armour a +0 flail (40, -15, D:6) a +0 club (40, 13, D:6) a +0 hand axe (46, 20, D:6) 4 large rocks Level 7 of the Dungeon (0, 0, D:7) 20 arrows a +0 shortbow (1, -2, D:7) 4 arrows (20, -12, D:7) a +0 hand axe a +0 chain mail (22, -12, D:7) a +0 short sword a +0 trident a +0 ring mail (29, 18, D:7) a +0 dagger a +0 robe a +0 dagger a +0 ring mail (30, 17, D:7) a +0 war axe (31, 18, D:7) a +0 dagger (32, 19, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (16, -4, D:8) a potion of degeneration (27, 17, D:8) a +2 robe of positive energy (30, 16, D:8) a +0 giant club (32, 1, D:8) a +0 scale mail a +0 flail (35, -2, D:8) a +0 dagger a +0 leather armour a +0 short sword a +0 leather armour (35, 7, D:8) a +0 short sword (37, -4, D:8) a +0 dagger a cursed +0 robe (38, -4, D:8) a +0 dire flail a +0 plate armour (41, 40, D:8) 10 arrows (44, 39, D:8) a +0 robe (57, 35, D:8) a cursed +0 short sword a +0 leather armour (62, 35, D:8) a +0 dagger a +0 robe (63, 36, D:8) a +0 club (64, 35, D:8) a +0 hand axe 3 tomahawks a +0 dagger a +0 ring mail Level 9 of the Dungeon [Shop] Vekhlem's Elemental Accessories a phial of floods (520 gold) an uncursed staff of earth (325 gold) Sif Muna's Incunabulum of Lightness (763 gold) Spells Type Level a - Airstrike Air 4 b - Lightning Bolt Conjuration/Air 5 c - Silence Hexes/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 a wand of flame (19) (136 gold) (0, 0, D:9) a +0 ring mail (8, -35, D:9) 13 arrows a +0 shortbow (11, -29, D:9) an arrow (11, 5, D:9) a +0 scale mail a cursed +0 flail (12, -28, D:9) an arrow (12, 0, D:9) a cursed -2 rapier (21, -4, D:9) a +0 club (23, -10, D:9) a +0 cloak (24, -21, D:9) a +0 robe (28, -6, D:9) a +0 mace (28, 18, D:9) a +1 falchion of protection (32, -9, D:9) a +4 triple crossbow a +0 short sword (34, -5, D:9) a +0 hand axe (37, -10, D:9) a +0 ring mail a +0 whip (37, -9, D:9) a +0 leather armour a +0 dagger (37, 0, D:9) a +0 ring mail a cursed -1 club (40, -12, D:9) a +0 leather armour a +0 dagger (42, -14, D:9) a +0 robe a +0 dagger (44, -11, D:9) a cursed -1 mace (47, -16, D:9) a +0 war axe (48, -19, D:9) a +0 plate armour a +0 flail (49, -22, D:9) a +0 robe a +0 dagger (49, -21, D:9) a +0 ring mail a +0 hand axe (49, -20, D:9) a +0 ring mail (49, -18, D:9) a +0 scale mail a +0 flail (60, 15, D:9) a +0 whip a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (17, -2, D:10) a +0 arbalest (22, 1, D:10) 3 exploding tomahawks the Ecumenical Temple Level 1 of the Lair of Beasts (1, -26, Lair:1) 19 bolts (14, 28, Lair:1) a cursed +0 robe (26, -6, Lair:1) a +0 rapier (48, -2, Lair:1) a cursed +0 leather armour (51, -21, Lair:1) a +0 leather armour (51, -12, Lair:1) a +0 mace Level 2 of the Lair of Beasts (0, 0, Lair:2) a potion of degeneration (28, 8, Lair:2) a +0 robe (31, 5, Lair:2) the +1 short sword "Dufempur" {elec, MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. (31, 16, Lair:2) an uncursed ring of see invisible (41, 12, Lair:2) a +0 robe (47, 24, Lair:2) a +0 dagger Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 scale mail (1, 19, Lair:3) a +0 ring mail (12, 3, Lair:3) a +0 trident (16, 30, Lair:3) a +0 leather armour (30, -15, Lair:3) a +0 war axe (53, 17, Lair:3) 19 arrows Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 battleaxe (10, -2, Lair:4) a +0 flail (11, -10, Lair:4) the +1 hand crossbow of Juewis {flame, rC++ Str+2 Dex-5 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (-5). It greatly protects you from cold. It makes you more stealthy. (23, 36, Lair:4) a +0 buckler (29, 3, Lair:4) 3 javelins (29, 16, Lair:4) an uncursed amulet of rage (31, -15, Lair:4) a +0 trident Level 5 of the Lair of Beasts (7, 13, Lair:5) a +0 rapier an ice cave (0, 0, IceCv) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (2, 15, IceCv) a +0 war axe (8, 2, IceCv) a death yak skeleton (11, -13, IceCv) 13 sling bullets (12, -14, IceCv) 5 sling bullets (19, -15, IceCv) 24 gold pieces (20, -15, IceCv) the cursed +0 chain mail of a Million Beggars {rC++} It greatly protects you from cold. It has a curse placed upon it.