Errthou Level 1 of the Dungeon [Shop] Zeorph's Antique Weapon Shop a +0 trident (84 gold) a +0 glaive (156 gold) a +2 flail of holy wrath (439 gold) a +0 whip (60 gold) a +0 short sword (72 gold) a +0 club (24 gold) a +0 mace (72 gold) a +0 whip (60 gold) (21, -37, D:1) a +0 whip (22, -25, D:1) a +0 spear (27, -27, D:1) a +0 dagger (28, -14, D:1) a +0 dagger (34, -20, D:1) a +0 short sword 10 stones a +0 dagger (36, -32, D:1) a +0 robe (39, -22, D:1) a +0 club (53, 1, D:1) 4 curare-tipped darts Level 2 of the Dungeon (19, 38, D:2) a +0 quarterstaff a +0 sling 4 stones (25, 38, D:2) a +0 dagger (34, -9, D:2) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 short sword (35, 39, D:2) 3 poisoned darts (37, 5, D:2) a +0 dagger a +0 club (38, 9, D:2) a +0 ring mail a +0 club (39, 8, D:2) a +0 club (39, 38, D:2) 3 stones (40, 10, D:2) a +0 ring mail (55, -6, D:2) a +0 dagger Level 3 of the Dungeon (1, 27, D:3) a +0 trident (18, 3, D:3) a +0 spear (20, 28, D:3) a +0 short sword (21, 33, D:3) a +0 trident 3 boomerangs (26, 33, D:3) a +0 dagger (26, 35, D:3) a +0 flail (30, 32, D:3) a +0 hand axe (33, 1, D:3) a +0 leather armour (37, 31, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Sechoun's Distillery 3 potions of might (144 gold) a potion of curing (36 gold) a potion of haste (120 gold) a potion of curing (36 gold) a potion of brilliance (48 gold) a potion of haste (120 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of heal wounds (60 gold) a potion of ambrosia (96 gold) (3, 46, D:4) a +0 bardiche (6, 4, D:4) the +1 leather armour of Generosity {-Tele rC++ Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). rC++: It greatly protects you from cold. -Tele: It prevents most forms of teleportation. (9, 55, D:4) a +0 club (15, 7, D:4) 6 stones (15, 23, D:4) a +0 robe (15, 26, D:4) 3 poisoned darts (16, 30, D:4) a +2 dagger of pain (40, 2, D:4) a +0 whip 4 stones (47, 38, D:4) a +0 whip (48, 23, D:4) a +0 hand axe (51, 8, D:4) 2 stones (54, 43, D:4) a +0 hand axe (55, 16, D:4) 7 stones (55, 46, D:4) a +0 mace (60, 49, D:4) 7 stones (62, 44, D:4) the +3 robe of the Kodama {rC+ MP+9} rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Level 5 of the Dungeon (2, 1, D:5) a +2 falchion of holy wrath (5, 40, D:5) a +0 lajatang (11, 3, D:5) a +0 robe (15, 19, D:5) a +0 club (16, 20, D:5) a +0 club a +0 robe (16, 21, D:5) a +0 spear (17, 19, D:5) a +0 halberd (17, 20, D:5) a +0 flail (17, 45, D:5) a +0 leather armour (19, 1, D:5) a +0 robe a +0 whip (20, 1, D:5) a +0 spear (20, 36, D:5) a +0 scythe a +2 robe of cold resistance (21, 1, D:5) a +0 chain mail (21, 2, D:5) a +0 spear (21, 3, D:5) a +0 halberd (25, 4, D:5) a +0 dagger (26, 3, D:5) a +0 robe (30, 6, D:5) a +0 hand axe (31, 6, D:5) a +0 dagger (35, 4, D:5) a +0 leather armour a +0 trident (38, 3, D:5) a +0 whip (42, 4, D:5) a +0 spear (49, 8, D:5) a +0 robe (62, 17, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 3 stones (3, 3, D:6) a +0 mace (4, 11, D:6) a hound corpse (skeletalised by now) (14, -14, D:6) an orb of light a +0 hand axe the +5 short sword of the Sharp God {spect, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (18, 2, D:6) a +0 giant spiked club (23, 17, D:6) 5 stones (30, 6, D:6) a +0 helmet (31, 2, D:6) a +0 long sword (33, -2, D:6) a +0 short sword a +0 orcbow of freezing (41, 19, D:6) a +0 robe (41, 24, D:6) a flux talisman (44, 4, D:6) 4 stones (47, 20, D:6) a +0 robe (52, 10, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) 10 gold pieces (1, 2, D:7) 17 gold pieces