Erymatos Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 12, D:1) a stone (0, 19, D:1) a +0 dagger a stone (1, -11, D:1) a +0 club (4, 12, D:1) 23 stones (6, 15, D:1) a +0 dagger (13, 8, D:1) a +0 dagger (16, -23, D:1) a stone (16, -20, D:1) a stone (16, -15, D:1) a +0 hand axe (31, -27, D:1) 20 stones (32, 25, D:1) a +0 hand axe (43, 2, D:1) a +0 dagger (46, 16, D:1) a +0 dagger (50, -14, D:1) a stone (50, -13, D:1) a stone Level 2 of the Dungeon (9, -9, D:2) a +0 club (44, -11, D:2) a stone (44, -10, D:2) a stone (46, -5, D:2) a cursed -3 club Level 3 of the Dungeon (14, 12, D:3) a +0 club (18, -4, D:3) 4 stones (29, 23, D:3) a +0 club (47, -3, D:3) a +0 club (48, -3, D:3) a +0 dagger (48, 13, D:3) a stone (49, 12, D:3) a stone (50, 8, D:3) a +0 short sword (50, 11, D:3) a stone (50, 23, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Waxyeb's Antique Weapon Emporium a +0 club (28 gold) a +0 falchion (84 gold) a +0 rapier (112 gold) the cursed +2 trident "Ywna" {pierce, +Inv SInv} (851 gold) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you turn invisible. It has a curse placed upon it. a +0 whip (70 gold) a +0 hand axe (84 gold) a +0 whip (70 gold) a +0 hand crossbow (98 gold) a +2 dagger of venom (403 gold) a +0 war axe (98 gold) a +0 mace (84 gold) (0, 0, D:4) a +0 hand axe (28, 8, D:4) a +0 hunting sling (30, -7, D:4) 20 stones (30, 18, D:4) a +0 flail a +0 club a cursed +0 leather armour a +0 hand axe a +0 mace a +0 leather armour a +0 hand axe (35, 22, D:4) a +0 ring mail (41, 9, D:4) 24 stones (44, -15, D:4) a +0 whip (46, 22, D:4) 14 stones (59, 27, D:4) a +0 giant club (62, 34, D:4) a +0 whip (63, 33, D:4) a +0 giant club (64, 35, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) 24 stones (3, 11, D:5) a +0 rapier (4, 11, D:5) a +0 leather armour (9, -25, D:5) a +2 flail of crushing (17, 4, D:5) 26 arrows (17, 8, D:5) a +0 ring mail (18, -15, D:5) a +0 short sword (19, 8, D:5) a +0 club (21, -4, D:5) a +0 mace a +0 chain mail (21, 12, D:5) a +0 giant club 3 tomahawks (22, -10, D:5) a +0 robe (22, -6, D:5) a +0 club a cursed +0 ring mail (22, 11, D:5) an arrow (22, 13, D:5) 2 tomahawks (23, -38, D:5) a +0 flail (23, 0, D:5) 12 stones (26, -32, D:5) the +3 quarterstaff of Impermanence {speed, rF+ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from fire. (26, -5, D:5) a cursed +0 mace (27, -30, D:5) a +0 giant club (27, 13, D:5) a +0 flail a +0 chain mail (36, 13, D:5) an arrow (37, 13, D:5) an arrow (39, 13, D:5) an arrow (41, -31, D:5) a book of Geomancy (41, 12, D:5) a +0 dagger a +0 robe (42, 12, D:5) a +0 shortbow 8 arrows (42, 13, D:5) a +0 dagger a +0 leather armour (42, 19, D:5) 17 bolts (44, 14, D:5) 2 arrows Level 6 of the Dungeon (0, 0, D:6) 27 sling bullets (7, -5, D:6) 15 arrows (15, -5, D:6) an uncursed staff of poison (17, -12, D:6) a cursed +0 long sword a +0 robe (18, -11, D:6) a cursed +5 mace a +0 robe (19, -11, D:6) a +0 falchion a +0 robe (23, -5, D:6) 12 stones (29, -6, D:6) a +0 dagger (48, -28, D:6) a +2 whip of venom (55, -26, D:6) a wand of clouds (5) a +3 ring of intelligence an uncursed ring of teleportation a +0 animal skin a -3 ring of evasion Level 7 of the Dungeon [Shop] Moalleug's Assorted Antiques the cursed +0 shortbow of the Slime-mould {freeze, *Drain rElec Dex+2} (450 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. 2 scrolls of identify (120 gold) a scroll of identify (60 gold) a +0 pair of boots (135 gold) a +0 glaive (195 gold) a +0 scale mail (120 gold) (0, 0, D:7) a cursed +0 animal skin (0, 1, D:7) a +0 whip of electrocution a +0 robe (5, 29, D:7) 20 stones (6, 3, D:7) a +0 trident (9, 12, D:7) an arrow (10, 13, D:7) an arrow (12, 13, D:7) a +3 shortbow 24 arrows (13, 1, D:7) a +0 robe (18, 16, D:7) 10 stones (19, -3, D:7) a +0 robe (20, -24, D:7) 15 bolts (22, -22, D:7) a +0 dagger (22, -19, D:7) a +0 rapier (23, -22, D:7) a +0 dagger 2 stones (23, -21, D:7) a stone (23, -20, D:7) 2 stones (24, -19, D:7) a stone (28, -10, D:7) a +0 flail 3 tomahawks a cursed +0 ring mail a +0 whip a +0 ring mail (28, -9, D:7) a +0 short sword a +0 dagger a +0 robe (32, -32, D:7) a +0 scale mail (32, 3, D:7) a +0 mace (32, 11, D:7) a +0 spear (32, 18, D:7) a +0 spear (33, 4, D:7) a +0 ring mail a +0 dagger a +0 robe a +0 club a cursed +0 mace a +0 leather armour (34, -22, D:7) 11 sling bullets (34, 6, D:7) a cursed -2 trident (34, 17, D:7) a +0 halberd a +0 whip a +0 leather armour (34, 18, D:7) a +0 spear (36, 7, D:7) a +0 hand axe (36, 8, D:7) a +0 chain mail (37, 8, D:7) a +0 dagger a +1 robe of positive energy (48, 6, D:7) a +0 chain mail (54, 6, D:7) 16 sling bullets Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (3, -11, D:8) a +0 ring mail (5, -8, D:8) a +0 flail (5, -6, D:8) a +0 club a cursed -2 club a +0 robe (5, -5, D:8) a throwing net (5, -3, D:8) a +0 whip (8, -7, D:8) a +0 glaive of chopping a +0 animal skin (9, -6, D:8) a +0 giant spiked club a +0 giant club (13, 13, D:8) a cursed staff of power (13, 30, D:8) 27 stones (22, 6, D:8) Sif Muna's Papyrus of Displacement Spells Type Level a - Apportation Translocation 1 Trog disapproves of the use of such an item. (27, -13, D:8) a +0 dagger a +0 robe (28, -13, D:8) a +0 dagger a +0 vampiric whip a +0 ring mail (29, -14, D:8) a +0 dagger a +0 robe (29, -13, D:8) a +0 dire flail a +0 chain mail (35, -9, D:8) a +0 robe (35, 16, D:8) a +0 short sword a +0 leather armour a +0 club a +0 scale mail (36, 16, D:8) a +0 flail (38, 6, D:8) a cursed -1 halberd (40, -4, D:8) a +0 flail (41, -5, D:8) a +4 antimagic demon blade (41, -4, D:8) a +0 dagger a +0 robe a +0 halberd a +0 plate armour (42, -6, D:8) a +0 ring mail (42, 9, D:8) a +0 whip 15 sling bullets (42, 13, D:8) a +0 hand axe a +0 war axe Level 9 of the Dungeon (0, 0, D:9) a +0 trident (0, 1, D:9) a +0 club (1, 1, D:9) a +0 chain mail a cursed -1 trident (4, 7, D:9) a +0 plate armour a wand of random effects (36) a wand of paralysis (35) a wand of flame (37) an uncursed amulet of harm an uncursed ring of positive energy (9, -33, D:9) a +0 robe (20, -28, D:9) a +0 hand axe (29, -18, D:9) a +0 dagger of chaos a cursed -1 robe (32, -24, D:9) 33 stones (37, -20, D:9) a cursed ring of teleportation (44, -25, D:9) 16 bolts (48, 12, D:9) a +0 leather armour (58, 15, D:9) a +0 flail of venom Level 10 of the Dungeon (0, 0, D:10) an uncursed amulet of harm (4, 29, D:10) the Volume of Virous Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Recall Summoning/Translocation 3 c - Olgreb's Toxic Radiance Poison 4 d - Summon Lightning Spire Summoning/Air 4 e - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. (6, -1, D:10) a +0 leather armour (7, 35, D:10) a cursed +0 ring mail (8, 18, D:10) 8 needles of paralysis a book of Necromancy (12, 0, D:10) 21 sling bullets (16, -1, D:10) a +0 robe (25, -7, D:10) a +0 whip (25, 17, D:10) a +0 dagger (25, 18, D:10) an uncursed staff of cold a +1 robe of cold resistance (26, -8, D:10) a +0 club (26, -7, D:10) a +0 whip a +0 robe of fire resistance a +0 halberd (27, -6, D:10) a +0 spear (27, -5, D:10) a +0 spear a throwing net (37, 12, D:10) an arrow (38, 11, D:10) 2 arrows (39, 5, D:10) an uncursed staff of energy (39, 10, D:10) a +0 shortbow 10 arrows a cursed +0 flail Level 11 of the Dungeon (0, 0, D:11) a +0 hunting sling (2, 8, D:11) 25 stones (4, 31, D:11) a +0 giant spiked club a +0 giant club (10, 37, D:11) a +0 short sword (22, -5, D:11) a +0 giant club a +0 war axe a +0 plate armour a +0 mace (22, -4, D:11) a +0 dagger a +0 robe (38, 32, D:11) 12 stones a +0 dagger (39, 32, D:11) a +0 dagger a +0 robe (43, -11, D:11) a +0 club (43, 32, D:11) 26 bolts (44, -10, D:11) a stone (44, 6, D:11) 6 poisoned needles (44, 40, D:11) 13 sling bullets (46, -14, D:11) a cursed -3 club a +0 club a +0 short sword a +0 whip 9 stones a +0 short sword an uncursed staff of wizardry (47, 17, D:11) a cursed -2 dire flail a +0 plate armour (47, 19, D:11) a +2 battleaxe a +0 plate armour (48, 17, D:11) a +0 war axe a +0 robe (48, 18, D:11) a +0 shortbow 19 arrows (50, 16, D:11) an arrow (51, 16, D:11) a +0 trident a cursed +0 plate armour (58, 18, D:11) a +0 dagger Level 1 of the Lair of Beasts (0, 0, Lair:1) 9 stones (17, 18, Lair:1) 27 bolts (18, 12, Lair:1) a lightning rod (4/4) (22, -20, Lair:1) 18 stones (24, -2, Lair:1) a +0 robe (32, -8, Lair:1) 14 sling bullets (49, 24, Lair:1) 32 bolts (51, -20, Lair:1) the +1 long sword of Dishonesty {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). Level 2 of the Lair of Beasts (13, -46, Lair:2) an uncursed amulet of inaccuracy a +0 hand axe of flaming (34, -22, Lair:2) 20 sling bullets (53, -31, Lair:2) a +2 dagger of flaming (59, -6, Lair:2) 18 stones Level 3 of the Lair of Beasts (4, 11, Lair:3) a +0 shortbow 25 arrows (6, -13, Lair:3) a +0 hunting sling (7, 13, Lair:3) an arrow (8, -18, Lair:3) 18 stones (8, 14, Lair:3) an arrow (16, 9, Lair:3) a +0 robe (21, 2, Lair:3) 19 sling bullets (24, -22, Lair:3) a +0 flail (36, -22, Lair:3) a +0 mace (50, -9, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (12, 23, Lair:4) 5 tomahawks (20, 42, Lair:4) 24 arrows (26, 31, Lair:4) 4 poisoned needles (40, 42, Lair:4) a +0 scythe (47, 43, Lair:4) 20 arrows (53, 13, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 chain mail (8, -25, Lair:5) 16 gold pieces (16, -19, Lair:5) a potion of experience (21, -41, Lair:5) a +0 shortbow (36, -26, Lair:5) a +0 leather armour (38, -34, Lair:5) 33 stones (42, -5, Lair:5) 17 arrows (47, -43, Lair:5) 2 scrolls of amnesia a wand of enslavement (16) a wand of random effects (27) the +7 flail "Beetleslayer" {flame, *Corrode +Inv Int+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+4). It lets you turn invisible. It may corrode you when you take damage. a +5 antimagic war axe 20 arrows a +2 robe of fire resistance a +3 leather armour of fire resistance an uncursed ring of wizardry a +0 scale mail a +2 mace of flaming a +0 broad axe of flaming Level 6 of the Lair of Beasts (0, 0, Lair:6) a yak corpse (1, -20, Lair:6) a scroll of teleportation (1, 0, Lair:6) a yak corpse (3, -28, Lair:6) a +6 antimagic battleaxe (4, -39, Lair:6) a hydra corpse (skeletalised by now) (4, -37, Lair:6) a +0 shortbow (4, -14, Lair:6) a +0 great sword (5, -6, Lair:6) 6 stones (7, -46, Lair:6) a +0 whip (9, -44, Lair:6) 14 bolts (19, -3, Lair:6) a komodo dragon corpse (20, -49, Lair:6) a black mamba corpse (skeletalised by now) (39, -41, Lair:6) a polar bear corpse (46, -11, Lair:6) a crocodile corpse