Dungeon Crawl Stone Soup version 0.23-a0-767-gdc19b93d68 (webtiles) character file. 0 Esekla the Twirler (level 1, 11/11 HPs) Began as an Octopode Wanderer on Jan 23, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (0 turns). Esekla the Twirler (Octopode Wanderer) Turns: 0, Time: 00:00:19 Health: 11/11 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles a - 2 throwing nets (quivered) Comestibles f - a ration Skills: Level 3.0 Staves + Level 1.0 Dodging + Level 2.6 Stealth Level 2.0 Summonings Level 1.0 Translocations Level 1.1 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Small Mammal Summ #... 14% 1 ##..... Sting Conj/Pois #... 30% 1 ##..... Recall Summ/Tloc N/A 45% 3 ####... Static Discharge Conj/Air #....... 67% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Esekla the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: 2 throwing nets, a +0 dagger, a ration; and the following spells available to memorise: Summon Small Mammal, Sting, Recall, Static Discharge. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. .# .. .# ###8+8### ##≈≈≈.≈≈≈## ##≈≈≈.P.≈≈≈## ##≈≈P..8..P≈≈## #≈≈≈.......≈≈≈# #≈P.8..@..8.P≈# #≈≈≈.......≈≈≈# ##≈≈P..8..P≈≈## ##≈≈≈.P.≈≈≈## ##≈≈≈≈≈≈≈## ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: 2 throwing nets, a | +0 dagger, a ration; and the following spells available to | memorise: Summon Small Mammal, Sting, Recall, Static | Discharge 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 1/1 0 | D:1 | Quit the game Vault maps used: D:1: lightli_arrival_statuegarden Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------