Dungeon Crawl Stone Soup version 0.24-a0-274-gb3763e6d51 (webtiles) character file. Game seed: 15379499960289111739 0 Esekla the Skirmisher (level 1, 14/14 HPs) Began as a Tengu Abyssal Knight on Apr 27, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:14 (101 turns). Esekla the Skirmisher (Tengu Abyssal Knight) Turns: 101, Time: 00:01:15 Health: 14/14 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/3 EV: 11 Int: 16 God: Lugonu [......] Gold: 14 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.04/turn d - +4 ring of intelligence MPRegen 0.08/turn (no ring) @: no status effects A: beak, talons 3 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a +4 ring of intelligence (left hand) Potions e - a potion of curing {unknown} Comestibles c - a ration Skills: + Level 3.0 Fighting + Level 2.1 Long Blades + Level 2.1 Armour + Level 1.1 Dodging + Level 1.5 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. Found a halberd and a viscous yellow potion. e - a viscous yellow potion Found 14 gold pieces. You now have 14 gold pieces. Found a gateway leading deeper into the Abyss. There is a gateway leading deeper into the Abyss here. You plunge deeper into the Abyss. The abyssal rune of Zot can be found at this depth. A smoke demon comes into view. The smoke demon roars! A thrashing horror comes into view. The thrashing horror roars! A thrashing horror comes into view. You pass through the gate. You can no longer depart the Abyss at will. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## ## # .#. # #.#.#.# #.@.# #.#.#.# # .#. # ## ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Tengu Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 14/14 MP: 3/3 41 | Abyss:2 | Noticed a freezing wraith 92 | Abyss:3 | Noticed a smoke demon 97 | Abyss:3 | Noticed a thrashing horror 98 | Abyss:3 | Noticed a thrashing horror 99 | D:1 | Escaped the Abyss 101 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, kennysheep_doodads, grunt_decor_mini_mirrors, minmay_misc_feat_roman Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------