Dungeon Crawl Stone Soup version 0.24-a0-582-g4d4af813a0 (webtiles) character file. Game seed: 15731246095100461206 0 Esekla the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Abyssal Knight on Aug 27, 2019. Was an Initiate of Lugonu. Got out of the dungeon alive. The game lasted 00:01:50 (140 turns). Esekla the Skirmisher (Octopode Abyssal Knight) Turns: 140, Time: 00:01:51 Health: 16/16 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 1/2 EV: 13 Int: 14 God: Lugonu [......] Gold: 16 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You escaped. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 16 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) c - a +0 spear Comestibles b - 2 rations Skills: + Level 3.0 Fighting * Level 2.0 Long Blades * Level 2.3 Dodging + Level 2.0 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History c - a spear Found a gateway leading out of the Abyss. There is a gateway leading out of the Abyss here. Found 4 gold pieces. You now have 4 gold pieces. Found a ration. You feel yourself growing ill in the presence of the ancient zyme. b - 2 rations (gained 1) A red devil comes into view. It is wielding a +0 trident. A large abomination comes into view. You start waiting. The large abomination is too close now for your liking. You pass through the gate. You can no longer depart the Abyss at will. Found 12 gold pieces. There is a staircase leading out of the dungeon here. You now have 16 gold pieces (gained 12). There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###+### #.....# #..@..# #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Esekla the Octopode Abyssal Knight began the quest for the | Orb. 0 | Abyss:1 | Reached XP level 1. HP: 16/16 MP: 2/2 50 | Abyss:1 | Noticed an ancient zyme 94 | Abyss:1 | Noticed a red devil 124 | Abyss:1 | Noticed a large abomination 135 | D:1 | Escaped the Abyss 140 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring Action || total -------------------------++------- Invok: Depart the Abyss || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------