Execuda the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 animal skin a +0 hand axe (7, 6, D) 4 scrolls of amnesia (9, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a crystal ball of energy (19, 1, D) a +2 ring mail of cold resistance (20, 0, D) a +3 spear of flaming (21, 0, D) an uncursed staff of death (22, 0, D) a +1 shield of poison resistance (23, 0, D) a +1 dagger of speed (23, 5, D) a +0 long sword a +0 flail a +0 robe a naga corpse (23, 6, D) a black mamba corpse (23, 7, D) a +0 scimitar (unseen) (23, 26, D) a hell hog corpse (24, 0, D) a +1 ring mail of cold resistance (24, 1, D) an uncursed amulet of the gourmand (24, 3, D) a +0 spear (24, 4, D) a +1 antimagic broad axe a cursed +0 trident (24, 5, D) a naga corpse (24, 6, D) a +7 glaive a +3 antimagic war axe the +5 battleaxe "Cuehiap" {distort, +Inv rC+ Dex+7} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+7). It protects you from cold. It lets you turn invisible. (24, 7, D) a +0 glaive (24, 26, D) a hell hog corpse (24, 27, D) a +1 antimagic executioner's axe (25, 0, D) an uncursed amulet of harm (25, 1, D) an uncursed amulet of magic regeneration (25, 5, D) a +0 whip a +0 robe a naga corpse a water moccasin corpse a black mamba corpse (25, 6, D) a +0 robe a naga corpse (25, 7, D) a ball python skeleton (26, 0, D) a manual of Polearms (26, 1, D) a +2 short sword of venom (28, 0, D) a +2 long sword of electrocution (28, 1, D) the amulet "Koloefac" {RegenMP rPois rN+ MP+9 Dex+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (29, 0, D) an uncursed ring of resist corrosion (34, 28, D) a fan of gales (35, 0, D) an uncursed staff of power (35, 14, D) a sack of spiders (35, 15, D) a +1 ring mail of magic resistance (35, 28, D) a lightning rod (4/4) (35, 29, D) a +4 ring of strength (36, 0, D) a sack of spiders (36, 1, D) an uncursed staff of poison (36, 14, D) a +0 robe (36, 15, D) an uncursed staff of wizardry (36, 18, D) a +0 falchion (unseen) (36, 28, D) a +1 robe of magic resistance (36, 29, D) a +4 hunting sling of flaming (37, 0, D) an uncursed ring of see invisible (37, 15, D) the +7 whip of the Manifold Mice {holy, rPois rF+ rC+ Str-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It protects you from fire. It protects you from cold. It protects you from poison. (37, 19, D) a +5 battleaxe of chopping 7 needles of confusion a +4 shortbow of freezing (38, 0, D) an uncursed staff of cold (38, 3, D) a +0 trident a +0 robe (38, 4, D) a +0 rapier a +0 robe (38, 15, D) the amulet "Rumpudus" {Gourm Slay+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your accuracy and damage with ranged weapons and melee attacks (+2). (38, 18, D) a +4 broad axe a +0 plate armour a human corpse (skeletalised by now) (38, 19, D) a +4 great mace of pain a +0 chain mail a +5 battleaxe a +0 robe a human corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (38, 28, D) a lightning rod (4/4) (38, 29, D) an uncursed staff of power (38, 35, D) a basilisk corpse (skeletalised by now) (39, 1, D) a phial of floods (39, 3, D) a cursed -3 spear a +1 arbalest of velocity (39, 4, D) a +2 antimagic battleaxe a +0 trident a throwing net (39, 5, D) a +0 trident (39, 6, D) a +0 spear (39, 14, D) a +2 leather armour of poison resistance (39, 15, D) a +1 falchion of protection (39, 18, D) a +2 scythe of freezing (39, 28, D) a crystal ball of energy (39, 29, D) an uncursed ring of protection from fire (39, 34, D) a +8 antimagic halberd 7 javelins of returning a +2 antimagic war axe (40, 2, D) the ring of Uxkiphe {-Tele +Fly rElec Str+2 Stlth+} [ring of flight] It affects your strength (+2). It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. It makes you more stealthy. (40, 3, D) a +7 antimagic battleaxe (40, 4, D) a +0 trident 2 tomahawks (40, 5, D) a +5 scimitar of holy wrath (40, 14, D) an uncursed staff of energy (40, 15, D) a +2 short sword of flaming (40, 29, D) a +1 robe of magic resistance (40, 33, D) a basilisk corpse (skeletalised by now) a crocodile corpse a bullfrog corpse (40, 34, D) a spiny frog corpse (skeletalised by now) (41, 0, D) an uncursed staff of air (41, 3, D) a +0 spear (41, 6, D) a +0 rapier a +0 robe (41, 7, D) a tomahawk (41, 8, D) a tomahawk (41, 15, D) a +4 ring of strength (41, 28, D) an uncursed staff of death (41, 29, D) a crystal ball of energy (42, -1, D) a throwing net (42, 1, D) a +2 chain mail of positive energy (42, 2, D) an uncursed ring of fire (42, 15, D) a cursed ring of loudness (42, 28, D) a +2 trident of piercing (42, 29, D) a phial of floods (43, 14, D) a +3 leather armour of positive energy (43, 15, D) a cursed staff of energy (43, 28, D) an uncursed staff of summoning (43, 29, D) a +0 war axe of chopping (44, 28, D) an uncursed staff of cold (49, 24, D) the +8 hand crossbow of Governance {elec, rF+ Str+5 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It protects you from fire. It makes you more stealthy. (49, 36, D) an uncursed staff of fire (50, 4, D) a +0 dagger a +0 robe (50, 13, D) an uncursed ring of poison resistance (50, 24, D) a +1 ring mail of poison resistance (50, 25, D) a +1 dagger of draining (50, 36, D) a +4 ring of intelligence (50, 37, D) a cursed amulet of inaccuracy (50, 38, D) a +5 ring of slaying (50, 41, D) a +5 longbow of freezing a +1 battleaxe of chopping (51, 0, D) a +2 plate armour of cold resistance (51, 1, D) a lightning rod (4/4) (51, 3, D) a +3 spear a +0 robe an uncursed ring of protection from fire (51, 4, D) a +0 dire flail a +0 robe a +0 hand axe a +0 robe (51, 5, D) a +8 battleaxe of draining (51, 9, D) a +2 antimagic great sword (51, 13, D) a +3 blowgun (51, 18, D) the amulet "Kituf" {RegenMP rPois rN+ Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from poison. It protects you from negative energy. It makes you more stealthy. a +2 amulet of reflection an uncursed amulet of the acrobat an uncursed ring of flight a +0 battleaxe (51, 19, D) a +0 trident a +0 hand axe a +0 flail a +0 trident (51, 25, D) a +2 war axe of freezing (51, 36, D) the +3 great sword "Niusch Cewe" {protect, rF+ MR- Int+2 Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (51, 37, D) a phial of floods (52, 0, D) a fan of gales (52, 5, D) an uncursed staff of fire a +0 hunting sling of flaming a +2 robe of fire resistance a +0 buckler of reflection a potion of blood (52, 13, D) an uncursed staff of power (52, 18, D) a +0 whip a cursed +0 cloak (52, 19, D) a +3 battleaxe of electrocution 3 poisoned tomahawks a +2 mace of protection (52, 20, D) a +4 war axe of chopping (52, 25, D) a +2 centaur barding of stealth (52, 28, D) the +6 war axe of Mana {chop, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (52, 36, D) the cursed +1 hand crossbow of Gietraoh {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It has a curse placed upon it. (52, 37, D) an uncursed staff of conjuration (53, 0, D) a box of beasts (53, 13, D) a +0 long sword (53, 19, D) a +0 battleaxe (unseen) (53, 20, D) a +0 mace (unseen) (53, 24, D) a phial of floods (53, 25, D) a +2 leather armour of magic resistance (53, 29, D) a +4 hunting sling of flaming (53, 37, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (53, 38, D) the ring "Loduoph" {Str+5 Int+5 Dex-4 SInv} [ring of see invisible] It affects your strength (+5). It affects your intelligence (+5). It affects your dexterity (-4). It lets you see invisible. (54, 0, D) a +1 ring of evasion (54, 1, D) a +1 ring mail of cold resistance (54, 12, D) a +1 leather armour of magic resistance (54, 13, D) a +1 vampiric rapier (54, 15, D) a +0 trident (54, 24, D) a cursed ring of loudness (54, 25, D) a lightning rod (4/4) (54, 36, D) a lamp of fire (55, 0, D) a crystal ball of energy (55, 13, D) the +2 scale mail of Paranoia {+Blink Str+2} It affects your strength (+2). It lets you blink. (57, 44, D) a +6 antimagic great sword (59, 36, D) an uncursed staff of power (59, 37, D) a +2 fustibalus of velocity (60, 36, D) a +1 whip of draining (60, 37, D) the +8 arbalest "Begargh" {venom, rElec} It poisons the ammo it fires. It insulates you from electricity. (61, 8, D) a +2 robe of cold resistance (61, 16, D) a +5 war axe of chopping (61, 36, D) an uncursed staff of poison (62, 0, D) a sack of spiders (62, 1, D) an uncursed ring of poison resistance (62, 9, D) a crystal ball of energy (62, 11, D) a cursed +0 war axe a +0 robe (62, 16, D) the +8 longbow "Weismyqu" {freeze, Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). (62, 32, D) a +1 antimagic halberd (63, 1, D) a lightning rod (4/4) (63, 8, D) a +6 ring of strength an uncursed ring of stealth (63, 17, D) a phial of floods (63, 26, D) an uncursed staff of poison (63, 36, D) an uncursed staff of energy (63, 37, D) the +9 bardiche of Tenacity {flame, rElec rC+ Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. (64, 16, D) a +5 whip of draining (64, 17, D) an uncursed staff of fire (64, 21, D) a +0 fustibalus of flaming (64, 26, D) a +1 mace of venom (64, 27, D) the +9 war axe "Atynall" {chaos, +Blink rC+ MR+ Dex+6} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+6). It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. (68, 0, D) a +2 long sword of holy wrath (69, 0, D) an uncursed staff of summoning (69, 36, D) a +5 ring of dexterity an uncursed amulet of regeneration (70, 8, D) a +0 great sword of holy wrath (70, 36, D) an uncursed staff of conjuration (70, 38, D) a +1 battleaxe of holy wrath (71, 8, D) a crystal ball of energy (71, 12, D) 2 needles of sleeping (71, 16, D) an uncursed staff of summoning (71, 17, D) an uncursed amulet of faith (71, 26, D) a +4 glaive of venom (71, 36, D) a +0 dagger (71, 37, D) the +3 triple sword "Fela" {freeze, +Rage rN+ Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from negative energy. It lets you go berserk. (71, 39, D) a +4 hand axe of flaming (72, 9, D) an uncursed staff of death (72, 17, D) an uncursed staff of summoning (72, 22, D) the +2 trident of Kangib {pierce, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (72, 27, D) an uncursed ring of positive energy a +6 ring of strength (72, 31, D) a +1 antimagic battleaxe (72, 37, D) a lightning rod (4/4) (73, 1, D) the +5 flail "Fyibaym" {elec, rElec MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It affects your magic capacity (+9). (73, 16, D) an uncursed staff of earth (73, 26, D) the cursed +1 hunting sling of Pestilence {flame, MR++ Stlth-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (73, 40, D) a +0 short sword (73, 41, D) a +0 long sword (unseen) (74, 40, D) a +0 dagger (unseen) (74, 41, D) a +4 antimagic battleaxe a +0 rapier a +0 ring mail a +3 mace of draining (75, 1, D) a +2 scimitar of slicing (75, 41, D) a cursed -1 scimitar