FDRCH Level 1 of the Dungeon (0, 0, D:1) 10 arrows (2, -14, D:1) a +0 hunting sling (4, -18, D:1) a +0 dagger (7, 0, D:1) a +0 dagger (9, 9, D:1) a +0 dagger (10, -16, D:1) a +0 club (12, -26, D:1) a +0 club (14, -38, D:1) a +0 dagger (16, 12, D:1) a +0 club (19, -15, D:1) 20 sling bullets (34, -18, D:1) 16 arrows (45, -1, D:1) a +0 club (46, -6, D:1) a +0 dagger (49, 5, D:1) a +0 robe (50, -28, D:1) a +0 club a +0 short sword (50, -8, D:1) a +0 leather armour (51, -30, D:1) a +0 club (51, -29, D:1) a +0 dagger (54, 8, D:1) a +0 club (58, 0, D:1) a +0 whip (59, -27, D:1) a +0 trident Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (6, 34, D:2) a +0 club a +0 robe (9, 10, D:2) a +0 club (17, 16, D:2) a +0 short sword (22, -7, D:2) a +0 whip (22, 0, D:2) a +0 club (27, 19, D:2) a +0 short sword 4 stones (27, 31, D:2) 17 arrows (28, -8, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 6 stones (8, 34, D:3) 22 sling bullets (8, 37, D:3) a +0 leather armour (9, 35, D:3) 16 stones (11, -15, D:3) a +0 short sword (12, 28, D:3) a +0 club (15, 19, D:3) 12 gold pieces (16, 19, D:3) a book of Cantrips (17, 19, D:3) 8 gold pieces (18, 18, D:3) 10 gold pieces (20, 7, D:3) a +0 dagger 5 stones (38, -17, D:3) 25 stones (38, -13, D:3) a +0 club (39, -13, D:3) a +0 mace a +0 leather armour (40, -13, D:3) a +0 dagger a +0 leather armour a +0 dagger (41, -11, D:3) a +0 dagger 18 stones (45, -4, D:3) a +0 club (48, -15, D:3) 27 stones (55, -9, D:3) a +0 whip (55, -5, D:3) a +2 falchion of electrocution (61, 22, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail a +4 flail of protection (10, -1, D:4) a +0 ring mail (13, 16, D:4) a +0 dagger (16, -23, D:4) a +0 short sword a +0 whip (17, -6, D:4) 3 boomerangs a +0 whip (17, -5, D:4) a +0 robe a +1 dagger of venom (17, 15, D:4) a +0 giant club (18, -11, D:4) a +0 ring mail a +2 hand axe of holy wrath (22, -24, D:4) 22 bolts (23, 9, D:4) a +0 whip a +0 ring mail (23, 10, D:4) a +0 vorpal flail (27, -6, D:4) 18 stones (30, 12, D:4) a +0 falchion (33, 14, D:4) a +0 dagger a +0 robe (33, 15, D:4) a +0 giant club (34, 16, D:4) a +1 whip of distortion 3 stones (36, -27, D:4) 18 bolts (37, -4, D:4) 15 stones (42, -9, D:4) a +0 falchion (43, -22, D:4) 10 bolts (44, 25, D:4) a +0 short sword (47, -7, D:4) a +0 flail (49, -5, D:4) 19 arrows (49, -4, D:4) a +0 leather armour (60, 32, D:4) a scroll of noise Level 5 of the Dungeon (0, 0, D:5) a scroll of noise (0, 11, D:5) a +0 chain mail (1, 32, D:5) a +0 dagger (6, 33, D:5) 24 stones (15, 23, D:5) a +0 chain mail (32, 19, D:5) a +0 giant spiked club Level 6 of the Dungeon [Shop] Dysehi's Weapon Shoppe the +3 dagger of Peril {vamp, rF- Str+9} (558 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+9). rF: It makes you vulnerable to fire. a +0 club (14 gold) a +0 great mace (91 gold) a +0 quarterstaff (56 gold) a +0 flail (49 gold) (0, 0, D:6) 24 arrows (5, -11, D:6) a +0 giant club (8, -10, D:6) a +0 morningstar (9, -27, D:6) a +0 club (9, -15, D:6) a +0 robe a +0 dagger (10, -22, D:6) a +0 robe a +0 dagger (11, -13, D:6) a +0 scale mail a +0 hand axe (15, -23, D:6) a +0 ring mail (15, -10, D:6) a +0 club (19, -49, D:6) a +0 giant spiked club (32, -43, D:6) a +0 shortbow 18 arrows (38, -41, D:6) a +0 scale mail (38, -6, D:6) a +0 long sword (38, 0, D:6) a +0 leather armour (42, -10, D:6) 17 arrows (44, -1, D:6) a +0 war axe (47, -36, D:6) 2 potions of attraction (49, 3, D:6) 17 stones Level 7 of the Dungeon (0, 0, D:7) a +3 hand axe of freezing a +0 robe (3, 1, D:7) a +0 robe a +0 halberd (5, 44, D:7) a +0 whip (6, 1, D:7) a +0 robe a +3 trident (7, 32, D:7) a +0 whip a +0 chain mail (13, 43, D:7) a +0 dagger (15, 19, D:7) 30 stones (16, 5, D:7) 21 stones (19, 39, D:7) a +0 club (still there?) a +0 short sword (still there?) (20, 38, D:7) a +0 club (still there?) a +0 short sword (still there?) (20, 40, D:7) a +0 dagger (24, 14, D:7) a +0 scale mail (27, 12, D:7) a +0 leather armour (39, 18, D:7) a +0 shortbow 21 arrows (44, 6, D:7) a +0 spear (45, 22, D:7) 12 arrows (49, 31, D:7) a +0 robe a +5 long sword (49, 33, D:7) a +0 robe a +1 long sword (49, 45, D:7) 17 stones (57, 36, D:7) 17 stones (58, 53, D:7) a +0 spear Level 8 of the Dungeon (0, 21, D:8) a +1 flail of protection (5, 12, D:8) a +0 flail (5, 20, D:8) a +0 long sword (11, -27, D:8) a +0 helmet (11, 0, D:8) 13 stones (13, 7, D:8) a +0 giant spiked club a +0 giant club (18, 11, D:8) a +0 leather armour a +0 war axe (19, -10, D:8) a +0 falchion (19, -7, D:8) a +0 great sword (21, 21, D:8) a +0 robe a +3 scimitar (22, -25, D:8) a +0 ring mail (22, -18, D:8) a +0 chain mail (23, 20, D:8) a +0 robe a +0 dire flail Level 9 of the Dungeon (0, 0, D:9) a +0 plate armour a +0 short sword (0, 1, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (1, 0, D:9) a +0 chain mail a +0 trident (2, 2, D:9) a +0 spear (7, 10, D:9) a +0 leather armour a +0 falchion a +0 robe a +0 dagger (10, 0, D:9) a +0 club (15, 31, D:9) a +0 pair of boots (17, 10, D:9) a +0 short sword a +0 plate armour a +0 flail (19, 20, D:9) a +0 mace 11 stones (23, 14, D:9) the +11 spear "Jomiju Pui" {venom, rElec Will+} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. Will: It increases your willpower. (30, 1, D:9) a +0 robe a +5 falchion (30, 29, D:9) a +0 halberd (31, 1, D:9) a +0 robe a +3 battleaxe (31, 7, D:9) a +0 robe a +0 great sword a +0 robe a +3 battleaxe of freezing (39, 18, D:9) a +0 club (40, 19, D:9) a +0 halberd (40, 21, D:9) a +0 whip a +0 trident a +0 ring mail (40, 23, D:9) a +0 spear of venom a +0 ring mail a +0 kite shield (43, 30, D:9) a scroll of noise (44, 6, D:9) 7 large rocks (44, 9, D:9) a stone (45, 9, D:9) a stone (46, -2, D:9) 11 bolts (46, 7, D:9) 6 gold pieces (47, 10, D:9) a stone (49, 10, D:9) a stone (50, 7, D:9) a scroll of identify Level 10 of the Dungeon (0, 0, D:10) a +0 scimitar a +0 plate armour (4, 1, D:10) a +0 short sword (5, 1, D:10) a +0 leather armour 23 sling bullets a +2 quarterstaff of holy wrath a +0 hunting sling (9, -11, D:10) a +0 flail (10, -7, D:10) a +0 hand axe (10, 6, D:10) a +0 whip a +0 ring mail a +0 short sword (11, -25, D:10) a +0 long sword (12, -32, D:10) a +0 mace (12, -23, D:10) 21 sling bullets (14, -19, D:10) a +0 club (15, 3, D:10) 21 arrows a +0 shortbow (16, 3, D:10) a +0 animal skin a +1 spear (22, -28, D:10) a +0 dagger (28, -17, D:10) 16 sling bullets (29, -20, D:10) a +0 shortbow 18 arrows (31, -41, D:10) a +0 flail a +0 plate armour (32, -1, D:10) a +0 flail (32, 6, D:10) a +0 short sword (33, 6, D:10) a +0 flail (34, -46, D:10) a phial of floods (36, -42, D:10) a potion of attraction (36, -35, D:10) the +3 flail "Fud Rure" {flame, Contam rCorr Str+4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (40, -6, D:10) 15 arrows (47, -31, D:10) a +0 morningstar a +0 robe (47, -2, D:10) a +0 dagger (47, 1, D:10) a +0 leather armour a +0 hand axe a +0 club (49, -7, D:10) a +0 leather armour (58, -28, D:10) a +0 quarterstaff Level 11 of the Dungeon (0, 0, D:11) a +0 ring mail (2, 7, D:11) 15 stones (6, -6, D:11) a +0 falchion (8, 34, D:11) 20 sling bullets (14, -4, D:11) a +0 giant club a +0 giant club (14, 35, D:11) a +0 war axe (22, -4, D:11) a +0 giant spiked club a +0 giant spiked club (23, 15, D:11) a +0 dagger (23, 30, D:11) an amulet of magic regeneration (25, 37, D:11) a +0 shortbow 17 arrows (25, 38, D:11) a +0 shortbow 12 arrows (25, 39, D:11) a +0 shortbow a +0 shortbow 24 arrows (25, 41, D:11) a +0 shortbow a +0 shortbow 22 arrows the Ecumenical Temple Level 1 of the Lair of Beasts (4, -2, Lair:1) 23 stones (5, -13, Lair:1) 24 stones (11, -41, Lair:1) a +0 dagger (16, -30, Lair:1) a scroll of vulnerability a scroll of identify a potion of degeneration (23, -35, Lair:1) a book of Vapours (27, -36, Lair:1) a +1 trident of freezing (28, -17, Lair:1) 4 boomerangs (30, -4, Lair:1) 20 stones (30, -2, Lair:1) a +0 ring mail (44, -21, Lair:1) 25 stones (44, -20, Lair:1) 18 stones (44, -19, Lair:1) 21 stones (44, -8, Lair:1) a +0 chain mail (52, -15, Lair:1) a book of Beasts (54, 3, Lair:1) a scroll of identify Level 2 of the Lair of Beasts (0, 0, Lair:2) 9 bolts (4, -50, Lair:2) 15 bolts (14, -16, Lair:2) 6 boomerangs (15, -47, Lair:2) a potion of degeneration (17, -28, Lair:2) a +0 scale mail (17, -27, Lair:2) Great Wizards, Vol. II (17, -26, Lair:2) a potion of heal wounds (17, -25, Lair:2) a +0 pair of gloves (18, -24, Lair:2) 8 gold pieces (25, -24, Lair:2) 15 stones (32, 13, Lair:2) 14 stones (38, -26, Lair:2) a +0 spear (38, -12, Lair:2) a scroll of vulnerability (39, -35, Lair:2) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) a yak corpse (skeletalised by now) (40, -37, Lair:2) a blink frog corpse (skeletalised by now) (44, -21, Lair:2) a +0 ring mail (44, -8, Lair:2) a +0 great mace (50, -25, Lair:2) the +6 great sword "Tentough" {pain, Str+6 SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+6). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (55, -14, Lair:2) 24 stones (59, -8, Lair:2) a scroll of identify (59, -5, Lair:2) a potion of degeneration (60, -22, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) 30 arrows (9, 13, Lair:3) a +4 lajatang (10, 32, Lair:3) 17 gold pieces (12, -5, Lair:3) a blink frog corpse (12, 38, Lair:3) a +0 scale mail (16, -5, Lair:3) a blink frog corpse (20, -1, Lair:3) a scroll of identify (27, -1, Lair:3) 3 gold pieces