Dungeon Crawl Stone Soup version 0.18-a0-1044-g2bb894f (console) character file. 0 FIQ the Conjurer (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Jan 11, 2016. Got out of the dungeon alive. The game lasted 00:00:36 (3 turns). FIQ the Conjurer (Merfolk Wanderer) Turns: 3, Time: 00:00:36 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . c - +0 shortbow rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 shortbow (weapon) Missiles d - 26 arrows (quivered) Armour e - a +0 robe (worn) Books a - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 b - the Compendium of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 3 Comestibles f - a bread ration Skills: * Level 1.1 Fighting - Level 1.0 Bows - Level 2.0 Throwing - Level 1.0 Armour Level 2.4 Conjurations Level 2.0 Hexes You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, FIQ the Merfolk Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A bat comes into view. Okay, then. A bat is nearby! There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! The bat barely misses you. You have escaped! .## ..# ######.#### #.........# ###.#.....#.# ....#.....#..# ....#.....#..# #.#..b..#..# #.#..@..#..... #.#.....#.#### #.#.....#.# #.#.....#.# ..#.....#.# #..........# #......##### #.###### You could see a bat. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | FIQ the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | FIQ set off with: a book of Conjurations, the Compendium of Transmutation, a +0 shortbow, 26 arrows, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 0 | D:1 | Identified the Compendium of Transmutation 3 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_semitransparent