FIQ Level 1 of the Dungeon (8, -11, D:1) 22 stones (9, -21, D:1) a +0 dagger (9, -20, D:1) a +0 robe (12, 1, D:1) a book of the Hunter (20, -37, D:1) a +0 short sword (20, 3, D:1) 20 arrows (38, -1, D:1) a +0 dagger (38, 5, D:1) a +0 dagger (46, -43, D:1) 19 arrows (53, -6, D:1) a +0 club (53, -4, D:1) a +0 short sword 4 stones (55, -33, D:1) 21 sling bullets Level 2 of the Dungeon (1, -38, D:2) a +0 hand axe (3, 3, D:2) a +0 whip (12, -12, D:2) a +0 leather armour (19, -4, D:2) a +0 hand axe (26, -6, D:2) a +0 dagger (28, -8, D:2) a +0 flail a +0 chain mail (29, -8, D:2) 24 sling bullets (35, 5, D:2) a +0 robe (37, -21, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Jatofit's Weapon Shoppe 17 stones (18 gold) a +0 long sword (38 gold) 20 arrows (44 gold) a +0 hand crossbow (38 gold) 15 bolts (33 gold) a +0 rapier (44 gold) the +4 dagger "Morg" {pain, Will+ Int+5} (529 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (0, 0, D:3) 25 bolts (7, -4, D:3) a +0 dagger 3 stones a +0 club (10, -1, D:3) 4 stones (16, -8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (16, 32, D:3) a +0 leather armour (22, -11, D:3) a +0 cloak (22, -7, D:3) 17 arrows (25, 16, D:3) a +0 club (26, -14, D:3) a +0 hand axe (33, 35, D:3) a +0 flail (34, 3, D:3) a +0 war axe (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (37, 12, D:3) a +0 club