Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 4657626470236593089 0 FIQ the Skirmisher (level 1, 20/20 HPs) Began as a Djinni Wanderer on Aug 7, 2021. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). FIQ the Skirmisher (Djinni Wanderer) Turns: 1, Time: 00:00:03 Health: 20/20 AC: 2 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 15 God: SH: 0 Dex: 11 rFire + + . SeeInvis . a - +2 spear rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour c - a +0 robe (worn) Potions b - a potion of lignification Skills: + Level 3.0 Fighting + Level 1.5 Polearms + Level 1.0 Stealth + Level 2.4 Spellcasting + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ignite Poison Fire/Tmut/Pois 9% N/A 24% 3 b - Sting Tmut/Pois 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You add the spells Ignite Poison and Sting to your library. Welcome, FIQ the Djinni Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 19 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear, a potion of lignification, a +0 robe; and the following spells memorised: Ignite Poison, Sting. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####.#### ##.....$.## ##.........## ##...........## #.............# #.............# #.........$...# .......@....... #.............# #.............# #.............# ##...........## ##.........## ##.......## ####.#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FIQ the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms, hellmonk_ecumenical_altar_pennies_from_heaven, minmay_pentomino_q4