Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 15704856052043450295 0 FIQ the Skirmisher (level 1, 21/21 HPs) Began as a Djinni Wanderer on Aug 7, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (0 turns). FIQ the Skirmisher (Djinni Wanderer) Turns: 0, Time: 00:00:20 Health: 21/21 AC: 2 Str: 11 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 9 rFire + + . SeeInvis . a - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . e - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour e - a +0 robe (worn) Scrolls c - a scroll of teleportation f - a scroll of blinking Potions b - a potion of haste Miscellaneous d - a piece from Xom's chessboard (15/15) (quivered) Skills: + Level 4.0 Fighting + Level 2.1 Dodging + Level 1.0 Stealth + Level 1.0 Shields + Level 1.0 Unarmed Combat + Level 1.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, FIQ the Djinni Wanderer. The bosom of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon and a stone staircase leading down. You begin with the following items: a +0 club, a potion of haste, a scroll of teleportation, a piece from Xom's chessboard (15/15), a +0 robe, a scroll of blinking. You don't know any spells. You don't know any spells. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# ...# ....# .....# #.....# #.....######## #..>......... #...@....... #..8......... #.....######## #.....# .....# ....# ...# ..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FIQ the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 21/21 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_loops_ring