Dungeon Crawl Stone Soup version 0.29-a0-515-g7c1fb6cc08 (console) character file. Game seed: 7722977832812229845 25 FIQ the Conjurer (level 2, -1/19 HPs) Began as a Demonspawn Conjurer on May 30, 2022. Frozen to death by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (1586 turns). FIQ the Conjurer (Demonspawn Conjurer) Turns: 1586, Time: 00:02:35 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 86% Magic: 2/5 EV: 11 Int: 19 God: Gold: 68 SH: 5 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . i - +2 buckler {reflect} rNeg . . . Spirit . a - +0 robe rPois . Reflect + (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: foul stench 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +2 buckler of reflection (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of immolation {unknown} g - a scroll of vulnerability {unknown} Potions b - 2 potions of magic d - 2 potions of berserk rage {unknown} f - 2 potions of lignification {unknown} h - a potion of heal wounds {unknown} Skills: + Level 2.2 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 40% 1d5 9% 1 Dazzling Flash Conj/Hex 20% N/A 26% 3 Swiftness Air 2% N/A 54% 3 Fulminant Prism Conj/Hex 5% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 65% 4 Airstrike Air 1% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History There is an open door here. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you. The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The magic dart hits the endoplasm but does no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You block the endoplasm's attack. The endoplasm attacks as you move away! The endoplasm hits you. There is an open door here. There is an open door here. The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The endoplasm attacks as you move away! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... .##### #+ #....# #.# #....# .. #....# #.##....# #..#....# # #####.#....# .# ...........###.# #####..........## #....J#'###...# #.##.@#.#.....+ #.....#'#.#...# ####......# ..... #.........# ###. #.........# ..........# #.........# ##.###..#.# .P# ...#.# .. ....#.# You could see an endoplasm. Vanquished Creatures 2 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) 6 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FIQ the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 560 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 560 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 563 | D:1 | Learned a level 2 spell: Searing Ray 1586 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_corners D:2: minmay_kobold_bridge, layout_basic, serial_glass, glass_columns_b, glass_columns_b, shapermc_ecumenical_altar_gd, st_stairs_6 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.2 Stealth | | 1.7 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 22 Cast: Magic Dart || 44 Armor: Robe || 3 Dodge: Dodged || 31 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1585 | 1520 | 65 | 0 | 1372 | 2 | 792.5 | Dungeon | 1585 | 1520 | 65 | 0 | 1372 | 2 | 792.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1561 daAuts D:2: 24 daAuts