Faeu Level 1 of the Dungeon (0, 11, D:1) a +0 dagger {short} (9, -3, D:1) 21 stones (12, 11, D:1) 13 sling bullets (14, 17, D:1) a +0 club {mace} (23, 9, D:1) 19 stones {throwing} (23, 10, D:1) 13 stones {throwing} (29, 4, D:1) a +0 mace (31, 15, D:1) 41 stones {throwing} (32, -2, D:1) a +0 club {mace} (38, -26, D:1) 15 stones (39, 19, D:1) a +0 falchion {long} (45, 30, D:1) a +0 dagger (47, 27, D:1) a +0 leather armour (47, 28, D:1) a +0 leather armour (47, 29, D:1) 2 potions of curing (48, 27, D:1) a scroll of holy word (48, 28, D:1) 5 gold pieces (48, 29, D:1) a potion of attraction (49, 27, D:1) 16 gold pieces (49, 28, D:1) a potion of brilliance (49, 29, D:1) 6 gold pieces (50, -20, D:1) a +0 dagger (55, -2, D:1) 20 stones (62, 7, D:1) a staff of earth Level 2 of the Dungeon [Shop] Tugoloysk's Book Shoppe Sif Muna's Catalogue of the Rocks (396 gold) Spells Type Level Known a - Sandblast Earth 1 no b - Borgnjor's Vile Clutch Necromancy/Earth 5 no c - Shatter Earth 9 no Trog disapproves of the use of such an item. a book of Air (242 gold) an Inescapable Atlas (374 gold) a book of Spectacle (352 gold) a book of Party Tricks (176 gold) a Trismegistus Codex (308 gold) a book of the Hunter (286 gold) a book of Burglary (220 gold) [Shop] Xeuc's Book Boutique a book of Alchemy (364 gold) a book of Geomancy (234 gold) a book of Flames (390 gold) a book of Flames (390 gold) a Trismegistus Codex (364 gold) a Young Poisoner's Handbook (260 gold) a book of Vapours (156 gold) (0, 0, D:2) a +0 dagger {short} (8, 41, D:2) 32 bolts (10, 33, D:2) a +0 dagger {short} (12, 33, D:2) a +0 club {mace} (13, 15, D:2) a +0 dagger {short} a +0 club {mace} a +0 dagger {short} (13, 33, D:2) a +0 dagger {short} a +0 short sword {short} a +0 animal skin a +0 helmet a +0 club {mace} (14, 33, D:2) a +0 club {mace} a +0 club {mace} (16, 36, D:2) a +0 dagger {short} (19, 18, D:2) a +0 short sword {short} (19, 38, D:2) a +0 club {mace} a +0 hunting sling {sling} 14 stones {throwing} (20, 0, D:2) a +2 helmet (24, 9, D:2) 26 arrows (26, 4, D:2) 17 sling bullets (34, 38, D:2) a +0 dagger {short} 3 stones {throwing} (38, 42, D:2) a +0 hunting sling {sling} (42, 1, D:2) a +0 ring mail (44, 5, D:2) a +0 bardiche {polearm} (51, 28, D:2) a +0 whip {mace} (52, 29, D:2) 6 atropa-tipped darts {throwing} Level 3 of the Dungeon (11, 24, D:3) 5 large rocks (14, 30, D:3) a +0 club {mace} a +0 robe (27, 15, D:3) a +0 tower shield (27, 27, D:3) 19 stones (38, 16, D:3) a +0 spear (38, 26, D:3) 15 bolts (41, 0, D:3) 8 sling bullets (41, 31, D:3) 2 stones {throwing} a +0 dagger {short} (56, 37, D:3) a +0 whip {mace} Level 4 of the Dungeon [Shop] Vaqorir's Antique Weapon Shoppe the +10 quarterstaff of Gallantry {antimagic, rF+ Will+ Int+4} (2250 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+4). rF: It protects you from fire. Will: It increases your willpower. a +0 war axe (87 gold) a +0 war axe of freezing (207 gold) a +0 shortbow (75 gold) the +4 hand axe of Infinite Pain {spect, +Blink rElec} (1212 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. +Blink: It lets you blink. a +0 quarterstaff (100 gold) a +0 club (25 gold) a +0 rapier (100 gold) (0, 0, D:4) a +0 robe (4, -9, D:4) a +0 leather armour (5, -25, D:4) a +0 spear (7, -5, D:4) a +0 dagger {short} (14, 2, D:4) 20 stones {throwing} (29, -5, D:4) a throwing net {=f!fthrowing} a +0 club {mace} (29, -2, D:4) a +0 club {mace} (30, -5, D:4) a +0 whip {mace} (31, -7, D:4) a +0 scale mail a +0 trident {polearm} (31, -6, D:4) a +0 whip {mace} (32, -7, D:4) a +0 dagger (34, -27, D:4) a +0 scythe {polearm} a +0 robe (44, -16, D:4) 17 arrows (46, -19, D:4) 28 stones {throwing} (46, -17, D:4) a +0 club {mace} a +0 hunting sling {sling} 10 stones {throwing} Level 5 of the Dungeon (0, 0, D:5) a staff of fire (3, 5, D:5) a +0 spear {polearm} a +0 club {mace} (4, 4, D:5) a +0 hand axe {axe} a +0 ring mail a scroll of identify 10 gold pieces (5, 11, D:5) a +0 dagger (6, 4, D:5) a +0 whip {mace} (8, 31, D:5) a +0 hand axe {axe} a +0 ring mail (11, 33, D:5) a +0 spear {polearm} a gnoll corpse (skeletalised by now) (12, 33, D:5) a +0 spear {polearm} (13, 11, D:5) a +0 flail (still there?) a +0 robe (still there?) a gnoll corpse (still there?) (13, 17, D:5) a jackal skeleton (13, 18, D:5) a jackal skeleton (13, 45, D:5) a +0 club {mace} (16, 11, D:5) a +0 club {mace} a gnoll corpse (20, 7, D:5) 25 stones {throwing} (21, 15, D:5) a +0 falchion (22, 8, D:5) a +0 war axe {axe} (28, 15, D:5) a +0 leather armour (28, 16, D:5) a +0 robe