Falherf Level 1 of the Dungeon [Shop] Pujesmit's Weapon Shoppe a +0 club (14 gold) 5 poisoned darts (28 gold) a +0 spear (42 gold) a +0 whip (35 gold) a +0 club (14 gold) a +2 mace of protection (218 gold) a +1 spear of venom (148 gold) a +6 long sword of electrocution (569 gold) [Shop] Nonte's Antique Weapon Emporium the +2 short sword of Summertime {elec, Will+ Int+6} (1195 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+6). Will: It increases your willpower. a +0 quarterstaff (112 gold) a +0 whip (70 gold) a +0 sling (42 gold) a +0 short sword (84 gold) a +0 club (28 gold) a +0 short sword (84 gold) a +0 whip (70 gold) a +2 antimagic dire flail (672 gold) a +0 short sword (84 gold) (0, 0, D:1) a +0 whip (30, -15, D:1) a +0 whip 5 stones (37, -1, D:1) a +0 club (43, 18, D:1) a +0 mace (49, -30, D:1) a +0 ring mail (56, 7, D:1) a +0 tower shield (60, -30, D:1) a +0 mace (62, -26, D:1) a staff of air (62, -12, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a scroll of noise (2, 4, D:2) a +0 chain mail (4, 19, D:2) a rat corpse (17, 37, D:2) a +0 club 9 stones a goblin corpse (33, -1, D:2) a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) (36, -1, D:2) an adder skeleton (36, 9, D:2) a +0 dagger 3 stones (38, -1, D:2) a rat skeleton (38, 2, D:2) an adder skeleton (39, 13, D:2) a +0 dagger a +0 sling a goblin skeleton (41, 14, D:2) 2 potions of attraction Level 3 of the Dungeon (0, 0, D:3) a +0 dagger