Fandomethor Level 1 of the Dungeon (0, 0, D:1) a stone (0, 5, D:1) a +0 club (0, 31, D:1) 23 bolts (6, 9, D:1) a +0 spear (6, 35, D:1) a +0 club (15, 25, D:1) 2 stones (29, 48, D:1) a +0 club (48, 51, D:1) a +0 club (49, 15, D:1) a +0 club (49, 16, D:1) a +0 club (51, 15, D:1) 31 arrows (51, 16, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) 16 stones (4, -38, D:2) a +1 dagger of electrocution (4, -32, D:2) a cursed +0 club (10, -8, D:2) a +0 club (16, -41, D:2) a stone (17, -40, D:2) a stone (17, -10, D:2) a +0 dagger (18, -9, D:2) a +0 robe (19, -40, D:2) a stone (22, -37, D:2) a +0 short sword (36, -11, D:2) 20 bolts (50, -22, D:2) a +0 dagger (54, 4, D:2) 26 sling bullets (56, -2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail a cursed +0 dagger a +0 dagger (3, 0, D:3) 14 stones (3, 1, D:3) a +0 leather armour (6, -16, D:3) a +0 trident (13, -10, D:3) a stone a +0 club (14, -9, D:3) a +0 scale mail (15, -8, D:3) a stone (16, -8, D:3) a stone (16, 12, D:3) a cursed -1 leather armour a +0 flail (28, -19, D:3) 24 bolts (29, -9, D:3) 13 bolts (33, -15, D:3) a +2 leather armour of cold resistance a +0 mace (35, 13, D:3) a +0 dagger (37, 22, D:3) a +0 dagger (46, 26, D:3) a +2 mace of protection (58, 27, D:3) 26 arrows Level 4 of the Dungeon (3, 0, D:4) 31 stones (4, 38, D:4) Sif Muna's Catalogue of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 (7, 10, D:4) a +0 glaive (12, 17, D:4) a +0 mace (19, 35, D:4) 15 stones (28, 34, D:4) 15 stones (31, 25, D:4) a +0 leather armour (41, 27, D:4) a +0 ring mail (42, 3, D:4) 17 sling bullets Level 5 of the Dungeon (6, 38, D:5) 29 sling bullets (7, 42, D:5) a +0 rapier (7, 54, D:5) 27 stones (8, 14, D:5) a +0 robe (21, 27, D:5) a +0 robe (32, 26, D:5) 17 stones (33, 38, D:5) 14 arrows (36, 2, D:5) a +0 club a +0 hand axe a +0 leather armour (37, 35, D:5) a +2 dagger of draining (37, 42, D:5) a +0 hand axe 3 tomahawks a +0 leather armour (38, 43, D:5) a +0 rapier a +0 leather armour a +0 falchion a +0 leather armour a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail a +0 dagger (8, -32, D:6) 14 stones (12, -20, D:6) a +0 leather armour (13, -7, D:6) a +0 giant club (14, -13, D:6) 17 stones (16, -21, D:6) 13 bolts (17, -28, D:6) a +0 flail (18, -28, D:6) a +0 robe a +0 dagger a +0 short sword a +0 plate armour 7 tomahawks a +0 glaive (20, -25, D:6) 2 throwing nets (24, -38, D:6) a +0 leather armour a +0 war axe (24, -6, D:6) 2 scrolls of noise an uncursed amulet of inaccuracy (26, -4, D:6) a cursed -1 ring mail (33, -8, D:6) a +0 buckler (35, -46, D:6) 24 arrows (42, -24, D:6) a +0 dagger (44, -16, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Serapp's General Store a potion of flight (42 gold) a crystal ball of energy (280 gold) 11 stones (15 gold) a wand of iceblast (4) (112 gold) 22 stones (30 gold) a scroll of fog (28 gold) a scroll of identify (28 gold) a potion of curing (42 gold) a +0 dagger (28 gold) a ration (70 gold) a scroll of identify (28 gold) a book of Clouds (630 gold) 20 bolts (56 gold) [Shop] Lazanun's Antique Weapon Shoppe the +11 rapier "Issunup" {pain, Str+7 Int+4} (2567 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It affects your intelligence (+4). a +1 arbalest of flaming (407 gold) a +0 great sword (175 gold) a +0 club (27 gold) the +8 scythe of Makhleb's Generosity {flame, Fragile rF+ rC+ MR+} (1792 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. a +0 whip (67 gold) a +0 quarterstaff (108 gold) a +0 dagger (54 gold) a +0 flail (94 gold) a +0 scimitar (108 gold) [Shop] Xoypp's Jewellery Shoppe an uncursed amulet of the acrobat (390 gold) a cursed ring of magical power (221 gold) an uncursed ring of magical power (260 gold) an uncursed ring of see invisible (195 gold) a cursed -3 ring of dexterity (26 gold) the ring of Zitric {Ice Str+5 Dex+3} (634 gold) [ring of ice] It enhances your ice magic. It affects your strength (+5). It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. a cursed -3 ring of strength (26 gold) the ring of Gyep {*Corrode rF+++ rN+ MP+9 Str-3} (705 gold) [ring of magical power] It affects your strength (-3). It renders you almost immune to fire. It protects you from negative energy. It affects your magic capacity (+9). It may corrode you when you take damage. a cursed ring of loudness (58 gold) an uncursed amulet of magic regeneration (390 gold) an uncursed amulet of faith (520 gold) an uncursed amulet of magic regeneration (390 gold) [Shop] Etemiu's Jewellery Shoppe an uncursed amulet of rage (480 gold) an uncursed ring of resist corrosion (240 gold) a +5 ring of strength (494 gold) an uncursed ring of wizardry (360 gold) the ring of the Mage {Wiz MR++ Int+3} (620 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. the ring "Gautremu" {Wiz +Fly rPois rF- Str+5} (561 gold) [ring of wizardry] It improves your spell success rate. It affects your strength (+5). It makes you vulnerable to fire. It protects you from poison. It lets you fly. an uncursed ring of see invisible (180 gold) a +2 ring of strength (90 gold) an uncursed amulet of harm (360 gold) an uncursed amulet of magic regeneration (360 gold) a +2 ring of evasion (120 gold) an uncursed amulet of rage (480 gold) an uncursed ring of protection from cold (300 gold) (0, 0, D:7) a +0 giant spiked club (12, -40, D:7) an uncursed ring of stealth (12, -18, D:7) a +0 flail (12, -16, D:7) 2 tomahawks (12, -15, D:7) a +0 dagger (12, -3, D:7) 29 sling bullets (12, 6, D:7) 27 stones (13, 4, D:7) a +0 robe of magic resistance (14, -13, D:7) a +0 club (16, -13, D:7) a +0 morningstar (22, -35, D:7) 5 stones (27, 5, D:7) a +0 giant club (36, 4, D:7) a +0 ring mail (43, -33, D:7) 22 stones (43, -12, D:7) 9 bolts (43, 0, D:7) a potion of mutation (46, -23, D:7) a +0 long sword (57, -34, D:7) a +0 dagger (59, -40, D:7) 3 poisoned needles Level 8 of the Dungeon [Shop] Pocownih's Jewellery Emporium the amulet of Oriwofasm {Spirit Str+5 Dex+3} (645 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+5). It affects your dexterity (+3). an uncursed amulet of magic regeneration (360 gold) a +4 ring of evasion (432 gold) a +3 ring of dexterity (188 gold) a cursed -5 ring of strength (24 gold) an uncursed ring of wizardry (360 gold) an uncursed amulet of faith (480 gold) an uncursed ring of poison resistance (240 gold) a +5 ring of dexterity (494 gold) an uncursed ring of flight (210 gold) an uncursed amulet of the gourmand (360 gold) the amulet of the Four Winds {rN+ MR+++ Clar} (526 gold) [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. a cursed amulet of inaccuracy (24 gold) (0, 0, D:8) 18 sling bullets (1, -23, D:8) a +0 mace (5, -15, D:8) 18 stones (21, -6, D:8) 21 arrows (31, -1, D:8) 13 stones (32, -14, D:8) a +0 flail (35, 14, D:8) a +0 pair of boots (38, 14, D:8) a +0 robe a +0 plate armour a +4 dagger a +0 mace (38, 15, D:8) a +0 robe a +0 dagger (38, 16, D:8) a +0 whip (41, -15, D:8) a +0 robe (46, -2, D:8) a +0 leather armour (53, -2, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 rapier (15, 33, D:9) a +0 scale mail a +0 club (16, 32, D:9) a +0 short sword (16, 33, D:9) a +0 short sword (18, 33, D:9) a +1 hat (18, 35, D:9) a +0 plate armour a +0 dire flail (25, -3, D:9) a phantom mirror (32, -14, D:9) a +2 hunting sling of freezing (33, 22, D:9) a +0 pair of boots (33, 42, D:9) a +0 ring mail a +0 club (33, 45, D:9) a +0 robe a +0 dagger (34, 42, D:9) a +0 scale mail a +0 hand axe a +0 leather armour a +0 leather armour a +0 morningstar (40, 3, D:9) a +0 cloak a +0 dagger (42, 34, D:9) a +0 spear (43, 33, D:9) a throwing net (50, 7, D:9) a +0 pair of gloves (50, 45, D:9) a +0 giant club (52, 11, D:9) a +0 robe a +0 dagger (53, 10, D:9) a +0 plate armour a +0 long sword (54, 9, D:9) a +0 giant club (54, 37, D:9) 3 curare-tipped needles a +0 blowgun (55, 36, D:9) 4 curare-tipped needles (55, 37, D:9) 2 stones a +0 club (57, 20, D:9) a lightning rod (4/4) Level 10 of the Dungeon (6, 6, D:10) a crocodile corpse a yak corpse the Ecumenical Temple