Dungeon Crawl Stone Soup version 0.27-a0-1202-ge72e49191c (webtiles) character file. Game seed: 363907181778631378 48 Feb132020 the Grave Robber (level 3, -1/19 HPs) Began as a Deep Elf Necromancer on June 2, 2021. Slain by an adder (3 damage) ... on level 1 of the Dungeon. The game lasted 00:07:38 (2098 turns). Feb132020 the Grave Robber (Deep Elf Necromancer) Turns: 2098, Time: 00:07:38 Health: -1/19 AC: 2 Str: 5 XL: 3 Next: 50% Magic: 3/10 EV: 12 Int: 19 God: Gold: 75 SH: 0 Dex: 16 Spells: 4/9 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} f - a scroll of noise {unknown} Potions b - a potion of berserk rage {unknown} e - a potion of invisibility {unknown} Skills: + Level 0.1 Short Blades + Level 2.4 Dodging + Level 2.8 Stealth + Level 3.9 Spellcasting + Level 5.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 100% 1d9 1% 1 b - Vampiric Draining Necr 12% 2d7 4% 3 S - Animate Skeleton Necr 50% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 12% N/A 13% 4 Magic Dart Conj 12% 1d3 14% 1 Blink Tloc N/A N/A 22% 2 Call Imp Summ 3% N/A 22% 2 Slow Hex 3% N/A 22% 2 Conjure Flame Conj/Fire 3% 6-21 38% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 38% 3 Agony Necr 25% N/A 36% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You feel sick. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You climb upwards. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading down here. Unknown command. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing nearby to animate! Unknown command. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (4% risk of failure)! Continue anyway? Aiming: Vampiric Draining (quite dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded) You draw life force from the adder. You feel life coursing into your body. You feel sick. The adder misses you. Unknown command. Casting: Vampiric Draining (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. Unknown command. Casting: Vampiric Draining (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Vampiric Draining (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel sick. The adder misses you. You feel sick. You are no longer poisoned. The adder bites you but does no damage. The adder bites you. You die... ......#...####>## ......##.#####.##### ......##.#.........# .#.#..#....###.###.# .#......#..# #.###.# ...(..#....# #.....# ##+#.#####.# #..#..# #....# #.# ##.S..# .....## #.#####@#.# ...(..## #.#.###.#.# .......###.........# .......'.......#.### .......####...##.# ......## ##.###.## .......# ####...# #...##.# #....# #..###.# #....# You could see an adder. Vanquished Creatures 2 dart slugs 4 bats (D:1) 4 endoplasms 2 giant cockroaches (D:1) 4 goblins 8 hobgoblins 5 jackals 3 quokkas 2 ball pythons (D:2) 3 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Feb132020 the Deep Elf Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 28 | D:1 | Learned a level 1 spell: Animate Skeleton 78 | D:1 | Reached skill level 5 in Necromancy 404 | D:1 | Reached XP level 2. HP: 10/15 MP: 4/8 1274 | D:1 | Reached XP level 3. HP: 17/19 MP: 7/10 1278 | D:1 | Learned a level 3 spell: Vampiric Draining 2060 | D:2 | Noticed a scorpion 2098 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_corners D:2: layout_rooms Skill XL: | 1 | ---------------+----+----- Necromancy | 5 | 5.7 Short Blades | | 0.1 Dodging | | 2.4 Stealth | | 2.8 Spellcasting | | 3.9 Action || total -------------------------++------- Melee: Dagger || 25 Cast: Pain || 48 Animate Skeleton || 14 Vampiric Draining || 6 Stab: Sleeping || 3 Distracted || 1 Armor: Robe || 9 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2107 | 2051 | 56 | 194 | 1512 | 2 | 1053.5 | Dungeon | 2107 | 2051 | 56 | 194 | 1512 | 2 | 1053.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1709 daAuts D:2: 397 daAuts