Felnil Level 1 of the Dungeon (0, 1, D:1) a stone (1, 1, D:1) 2 stones (4, 4, D:1) a stone (8, 16, D:1) a +2 buckler (9, -18, D:1) a +0 robe (12, 13, D:1) a +0 club (13, 15, D:1) a +0 dagger (14, -13, D:1) a +0 ring mail (14, 19, D:1) a +0 hand axe (18, 6, D:1) a +0 dagger (20, 0, D:1) a +0 dagger (32, 2, D:1) 20 arrows (32, 13, D:1) 14 stones (33, 9, D:1) a stone (33, 10, D:1) a stone (33, 13, D:1) a +0 whip (34, 2, D:1) a +0 hunting sling (38, 9, D:1) a +0 club (45, -24, D:1) a +0 club (50, -31, D:1) 7 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (17, 0, D:2) 18 stones (17, 32, D:2) 18 stones (21, 23, D:2) a +0 dagger (22, 6, D:2) a +0 chain mail (23, 12, D:2) a +0 short sword (25, 8, D:2) a +0 rapier a +0 hunting sling a +0 chain mail (39, 22, D:2) a +0 club (43, -9, D:2) a +0 ring mail (47, -7, D:2) a +0 club (56, -9, D:2) a +0 scythe a cursed +0 robe (57, -9, D:2) 11 sling bullets (57, 13, D:2) 31 stones Level 3 of the Dungeon (2, -23, D:3) a stone (2, -22, D:3) 3 stones (3, -20, D:3) a stone (5, -10, D:3) 12 sling bullets (13, 3, D:3) a +0 long sword (15, -18, D:3) a cursed +0 robe (16, 10, D:3) a +0 dagger a cursed -1 robe a +0 dagger (17, 10, D:3) a +0 dagger a +0 robe (25, -16, D:3) a +0 dagger (28, -4, D:3) a +0 robe (39, 5, D:3) a +0 falchion (51, 3, D:3) a +0 leather armour a +0 flail a +0 leather armour (52, 3, D:3) a +0 ring mail a +0 flail a +0 war axe a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) an uncursed ring of attention (2, 9, D:4) 2 stones (2, 11, D:4) 19 stones (4, 19, D:4) a +2 flail of protection a +0 scale mail (5, 31, D:4) 12 bolts (9, -2, D:4) a +0 whip of electrocution a +0 robe (11, 10, D:4) 14 stones (12, 0, D:4) a +0 dagger (18, -12, D:4) a potion of might (18, -10, D:4) a +0 rapier a cursed +0 chain mail (22, -10, D:4) a +0 dagger a +0 robe (26, 21, D:4) a +0 chain mail a +0 whip a +1 dagger of holy wrath a +0 robe a +0 club a +0 ring mail (31, 19, D:4) 6 arrows (31, 25, D:4) a +0 spear (40, -18, D:4) a tomahawk (40, -15, D:4) a +0 dagger a +0 chain mail (40, -14, D:4) a +4 whip 4 tomahawks (40, -13, D:4) a +0 dagger a +0 robe (40, -12, D:4) a +0 trident (44, 9, D:4) a +0 spear a +0 morningstar (48, -11, D:4) a +2 flail of crushing a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow 5 arrows (0, 3, D:5) 2 arrows (16, 0, D:5) an uncursed amulet of inaccuracy (17, -3, D:5) a +0 flail of holy wrath a +0 leather armour (18, -5, D:5) a +0 war axe a +0 chain mail a +0 mace a +0 trident (23, -13, D:5) a +0 scale mail (28, -3, D:5) 2 potions of degeneration (29, 0, D:5) 21 bolts (32, 7, D:5) a +0 giant club (40, -3, D:5) 22 poisoned needles (46, -13, D:5) 24 sling bullets (51, 14, D:5) 26 stones (52, 2, D:5) a +0 giant club (52, 3, D:5) a +0 dagger a +0 robe (53, 2, D:5) a +0 leather armour (56, 4, D:5) 23 stones Level 6 of the Dungeon [Shop] Ydod's Antique Weapon Shop a +0 rapier (128 gold) a +0 long sword (112 gold) a +0 hunting sling (48 gold) a +2 shortbow of velocity (528 gold) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (2272 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 dagger (64 gold) a +0 hand crossbow (112 gold) a +0 mace (96 gold) a +0 club (32 gold) [Shop] Keitauhu's Wicked Wares a scroll of torment (105 gold) a book of Necromancy (420 gold) the +9 sword of Zonguldrok {reap} (1120 gold) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. a Necronomicon (1545 gold) a book of Necromancy (420 gold) a book of Necromancy (420 gold) a +1 quarterstaff of pain (238 gold) a book of Death (980 gold) a book of Unlife (910 gold) a book of Necromancy (420 gold) a book of Necromancy (420 gold) [Shop] Isel's Jewellery Emporium a cursed ring of teleportation (58 gold) an uncursed amulet of the gourmand (390 gold) an uncursed ring of resist corrosion (260 gold) an uncursed ring of resist corrosion (260 gold) the amulet of Xasub Saa {Acrobat +Fly rC+ Str+4} (708 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+4). It protects you from cold. It lets you fly. an uncursed ring of resist corrosion (260 gold) the ring of Seenwich {rElec EV+1 SInv Stlth+} (312 gold) [ring of evasion] It affects your evasion (+1). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. a +3 ring of strength (204 gold) a +5 ring of evasion (715 gold) an uncursed amulet of regeneration (390 gold) (0, 0, D:6) a +0 quarterstaff (16, -5, D:6) a +0 shortbow 14 arrows (19, -9, D:6) an arrow (41, -14, D:6) 9 stones (42, 10, D:6) a +1 helmet of see invisible (43, -14, D:6) a +0 short sword a +0 ring mail (43, -13, D:6) a +0 dagger (44, -15, D:6) 11 stones (44, -13, D:6) a +0 flail (61, 26, D:6) a +0 club (61, 27, D:6) a +0 battleaxe a +0 chain mail a cursed -1 mace a +0 club (62, 27, D:6) a +0 dagger a +0 robe (67, -19, D:6) 9 sling bullets Level 7 of the Dungeon (0, 0, D:7) 14 poisoned needles (3, -14, D:7) a +0 blowgun a +0 whip (4, -14, D:7) a +0 dagger (4, -13, D:7) 3 poisoned needles 2 stones a +0 dagger a +0 whip (4, -12, D:7) 2 poisoned needles 3 stones (5, -14, D:7) a +0 whip (5, -1, D:7) a stone (6, -2, D:7) 3 stones (6, -1, D:7) a +0 short sword a +0 blowgun 11 poisoned needles a +0 club (6, 0, D:7) a +0 club 3 stones (7, -1, D:7) a stone (8, -18, D:7) 23 bolts (10, -36, D:7) a +0 short sword (12, -16, D:7) a +0 short sword 5 stones a +0 dagger a +0 dagger (27, -27, D:7) a +0 dire flail (27, -14, D:7) a +0 chain mail (34, -22, D:7) a +0 trident a cursed +0 scale mail (36, -27, D:7) a +0 dagger a +0 robe (36, -26, D:7) a +1 trident of protection (40, 2, D:7) 21 sling bullets (46, -26, D:7) 12 poisoned needles (47, -30, D:7) a +0 shortbow 20 arrows (48, -28, D:7) an arrow (48, -27, D:7) an arrow (49, -26, D:7) an arrow (52, -10, D:7) a +0 glaive Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (3, 28, D:8) 2 arrows (7, 37, D:8) a +0 robe (9, 22, D:8) a +0 shortbow 17 arrows (10, 22, D:8) an arrow (11, 17, D:8) a +0 short sword a cursed +0 cloak (14, 38, D:8) a +0 ring mail (15, -2, D:8) a +0 giant club (16, 7, D:8) a potion of degeneration (16, 33, D:8) a +0 falchion (19, 31, D:8) 18 bolts (25, 30, D:8) a +0 dagger (26, -5, D:8) a +0 hand axe (28, 21, D:8) a +0 flail a +0 dagger a +0 robe a +2 vampiric glaive a +0 chain mail (39, 9, D:8) a +0 short sword a +0 leather armour (40, 9, D:8) a +0 dagger a +0 robe (41, -4, D:8) a +0 club (41, 9, D:8) a cursed -2 mace Level 1 of the Lair of Beasts (12, -6, Lair:1) a +0 chain mail (16, 27, Lair:1) a +0 mace (49, 1, Lair:1) a +0 hunting sling Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 leather armour (5, -18, Lair:2) a +0 quarterstaff (7, 9, Lair:2) a +0 hand crossbow (9, 11, Lair:2) a +0 great sword (11, -20, Lair:2) 13 stones (22, -22, Lair:2) 16 arrows (22, -21, Lair:2) 19 stones (32, -27, Lair:2) a cursed amulet of inaccuracy (43, 16, Lair:2) a +0 quarterstaff of freezing a +1 robe of cold resistance (44, -20, Lair:2) 27 sling bullets (56, -21, Lair:2) 24 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 helmet (34, 11, Lair:3) 20 stones an ice cave (0, 0, IceCv) a cursed ring of attention (13, -1, IceCv) an ice dragon skeleton