FishyPogo Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (13, -5, D:1) a +0 club a +0 dagger (36, 24, D:1) a +0 club (37, 8, D:1) a +0 pair of boots (38, 32, D:1) a +0 whip (39, 28, D:1) 18 arrows (44, -18, D:1) a +0 mace (48, 18, D:1) a +0 hand axe (58, 1, D:1) a +0 mace Level 2 of the Dungeon (3, 8, D:2) a +0 club (9, 6, D:2) 20 arrows (13, 23, D:2) a +0 dagger (17, 10, D:2) a +0 club (20, -4, D:2) a potion of haste (22, -6, D:2) 6 gold pieces (22, -5, D:2) a scroll of magic mapping (23, -5, D:2) a scroll of enchant armour (24, -6, D:2) the +2 mace "Pawesy" {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. Zin disapproves of the use of such an item. (24, -5, D:2) 12 gold pieces (25, -5, D:2) 17 sling bullets (26, -6, D:2) 9 gold pieces (26, -5, D:2) a +1 ring of protection (33, -7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a goblin corpse (skeletalised by now) (5, -16, D:3) 34 arrows (11, -2, D:3) a goblin corpse (skeletalised by now) (11, -1, D:3) 24 arrows (13, -4, D:3) 2 javelins (16, -34, D:3) 5 arrows (17, -20, D:3) a +0 ring mail (17, 3, D:3) a rat corpse (skeletalised by now) (25, 6, D:3) a +0 ring mail (30, 4, D:3) a cursed -1 war axe a +2 leather armour of cold resistance (41, -33, D:3) a +0 dagger (49, -12, D:3) a +0 club (51, 0, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) an orc corpse (1, -6, D:4) a +0 war axe (2, -17, D:4) 21 bolts (7, -2, D:4) a poisoned needle (7, 8, D:4) 10 gold pieces (9, -2, D:4) a +1 dagger of electrocution (still there?) 2 poisoned needles (still there?) (9, 3, D:4) a +0 robe (16, -2, D:4) a jackal corpse