Floobenga Level 1 of the Dungeon [Shop] Xegiolung's Antique Armour Shop a +0 robe (14 gold) a +0 robe (14 gold) a +0 kite shield (90 gold) a +0 chain mail (90 gold) the +0 plate armour of Lies {rElec} (740 gold) rElec: It insulates you from electricity. a +0 robe (14 gold) a +0 leather armour (40 gold) a +0 ring mail (80 gold) a +0 plate armour (460 gold) (0, 0, D:1) a +0 dagger a +0 club (4, 22, D:1) a +0 trident (25, 12, D:1) a +0 club (41, 24, D:1) a +0 whip (46, 34, D:1) a +0 short sword Level 2 of the Dungeon (4, 30, D:2) a +0 short sword (7, 9, D:2) a +0 club (17, 1, D:2) a +0 leather armour (34, 24, D:2) a +0 dagger (34, 25, D:2) a +0 club (44, 21, D:2) a +0 cloak a +0 leather armour (46, 16, D:2) a +0 ring mail a +0 club (47, 24, D:2) a +0 dagger (50, 33, D:2) a +0 animal skin (52, 24, D:2) a +0 dagger (52, 27, D:2) a +0 dagger (54, -6, D:2) a +0 robe (59, 10, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 short sword (1, -10, D:3) a +0 flail (1, -7, D:3) a +0 hand axe (1, 2, D:3) a +0 hand axe (8, 18, D:3) 24 arrows (10, -5, D:3) a +0 dagger (46, -23, D:3) a +0 short sword (48, 16, D:3) a +0 robe Level 4 of the Dungeon [Shop] Jiotatev's Distillery a potion of heal wounds (50 gold) a potion of curing (30 gold) a potion of invisibility (80 gold) a potion of curing (30 gold) a potion of attraction (30 gold) a potion of attraction (30 gold) a potion of lignification (30 gold) [Shop] Zuaruiqi's Antique Weapon Shop a +0 great mace (182 gold) a +0 glaive (182 gold) a +1 rapier of venom (330 gold) a +0 quarterstaff (112 gold) a +0 hunting sling (42 gold) a +0 flail (98 gold) a +0 flail (98 gold) a +0 war axe (98 gold) a +0 short sword (84 gold) the +4 dagger "Morg" {pain, Will+ Int+5} (1346 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. the +8 longbow "Zephyr" {speed, Dex+3 SInv} (1988 gold) Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. the +5 scimitar of Qeptexoiga {flame, rF- rN+ Str+5} (1313 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+5). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. a +0 flail (98 gold) [Shop] Byzxalin's Antique Armour Emporium a +1 robe of positive energy (261 gold) a +0 robe (18 gold) a +0 leather armour (54 gold) a +0 leather armour (54 gold) a +0 leather armour (54 gold) a +3 plate armour of cold resistance (1215 gold) a +0 leather armour (54 gold) a +0 leather armour (54 gold) (0, 0, D:4) a +0 chain mail a +0 ring mail (24, 3, D:4) a +0 leather armour (31, -14, D:4) a +0 club a +0 leather armour (41, -27, D:4) a +0 chain mail (46, -11, D:4) a +0 club a +0 chain mail (48, -11, D:4) a +0 whip a +0 hand axe (50, 1, D:4) a +1 flail of holy wrath (54, 2, D:4) a +0 flail (59, -21, D:4) a +0 giant club (62, 0, D:4) a +0 whip (65, -12, D:4) a +0 robe Level 5 of the Dungeon (15, -35, D:5) a +0 hunting sling (16, -37, D:5) 24 bolts (24, -11, D:5) a +0 giant club (35, -2, D:5) a +0 ring mail (36, -33, D:5) a +0 helmet (39, -21, D:5) a +2 vorpal shortbow 25 arrows (39, -2, D:5) a +0 dagger a +0 robe a +0 short sword a +0 scale mail (39, -1, D:5) a +0 club a +0 leather armour (45, -16, D:5) a +0 dire flail a +0 giant club a +3 hand axe a +0 robe (49, -23, D:5) a +0 cloak (49, -5, D:5) a +0 robe a +0 dire flail (50, -14, D:5) a +0 club (50, -13, D:5) a +0 short sword (53, -11, D:5) a +0 robe a +2 halberd (54, -11, D:5) a +0 robe a +3 mace (55, -18, D:5) a +0 giant club a +0 giant club (57, -20, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (2, -30, D:6) a +0 war axe (12, -20, D:6) a +0 mace (19, -31, D:6) a +0 dagger (22, 6, D:6) 11 arrows (29, -23, D:6) a +0 scale mail a +0 flail (33, -15, D:6) a +0 leather armour a +0 whip (34, -14, D:6) a +0 spear (42, -15, D:6) a +0 club (46, -5, D:6) a +0 hand axe (48, -7, D:6) a +0 flail (48, -6, D:6) a +0 flail (49, -12, D:6) a ring of poison resistance (53, -29, D:6) a +0 giant club (60, -11, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) a +0 short sword a +0 leather armour (1, 9, D:7) a +0 buckler (15, 31, D:7) a +0 robe a +0 dagger (16, 11, D:7) a +0 giant spiked club (31, 37, D:7) a +0 hand axe a +0 leather armour (32, 37, D:7) a +0 club a +0 chain mail (37, 6, D:7) a +0 hand axe (40, -11, D:7) a +0 plate armour Level 8 of the Dungeon (8, 11, D:8) 31 arrows a +0 shortbow (9, 7, D:8) a +0 club a +0 leather armour (13, 39, D:8) a +0 shortbow 16 arrows (24, 37, D:8) a +0 ring mail (25, 43, D:8) a +0 shortbow 24 arrows (32, 37, D:8) a +0 short sword a +0 chain mail (34, 26, D:8) 6 javelins (35, 5, D:8) a +0 vampiric falchion (36, 32, D:8) a +0 dagger a +0 leather armour a +0 dagger a +0 leather armour (47, 40, D:8) 8 bolts (52, 34, D:8) 20 bolts Level 9 of the Dungeon (1, 9, D:9) a +0 dagger (still there?) a +0 robe (still there?) (1, 13, D:9) a +0 dagger (2, 10, D:9) a +0 hand axe (14, -6, D:9) a +0 shortbow 20 arrows (17, -16, D:9) a +0 mace (18, -9, D:9) 12 gold pieces (18, -7, D:9) 12 gold pieces (19, -9, D:9) 5 poisoned darts (19, -8, D:9) Sif Muna's Compendium of Summoning Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Monstrous Menagerie Summoning 7 yes c - Summon Hydra Summoning 7 no (19, -7, D:9) a wand of flame (19) (24, -17, D:9) a +0 shortbow 15 arrows (29, -9, D:9) a wand of flame (16) (29, -7, D:9) a wand of acid (10)