Flugkiller Level 1 of the Dungeon (9, 3, D:1) a +0 hand axe (19, 5, D:1) a scroll of identify (21, -1, D:1) a +0 club a +0 club (21, 0, D:1) (unseen) (32, -6, D:1) 17 bolts Level 2 of the Dungeon (1, -2, D:2) a stone (11, -6, D:2) a +0 quarterstaff (21, 1, D:2) a +0 robe (25, -9, D:2) 11 gold pieces (38, 18, D:2) 24 stones (38, 24, D:2) a +0 club (39, 10, D:2) a +0 spear (39, 15, D:2) a +0 dagger (40, 15, D:2) a +0 club (42, 21, D:2) 11 sling bullets Level 3 of the Dungeon (0, 0, D:3) a cursed +0 leather armour (5, 19, D:3) a +0 club (7, 14, D:3) a +0 flail (12, 13, D:3) a +0 short sword a +0 scimitar (12, 14, D:3) a +0 whip a +0 scale mail (13, 21, D:3) a +0 robe (14, 13, D:3) a poisoned tomahawk (14, 14, D:3) a poisoned tomahawk (15, 14, D:3) a poisoned tomahawk a +0 club (16, 14, D:3) a poisoned tomahawk (17, 14, D:3) a +0 club (18, 16, D:3) a +0 club (24, 9, D:3) a +0 club (26, 9, D:3) a +0 club (28, 10, D:3) a stone a cursed +0 flail (28, 11, D:3) a +0 mace 13 stones a +0 leather armour (29, 10, D:3) a +0 trident (29, 11, D:3) a +0 hand axe (32, 0, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, -23, D:4) a +0 flail (11, 7, D:4) a +0 flail a +0 whip a +0 whip a +0 club a +0 robe a +0 giant club (11, 12, D:4) a +0 hat (12, -13, D:4) a cursed +0 dagger (18, -3, D:4) a +0 spear (18, 4, D:4) 21 stones (19, -12, D:4) 14 sling bullets (20, -8, D:4) the +11 hand axe "Dafi" {vamp, +Rage MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. It lets you go berserk. (33, 8, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (6, 1, D:5) 16 arrows (14, -6, D:5) a scroll of noise (16, -5, D:5) a +0 dagger (unseen) the Ecumenical Temple