Dungeon Crawl Stone Soup version 0.26.1-2-gb8aa6d0cf2 (webtiles) character file. Game seed: 10859647601681378670 0 Flure the Magician (level 1, 13/13 HPs) Began as a Mummy Hedge Wizard on Feb 17, 2021. Safely got out of the dungeon. The game lasted 00:00:22 (9 turns). Flure the Magician (Mummy Hedge Wizard) Turns: 9, Time: 00:00:22 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 7/8 levels left rFire x . . SeeInvis . a - +0 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 4.0 Spellcasting + Level 0.7 Conjurations + Level 0.7 Summonings + Level 0.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj 16% 16% 1 Your spell library contained the following spells: Spells Type Power Failure Level Blink Tloc N/A 24% 2 Call Imp Summ 4% 24% 2 Slow Hex 2% 30% 2 Conjure Flame Conj/Fire 3% 47% 3 Mephitic Cloud Conj/Pois/Air 3% 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Unknown command. Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You can't go down here! Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ♣♣♣♣♣♣ #≈≈ ♣..P@♣ #≈≈≈♣...♣♣ #≈≈≈.....♣♣# #≈≈≈.......# #≈≈≈≈.....P# #≈≈≈≈......# #≈≈≈......P# #≈≈≈....♣.♣# #≈≈≈≈...... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Flure the Mummy Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 9 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring