Flure Level 1 of the Dungeon (0, 0, D:1) a potion of heal wounds (6, 6, D:1) a +0 dagger (17, 26, D:1) a +0 dagger (29, 8, D:1) a potion of heal wounds (39, 18, D:1) a potion of curing Level 2 of the Dungeon (3, -6, D:2) a +0 plate armour (7, -3, D:2) a +0 robe (10, 19, D:2) a +0 chain mail (11, 6, D:2) a +0 scale mail (12, 11, D:2) 2 potions of lignification (16, 12, D:2) a potion of curing (19, 17, D:2) a +0 dagger (20, 23, D:2) a +0 quarterstaff (20, 40, D:2) a +0 club (25, 24, D:2) a +0 robe (30, 24, D:2) a +0 dagger (38, -1, D:2) a +0 hand axe (46, 8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 dagger a +0 robe a +0 hand axe a +0 club (0, 1, D:3) a +0 short sword (2, 17, D:3) a +0 hand axe a +0 short sword (3, 18, D:3) a +0 whip (11, 33, D:3) a +0 ring mail (16, -11, D:3) a cursed -3 long sword (19, 31, D:3) a +0 club (30, 36, D:3) a scroll of magic mapping (36, 10, D:3) a cursed -3 short sword (38, 27, D:3) a +0 ring mail (44, 2, D:3) a +0 falchion Level 4 of the Dungeon [Shop] Geonyved's Antique Weapon Emporium a +1 antimagic spear (416 gold) the cursed +1 short sword of the Reaper {speed, rF- rC+ Dex+2} (577 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. a +0 spear (78 gold) a +0 halberd of venom (176 gold) a +0 mace (78 gold) a +0 morningstar (104 gold) a +0 club (26 gold) a +5 quick blade (1092 gold) a +0 hunting sling (39 gold) a +0 bardiche (234 gold) the +7 war axe of Disgust {venom, rC++ Will+ Str+2 Stlth-} (1874 gold) It poisons the flesh of those it strikes. It affects your strength (+2). It greatly protects you from cold. It affects your willpower, your defense against some magical effects. It makes you less stealthy. the +8 trident of the Octopus King {venom, rElec rPois Will+} (1768 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your willpower, your defense against some magical effects. a +0 battleaxe (169 gold) a +0 war axe (91 gold) (0, 0, D:4) a scroll of random uselessness (8, 22, D:4) a potion of curing (19, 15, D:4) a potion of lignification (20, 11, D:4) a +0 mace (30, 21, D:4) an uncursed ring of poison resistance (37, -5, D:4) a potion of attraction (39, -2, D:4) a potion of curing (44, 27, D:4) a +0 robe (45, -7, D:4) a +0 hunting sling Level 5 of the Dungeon (16, -20, D:5) a +0 ring mail (20, -8, D:5) a potion of heal wounds (21, -14, D:5) a +0 flail (23, -10, D:5) a potion of flight (25, -25, D:5) a +0 ring mail (26, 11, D:5) a potion of degeneration (39, -7, D:5) a +0 ring mail a +0 short sword (40, -1, D:5) a cursed +0 falchion (43, -1, D:5) a potion of cancellation (46, -26, D:5) a +0 leather armour a +0 short sword (46, -21, D:5) a +0 robe a +0 dagger (46, 1, D:5) a +0 mace a +0 leather armour (47, 2, D:5) a +0 dagger (47, 3, D:5) a +0 mace (48, 3, D:5) a +0 dagger a +0 robe (58, -39, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe (10, -2, D:6) a +0 mace (22, -30, D:6) a +0 whip (26, -28, D:6) a +0 dagger (26, -27, D:6) a +0 chain mail a +0 glaive (26, -24, D:6) a +0 leather armour a +0 short sword (27, -28, D:6) a +0 robe a +0 dagger (31, -24, D:6) a +0 club (31, -23, D:6) a +0 mace (32, -23, D:6) a potion of curing (32, -18, D:6) a +0 short sword a +0 scale mail an orc corpse (skeletalised by now) (32, -11, D:6) a +0 ring mail (35, -13, D:6) the +3 trident "Amme" {vorpal, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (39, -12, D:6) a +0 leather armour (40, -30, D:6) 8 gold pieces (41, -31, D:6) 9 gold pieces (41, -18, D:6) a leopard gecko corpse (skeletalised by now) (41, -14, D:6) the +5 chain mail of Disappointment {-Cast *Corrode Dex+6 SInv} It affects your dexterity (+6). It lets you see invisible. It prevents spellcasting. It may corrode you when you take damage. (45, -22, D:6) a +0 chain mail (49, -20, D:6) 20 stones the Ecumenical Temple