Flure Level 1 of the Dungeon (0, 3, D:1) a cursed -2 dagger (4, 2, D:1) a +2 ring mail of poison resistance (8, 12, D:1) 16 bolts (9, 8, D:1) a +0 club (22, -13, D:1) a +0 dagger (24, -15, D:1) a +0 short sword (26, -25, D:1) a +3 dagger of speed (26, 32, D:1) a +0 dagger (34, 19, D:1) 12 sling bullets (35, -18, D:1) a +0 club (36, -4, D:1) a +0 dagger (43, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a stone (0, 2, D:2) a +0 dagger a stone (0, 5, D:2) a +0 pair of boots (9, 3, D:2) a +0 dagger (10, 21, D:2) 27 arrows (10, 22, D:2) 2 stones a +0 dagger (12, 23, D:2) a stone (13, 1, D:2) 16 bolts (14, 26, D:2) a +0 club (21, 5, D:2) a +0 club (26, 4, D:2) a +0 short sword (28, 8, D:2) a +0 hand axe (31, 10, D:2) a cursed -1 short sword (32, -2, D:2) a +0 robe (33, -5, D:2) 15 sling bullets (33, 8, D:2) 2 stones (44, 30, D:2) 9 poisoned darts (50, 12, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (still there?) a +0 short sword (still there?) (0, 3, D:3) 2 stones (2, 7, D:3) a stone (4, 0, D:3) 14 bolts (4, 10, D:3) a stone (4, 25, D:3) 4 boomerangs (12, -2, D:3) 18 sling bullets (31, 31, D:3) a +0 spear (36, 25, D:3) 20 stones (46, 20, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Ikhlih's Jewellery Shoppe an uncursed ring of resist corrosion (280 gold) a cursed -4 ring of protection (28 gold) the ring of Ysikairgh {*Tele +Inv Str+2} (359 gold) [ring of teleportation] It may teleport you next to monsters. It affects your strength (+2). It lets you turn invisible. the amulet "Jeczolura" {Spirit Fragile rElec rPois Stlth+} (635 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. It makes you more stealthy. an uncursed ring of protection from fire (350 gold) a +6 ring of intelligence (819 gold) a +6 ring of dexterity (819 gold) (0, 0, D:4) a +0 short sword (7, 7, D:4) a +0 mace (8, 22, D:4) 21 stones (17, 9, D:4) 29 stones (19, 25, D:4) 4 scrolls of enchant armour (20, 13, D:4) 15 arrows (26, 18, D:4) an uncursed ring of teleportation (32, 14, D:4) 11 gold pieces (32, 15, D:4) 15 gold pieces (32, 16, D:4) 11 gold pieces (34, 15, D:4) 8 gold pieces (34, 16, D:4) 10 gold pieces (36, 19, D:4) a +0 robe (44, 10, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe a +0 flail a +0 hand axe (6, -1, D:5) 17 stones (10, -2, D:5) the +1 halberd "Killer Klown's Death" {antimagic, +Blink rF+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from negative energy. It lets you blink. (11, -32, D:5) a +0 hunting sling (12, -29, D:5) a +0 ring mail a +0 whip (29, -32, D:5) a +0 shortbow 12 arrows (33, -19, D:5) a +0 leather armour (40, -17, D:5) a +0 robe a +0 leather armour a cursed -3 club a +0 short sword (40, -16, D:5) a +0 dagger a +0 ring mail (55, -32, D:5) 22 stones Level 6 of the Dungeon (0, 0, D:6) 14 bolts (6, 11, D:6) a stone (8, 10, D:6) a +0 scale mail (8, 14, D:6) 3 stones (9, 10, D:6) 40 stones a +0 chain mail a +0 halberd (9, 13, D:6) a +0 robe a +0 dagger (10, 17, D:6) a +0 leather armour a +0 club (16, 12, D:6) 30 stones (16, 17, D:6) a +0 plate armour a +0 war axe (18, 30, D:6) 17 stones (20, 7, D:6) a +0 ring mail (21, 17, D:6) a +0 war axe (24, 2, D:6) 23 sling bullets (36, 1, D:6) a +0 giant club (43, 26, D:6) an arrow (43, 27, D:6) 15 arrows a +0 shortbow (43, 36, D:6) a +1 war axe of electrocution (46, 27, D:6) 2 arrows (49, -7, D:6) a +0 robe a +0 dagger (50, -8, D:6) a +0 dagger a +0 robe (50, -7, D:6) 2 sling bullets (55, 23, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 19 bolts (14, -27, D:7) a +0 great sword (16, -29, D:7) 3 sling bullets (16, -23, D:7) a wand of enslavement (10) (17, -30, D:7) a sling bullet the Ecumenical Temple