Flure Level 1 of the Dungeon (0, 0, D:1) 14 bolts (3, -17, D:1) a +0 club (35, -31, D:1) a +0 whip (35, -8, D:1) a +0 short sword (38, -18, D:1) a +0 dagger (43, -46, D:1) 19 arrows (47, -47, D:1) a book of Changes Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 28, D:2) a +0 leather armour (5, 23, D:2) 29 bolts (10, 27, D:2) 16 arrows (24, 20, D:2) a +0 ring mail (26, 34, D:2) a +0 dagger (27, 25, D:2) a +0 dagger (36, 8, D:2) a +1 robe of resistance (59, 25, D:2) a +0 whip (67, 2, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (0, 11, D:3) a +2 dagger of venom (21, 9, D:3) a +0 dagger (21, 12, D:3) a +1 short sword of venom (22, 8, D:3) a +0 club (22, 9, D:3) a +0 short sword 2 poisoned darts a +0 club (23, -2, D:3) a +0 whip (23, 9, D:3) a +0 dagger (31, -27, D:3) a +0 dagger (32, -27, D:3) a +0 club a +0 short sword a +0 animal skin a +0 helmet (33, -29, D:3) a +0 dagger (33, -28, D:3) a +0 dagger (33, -26, D:3) a +0 dagger a +0 club (35, 8, D:3) 2 gold pieces (46, -4, D:3) a +0 dagger (55, -18, D:3) a +0 dagger (55, 0, D:3) a +1 pair of boots Level 4 of the Dungeon (0, 0, D:4) a +0 robe (4, 19, D:4) a +0 giant club (10, 11, D:4) a +0 dagger (13, -12, D:4) a +0 rapier (19, 31, D:4) a +0 club (19, 32, D:4) a +0 club (24, -15, D:4) a +0 flail (31, 0, D:4) a +0 club a +0 robe (32, -14, D:4) a +0 mace (32, -5, D:4) a +2 barding (35, -17, D:4) a +0 flail (40, -16, D:4) a +0 hunting sling (41, -21, D:4) a +0 flail a +0 leather armour a +0 hand axe (42, -20, D:4) a +2 vorpal falchion (42, -19, D:4) a +0 dagger a +0 club (45, 15, D:4) a +0 leather armour (50, -17, D:4) a +0 scale mail (52, 20, D:4) a +0 club Level 5 of the Dungeon (14, -16, D:5) a +0 falchion (20, 15, D:5) a +0 flail (21, 15, D:5) a +0 flail (22, 14, D:5) a +0 flail (22, 15, D:5) a +0 flail (24, 0, D:5) a +0 whip (25, 11, D:5) the +5 falchion of Zatoad {pain, rElec rPois Will+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. a +0 shortbow 23 arrows (34, -21, D:5) a +0 halberd (35, -20, D:5) a +0 robe (36, -17, D:5) a +0 halberd (36, 22, D:5) the +2 hand axe "Dyut" {freeze, *Noise Will+ Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). *Noise: It may make noises in combat. Will: It increases your willpower. (37, -15, D:5) a +0 dagger (38, -19, D:5) a +0 spear (42, -7, D:5) a +0 whip (48, -5, D:5) 18 bolts Level 6 of the Dungeon [Shop] Jangomus's Self-Improvement Boutique a manual of Necromancy (960 gold) a manual of Ice Magic (960 gold) a manual of Armour (960 gold) a manual of Crossbows (960 gold) (0, 0, D:6) a +0 spear a +0 trident (0, 1, D:6) a +0 dagger a +0 robe a +0 short sword a +0 leather armour a +0 whip (0, 5, D:6) a +2 chain mail of cold resistance a +0 falchion (1, -4, D:6) a +0 robe a +0 dagger a +0 mace (1, -3, D:6) a +0 flail (1, -2, D:6) a +0 dagger a +0 robe a +0 dagger (1, -1, D:6) a +0 robe a +0 dagger of venom a +2 flail of holy wrath (1, 0, D:6) a +0 leather armour a +0 mace (1, 1, D:6) a +0 whip (1, 15, D:6) 22 arrows (2, 0, D:6) a +0 spear (2, 1, D:6) a +0 club (2, 2, D:6) a +0 short sword a +0 spear a +0 scale mail a +0 short sword (4, 18, D:6) a +0 ring mail (14, -7, D:6) a +0 hand axe (15, -1, D:6) a +0 robe (16, -7, D:6) a +0 robe (19, -9, D:6) a +0 chain mail (21, 17, D:6) 21 arrows (28, 13, D:6) a +0 scale mail (29, 6, D:6) a +0 long sword (31, -22, D:6) a +0 falchion (43, -22, D:6) a +0 short sword Level 7 of the Dungeon (1, 0, D:7) a +0 spear (1, 1, D:7) a +0 spear (1, 12, D:7) a +0 club (2, 0, D:7) a +0 halberd (2, 2, D:7) a +0 trident a +0 scale mail (11, 42, D:7) +0 acid dragon scales (16, 28, D:7) a +4 falchion a +0 robe (18, 28, D:7) a +3 great sword a +0 robe a +0 spear a +0 robe (19, 28, D:7) a +1 dagger of speed a +0 robe a +1 vorpal long sword a +0 robe (19, 32, D:7) a +0 dagger (27, 27, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (0, 1, D:8) a +0 short sword (0, 2, D:8) a +0 dagger a +0 robe (1, 4, D:8) a +0 hand axe a +0 chain mail (11, -16, D:8) a +0 rapier (13, 12, D:8) a +0 war axe (22, -22, D:8) a +0 robe (22, -18, D:8) a +0 chain mail (28, -16, D:8) a +0 robe a +3 battleaxe (29, -16, D:8) a +0 robe a +0 dagger (29, -15, D:8) a +0 robe a +1 scimitar (55, -1, D:8) a +0 club (55, 0, D:8) a +0 war axe a +0 chain mail a +0 club (55, 2, D:8) a +0 club a +0 short sword (55, 3, D:8) a +0 leather armour a +0 flail Level 9 of the Dungeon [Shop] Uthiuloi's Weapon Shoppe a +0 rapier (40 gold) 25 stones (25 gold) the +6 arbalest of Eha Huv {penet, Str+4 Int+4} (650 gold) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+4). Int: It affects your intelligence (+4). a +0 rapier (40 gold) a +1 mace of holy wrath (124 gold) a +4 rapier of electrocution (320 gold) a +6 mace of draining (374 gold) a +0 falchion (30 gold) a +0 halberd (40 gold) a +0 hand axe (30 gold) a +0 war axe (35 gold) a +0 flail (35 gold) a +0 halberd (40 gold) a +0 mace (30 gold) (0, 0, D:9) 21 bolts (6, 18, D:9) a +0 short sword (7, 17, D:9) a +0 dagger a +0 leather armour (7, 18, D:9) a +0 short sword (7, 20, D:9) a +0 war axe a +0 leather armour (9, 37, D:9) a +0 shortbow 27 arrows (14, 25, D:9) a +0 flail (17, 21, D:9) 8 bolts (21, 8, D:9) a +0 ring mail (36, -7, D:9) a +0 flail Level 1 of the Lair of Beasts (9, -4, Lair:1) 25 arrows (9, 4, Lair:1) a +0 flail (18, -19, Lair:1) a bullfrog corpse (21, -11, Lair:1) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (22, -11, Lair:1) a wolf corpse (skeletalised by now) (23, -10, Lair:1) a wolf corpse (skeletalised by now) (27, -5, Lair:1) 13 arrows (28, -23, Lair:1) a +0 robe (31, -14, Lair:1) a +0 chain mail (63, 4, Lair:1) a polar bear corpse (63, 5, Lair:1) a black bear corpse (65, 13, Lair:1) 14 stones (66, 9, Lair:1) a scarf of harm (67, 12, Lair:1) a staff of fire