Flure Level 1 of the Dungeon (3, 9, D:1) a +0 short sword (12, 35, D:1) a +0 leather armour (14, 7, D:1) a +0 hand axe (16, 10, D:1) a +0 dagger (17, -7, D:1) a +0 leather armour (18, 4, D:1) a +0 whip (19, 4, D:1) a +0 ring mail (22, 32, D:1) a +0 dagger (38, 18, D:1) a +0 dagger (43, 33, D:1) a +0 club (57, -1, D:1) a +0 dagger a +0 dagger a +0 dagger (58, 0, D:1) a +0 dagger a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +2 whip of draining (9, -30, D:2) a +0 dagger (24, -8, D:2) a +0 dagger (24, -1, D:2) 10 arrows (25, 1, D:2) a +0 short sword (38, -11, D:2) a +0 chain mail (45, -20, D:2) a +3 dagger (48, -17, D:2) a +0 hand axe Level 3 of the Dungeon (25, -32, D:3) a +0 club (28, -10, D:3) a +0 whip (31, -31, D:3) a +0 whip (36, -41, D:3) a +0 mace Level 4 of the Dungeon (14, -6, D:4) a +0 dagger a +0 dagger (14, 10, D:4) a +0 giant club (15, -6, D:4) a +0 club (16, -6, D:4) a +0 dagger a +0 dagger a +0 dagger (17, -6, D:4) a +0 club a +0 animal skin a +0 helmet (34, 22, D:4) a +0 robe (37, 11, D:4) a +0 ring mail (39, 4, D:4) a +0 dagger (40, 5, D:4) a +0 dagger (43, 3, D:4) a +0 whip (46, 26, D:4) a +0 flail a +0 chain mail (47, 31, D:4) 17 arrows Level 5 of the Dungeon (8, -18, D:5) a +0 robe (18, -18, D:5) a +0 rapier (18, -10, D:5) a +0 dagger a +0 robe (18, -9, D:5) a +0 short sword a +3 leather armour of poison resistance (19, 4, D:5) a +0 mace (24, 6, D:5) a +2 quarterstaff of chaos (38, -50, D:5) a +0 rapier (59, -25, D:5) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. Level 6 of the Dungeon [Shop] Joecem's Neck Hole a +0 cloak (63 gold) a +0 cloak (63 gold) a scarf of shadows (168 gold) a scarf of harm (126 gold) an amulet of regeneration (420 gold) an amulet of guardian spirit (420 gold) an amulet of reflection (420 gold) (0, 0, D:6) a +0 morningstar (2, 1, D:6) a +4 mace a +0 robe (14, 12, D:6) a +1 hand axe of venom (17, -5, D:6) a +2 whip of flaming a +0 robe (21, 11, D:6) the +11 morningstar "Wobebb" {vamp, rC+ Int+2 Dex+4 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rC: It protects you from cold. SInv: It lets you see invisible. (24, 16, D:6) a +0 rapier (28, 16, D:6) the +1 robe of Philately {Harm rCorr Stlth+} rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (31, 0, D:6) a +0 ring mail (33, 20, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 falchion a +0 short sword a +0 chain mail an orc corpse an orc corpse (0, 2, D:7) a +0 shortbow 25 arrows (2, 29, D:7) a scroll of acquirement (4, 5, D:7) a potion of brilliance (7, 4, D:7) a +4 scimitar a +0 robe (8, 28, D:7) a +0 whip of electrocution (still there?) a +0 scale mail (still there?) (9, -1, D:7) a +0 short sword a +0 ring mail an orc corpse (11, 40, D:7) a +0 war axe (12, 6, D:7) a +0 dagger of venom (still there?) a +0 shortbow (still there?) 26 arrows (still there?) a centaur corpse (still there?) (13, 24, D:7) 17 gold pieces (20, 38, D:7) a +0 dagger the Ecumenical Temple