Flure Level 1 of the Dungeon (0, 0, D:1) 21 arrows (2, -17, D:1) a +0 club (10, 7, D:1) a +0 club (36, -7, D:1) a +0 dagger (44, 9, D:1) a +0 club (48, -7, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (8, 2, D:2) a +0 club a +0 club a +0 chain mail a +0 whip a +0 animal skin (9, 2, D:2) a +0 dagger (10, 3, D:2) a +0 club a +0 dagger (36, 10, D:2) a +0 club (37, -28, D:2) a +0 plate armour (47, -22, D:2) a +0 club (51, 0, D:2) a +0 dagger (58, 12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (25, -44, D:3) a +0 leather armour (28, -9, D:3) a +0 leather armour (44, -23, D:3) a +0 leather armour (46, -35, D:3) a +0 dagger (54, -32, D:3) a +0 club (55, -48, D:3) a +0 short sword (56, -31, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Oveam's Mayhem Merchandise a wand of iceblast (4) (104 gold) the +7 war axe "Topnap" {vorpal, rPois rC+} (759 gold) It inflicts extra damage upon your enemies. rC: It protects you from cold. rPois: It protects you from poison. the Unrestrained Analects (572 gold) a +0 war axe (45 gold) the Unrestrained Analects (572 gold) a +0 executioner's axe (130 gold) a book of Fire (572 gold) the +5 war axe "Tuarevusyt" {flame, Will+ Int+2} (625 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). Will: It increases your willpower. a +0 battleaxe (84 gold) a wand of iceblast (8) (156 gold) a +0 hand axe (39 gold) a +0 broad axe (52 gold) (0, 0, D:4) a +0 giant club (7, 29, D:4) a +0 dagger (20, 23, D:4) a +0 helmet (21, 18, D:4) a +0 hunting sling (24, 17, D:4) a +0 trident (34, 20, D:4) a +0 long sword (35, 29, D:4) 16 sling bullets (37, 20, D:4) a +0 club (43, 4, D:4) a +0 hand axe a +0 leather armour (44, 8, D:4) a +0 war axe (46, 20, D:4) a +0 mace (50, 49, D:4) a +0 club (56, 5, D:4) 29 arrows (59, 14, D:4) a +0 dagger (63, 4, D:4) a +0 leather armour (65, 8, D:4) a +0 dagger (65, 40, D:4) a +0 mace (66, 23, D:4) a +0 dagger (67, 22, D:4) a +0 dagger (67, 23, D:4) a +0 hand axe a +0 dagger (68, 3, D:4) a +0 giant spiked club (68, 23, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (1, 10, D:5) a jackal corpse (skeletalised by now) (2, 11, D:5) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (6, -2, D:5) a +0 club a +0 leather armour (7, 10, D:5) 15 arrows (8, 4, D:5) a +0 quarterstaff (14, 25, D:5) a scroll of teleportation (still there?) a +0 falchion (still there?) (17, 9, D:5) a +0 scale mail (21, 22, D:5) a +0 chain mail (47, 28, D:5) a +0 hunting sling (50, 12, D:5) a +0 dagger (52, 8, D:5) a +0 cloak