Flure Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 42, D:1) a +0 falchion (10, 15, D:1) a +0 ring mail (15, 38, D:1) a +0 leather armour (18, 53, D:1) a +0 club (28, 9, D:1) a +0 dagger (29, 21, D:1) a +0 leather armour (31, 11, D:1) a +0 dagger (42, 5, D:1) a +0 club (46, 24, D:1) a +0 chain mail (52, 18, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Fabboin's Antique Weapon Shop a +0 short sword (69 gold) a +0 whip (57 gold) a +0 whip (57 gold) a +0 short sword (69 gold) a +0 club (23 gold) a +0 war axe (80 gold) a +0 scimitar of protection (156 gold) a +0 dagger (46 gold) a +0 hand axe of venom (128 gold) [Shop] Wusylennoith's Armour Boutique a +0 robe (7 gold) a +0 robe of positive energy (51 gold) a +0 robe (7 gold) a +2 pair of gloves of dexterity (236 gold) a +0 robe (7 gold) a +0 chain mail (49 gold) a +0 robe (7 gold) a +0 ring mail (44 gold) a +0 chain mail (49 gold) a +0 robe (7 gold) a +0 chain mail (49 gold) the +10 tower shield of Ignorance {rN+ Int-4} (630 gold) Int: It affects your intelligence (-4). rN: It protects you from negative energy. [Shop] Ewneg's Jewellery Shoppe a ring of willpower (275 gold) a ring of ice (275 gold) a +4 ring of evasion (396 gold) an amulet of magic regeneration (330 gold) a ring of positive energy (220 gold) the dreamshard necklace {*Dream Drain} (2200 gold) [amulet of nothing] It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. [Shop] Karel's Armour Shop a +1 pair of boots of stealth (231 gold) a +0 ring mail (56 gold) a +3 chain mail of poison resistance (329 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) a scarf of harm (126 gold) a +0 ring mail (56 gold) (0, 0, D:2) a +0 leather armour (0, 22, D:2) a +0 robe (9, 12, D:2) a +0 leather armour (15, 26, D:2) a +0 robe (20, 26, D:2) a +0 robe (45, 4, D:2) a +0 leather armour (47, 4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 10, D:3) a +0 dagger (7, 18, D:3) a +0 leather armour (8, -4, D:3) a +0 trident (8, 10, D:3) a +0 robe (37, -12, D:3) a +0 giant spiked club (37, -8, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) the +3 whip of the Enemy {spect, *Noise Str+2 Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). *Noise: It may make noises in combat. (1, -38, D:4) a +0 hammer (1, -37, D:4) a +2 quarterstaff of chaos a +0 cloak (3, -21, D:4) a +0 club a +0 sling (4, -1, D:4) a +0 dagger (34, -31, D:4) a +0 war axe a +0 war axe (34, -30, D:4) a +0 club (36, -35, D:4) a +0 flail (44, -5, D:4) a +0 club (53, -9, D:4) a +0 flail a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 falchion a +0 leather armour (2, 0, D:5) a +1 whip of freezing a +0 robe (13, -1, D:5) a +0 spear (26, -12, D:5) a +0 leather armour a +0 mace (27, -17, D:5) a +0 ring mail (27, -12, D:5) a +0 chain mail 3 silver boomerangs a +0 dagger (28, -12, D:5) a +0 war axe the Ecumenical Temple