Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 11056659890570961541 444490 Flure the Gelid (level 22, -6/157 HPs) Began as a Demonspawn Fire Elementalist on Nov 11, 2022. Was the Champion of Vehumet. Mangled by a tengu reaver ... wielding a +0 war axe (12 damage) ... on level 5 of the Vaults on Nov 15, 2022. The game lasted 04:18:54 (41489 turns). Flure the Gelid (Demonspawn Fire Elementalist) Turns: 41489, Time: 04:18:55 Health: -6/157 AC: 18 Str: 10 XL: 22 Next: 77% Magic: 0/49 EV: 16 Int: 35 God: Vehumet [******] Gold: 2831 SH: 8 Dex: 20 Spells: 2/49 levels left rFire + + + SeeInvis . e - staff of fire rCold + + + Faith . a - +2 buckler {AC+3} rNeg . . . Spirit + J - +2 robe {rC+ rF+} rPois . Reflect . h - +0 helmet of the Sea {Int+3} rElec . Harm . C - +2 cloak {Will+} rCorr . Rampage . (gloves unavailable) Will +++.. K - +2 pair of boots {Fly} Stlth +++....... L - amulet of regeneration HPRegen 2.16/turn X - ring "Plog" {rC++ MP+9 Int+6 Dex+6} MPRegen 0.62/turn i - ring of fire @: about to teleport, flying, constricted, studying 4 skills A: claws 3, icy blue scales 3, powered by death 2, augmentation 1, magic shield, magic regeneration, magic link, frail 1, strong-willed 1 }: 3/15 runes: decaying, serpentine, slimy a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 43 of its levels. You also visited: Gauntlet. You collected 6666 gold pieces. You spent 3835 gold pieces at shops. Inventory: Missiles g - 2 throwing nets O - 9 atropa-tipped darts R - 5 curare-tipped darts Armour a - a +2 buckler of protection (worn) h - the +0 helmet of the Sea (worn) {Int+3} (You found it on level 3 of the Vaults) Int: It affects your intelligence (+3). k - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it on level 4 of the Vaults) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. C - a +2 cloak of willpower (worn) J - a +2 robe of resistance (worn) K - a +2 pair of boots of flying (worn) Magical Staves e - a staff of fire (weapon) q - a staff of cold w - a staff of conjuration Jewellery i - a ring of fire (right claw) y - the ring of Pabam {Will+ Int+4} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of willpower] Int: It affects your intelligence (+4). Will: It increases your willpower. L - an amulet of regeneration (around neck) Q - the ring of the Princess {Wiz rElec Int+3 Dex-2} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. X - the ring "Plog" (left claw) {rC++ MP+9 Int+6 Dex+6} (You found it on level 5 of the Pits of Slime) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+6). rC: It greatly protects you from cold. MP: It affects your magic capacity (+9). Z - the ring of Ejaecir {Fly rPois Int-4 SInv} (You found it on level 5 of the Pits of Slime) [ring of flight] Int: It affects your intelligence (-4). rPois: It protects you from poison. SInv: It lets you see invisible. Fly: It grants you flight. Wands d - a wand of iceblast (14) l - a wand of digging (30) A - a wand of quicksilver (40) B - a wand of mindburst (4) H - a wand of flame (77) Scrolls j - 12 scrolls of teleportation m - 11 scrolls of poison o - 5 scrolls of amnesia p - 10 scrolls of immolation s - 4 scrolls of fear E - 11 scrolls of magic mapping F - 7 scrolls of enchant armour I - 5 scrolls of blinking W - a scroll of butterflies Y - 2 scrolls of summoning Potions f - 8 potions of brilliance r - 6 potions of heal wounds t - 16 potions of curing u - 2 potions of cancellation x - 5 potions of haste z - 2 potions of ambrosia D - 6 potions of lignification G - 5 potions of magic M - 7 potions of mutation P - 6 potions of resistance T - 3 potions of invisibility U - 4 potions of berserk rage Miscellaneous b - a tin of tremorstones (2/2) c - a condenser vane N - a lightning rod (4/4) S - a phantom mirror V - a phial of floods Skills: - Level 15.0 Fighting - Level 10.1 Staves - Level 10.0 Dodging - Level 3.0 Stealth * Level 7.1 Shields - Level 14.0 Spellcasting - Level 15.0 Conjurations - Level 19.0 Fire Magic * Level 19.4 Ice Magic - Level 6.0 Air Magic - Level 9.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Orb of Destruction Conj 46% 9d12 1% 7 b - Scorch Fire 100% 2d10 0% 2 c - Starburst Conj/Fire 72% 6d19 1% 6 d - Flame Wave Conj/Fire 100% 2d21 0% 4 e - Frozen Ramparts Ice 100% 1d16 0% 3 f - Ignition Fire 75% 3d20 1% 8 g - Polar Vortex Ice 51% N/A 17% 9 h - Freezing Cloud Conj/Ice/Air 43% 6-21 1% 5 i - Ozocubu's Armour Ice 100% N/A 0% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Chain Lightning Conj/Air 39% 3d52 99% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Magic Dart Conj 100% 1d8 0% 1 Apportation Tloc 48% N/A 1% 1 Necrotise Necr 96% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Summon Small Mammal Summ 96% N/A 1% 1 Poisonous Vapours Pois/Air 90% N/A 1% 2 Static Discharge Conj/Air 78% 3-13/arc 1% 2 Call Imp Summ 24% N/A 3% 2 Passwall Tmut/Erth 20% N/A 3% 2 Sublimation of Blood Necr 24% N/A 3% 2 Conjure Flame Conj/Fire 100% 6-21 0% 3 Sticky Flame Conj/Fire 100% 2d11 0% 4 Ignite Poison Fire/Tmut/Pois 100% N/A 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Mephitic Cloud Conj/Pois/Air 65% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Swiftness Air 61% N/A 1% 3 Airstrike Air 30% 2d(5-21) 1% 4 Ice Form Ice/Tmut 75% N/A 1% 4 Summon Ice Beast Ice/Summ 75% N/A 1% 4 Fireball Conj/Fire 72% 3d27 1% 5 Irradiate Conj/Tmut 33% 3d22 1% 5 Iskenderun's Battlesphe Conj 92% 2d14 1% 5 Lightning Bolt Conj/Air 39% 1d57 1% 5 Metabolic Englaciation Hex/Ice 37% N/A 1% 5 Conjure Ball Lightning Conj/Air 39% 3x3d13 1% 6 Ozocubu's Refrigeration Ice 51% 4d18 1% 7 Iron Shot Conj/Erth 33% 9d7 4% 6 Olgreb's Toxic Radiance Pois 24% N/A 5% 4 Call Canine Familiar Summ 24% N/A 6% 3 Gell's Gravitas Tloc 24% N/A 6% 3 Lesser Beckoning Tloc 24% N/A 6% 3 Summon Guardian Golem Hex/Summ 24% N/A 6% 3 Teleport Other Tloc 24% N/A 6% 3 Tukima's Dance Hex 24% N/A 6% 3 Summon Lightning Spire Summ/Air 45% N/A 6% 4 Simulacrum Ice/Necr 37% N/A 6% 6 Corpse Rot Necr/Pois/Air 38% N/A 9% 4 Lee's Rapid Deconstruct Erth 12% 3d9* 16% 5 Silence Hex/Air 22% N/A 16% 5 Yara's Violent Unravell Hex/Tmut 12% 3d7 16% 5 Anguish Hex/Necr 12% N/A 21% 4 Animate Armour Summ/Erth 48% N/A 21% 4 Animate Dead Necr 24% N/A 21% 4 Dispel Undead Necr 24% 3d12 21% 4 Leda's Liquefaction Hex/Erth 12% N/A 21% 4 Passage of Golubria Tloc 24% N/A 21% 4 Petrify Tmut/Erth 24% N/A 21% 4 Alistair's Intoxication Tmut/Pois 16% N/A 50% 5 Blade Hands Tmut 12% N/A 50% 5 Borgnjor's Vile Clutch Necr/Erth 12% N/A 50% 5 Lehudib's Crystal Spear Conj/Erth 33% 10d9 80% 8 Maxwell's Capacitive Co Air 30% ∞ 93% 8 Death Channel Necr 12% N/A 97% 6 Dispersal Tloc 12% N/A 97% 6 Statue Form Tmut/Erth 16% N/A 97% 6 Storm Form Tmut/Air 22% N/A 99% 7 Enfeeble Hex 12% N/A 100% 7 Malign Gateway Summ/Tloc 12% N/A 100% 7 Summon Hydra Summ 12% N/A 100% 7 Disjunction Tloc 12% N/A 100% 8 Necromutation Tmut/Necr 12% N/A 100% 8 Summon Horrible Things Summ 12% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:11 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (4/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Gauntlet (visited) Altars: Ashenzari Cheibriados Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Vehumet Xom Jiyva Shops: D:4 : D:8 [ D:10 * Orc:2 (!=! Elf:2 (*[(* Vaults:4 (: Annotations: D:12 exclusion: door Innate Abilities, Weirdness & Mutations You have claws for hands. You are completely covered in icy blue scales. (AC +4, rC+) You regenerate health from kills. Your magical and physical power is slightly enhanced at high health. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. When low on magic, you restore magic in place of health. You are frail. (-10% HP) You are strong-willed. (Will+) Message History You block the tentacled monstrosity's attack. The tentacled monstrosity constricts you! The ettin hits you with a +0 dire flail! The ettin hits you with a +0 dire flail!! * * * LOW HITPOINT WARNING * * * Something touches you! * * * LOW HITPOINT WARNING * * * Something unseen opens the door. The ironbound preserver unwields a +0 flail. The ironbound preserver wields a +2 sling of freezing. It is covered in frost. The ironbound preserver shoots a sling bullet. The sling bullet barely misses you. The sling bullet hits the war gargoyle! The sling bullet freezes the war gargoyle. The stone giant throws a large rock. Reactivating autopickup. You feel a bit more experienced. The tengu reaver hits you with a +0 war axe. * * * LOW HITPOINT WARNING * * * The tengu reaver misses you. The tengu reaver claws you but does no damage. Unknown command. Unknown command. You feel much better. The war gargoyle hits you with a +0 flail!! * * * LOW HITPOINT WARNING * * * The yaktaur captain misses you. The war gargoyle hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The tentacled monstrosity misses you. The tentacled monstrosity tentacle-slaps you but does no damage. The tentacled monstrosity tentacle-slaps you. * * * LOW HITPOINT WARNING * * * The tentacled monstrosity constricts you. * * * LOW HITPOINT WARNING * * * The ettin hits you with a +0 dire flail!! * * * LOW HITPOINT WARNING * * * The ettin misses you. The tengu reaver hits you with a +0 war axe! You die... #....#...#. #.. #....#....#. #.. #..........# +... #....#...... ..C##.[[........ #..[[[[..C... #####.[...[[..#.## .....[..