FlurksSlurper the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (11, 1, D) a +2 dagger a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (61, 8, D) 36 gold pieces (still there?) a +2 heavy spear (still there?) (62, 1, D) a +1 falchion of holy wrath (62, 8, D) a +1 heavy scimitar (62, 9, D) a +2 halberd of venom (63, 0, D) the +1 leather armour of Dim Light {rF- rN+ Will+ SInv} rF: It makes you vulnerable to fire. rN: It protects you from negative energy. SInv: It lets you see invisible. Will: It increases your willpower. (67, 0, D) the +6 plate armour "Nooqiku" {-Tele rPois rN+++ Dex-2} Dex: It affects your dexterity (-2). rPois: It protects you from poison. rN: It renders you almost immune to negative energy. -Tele: It prevents most forms of teleportation. (68, 0, D) a staff of air (70, 8, D) a +2 shortbow of flaming (70, 9, D) a +2 kite shield of fire resistance (71, 8, D) the +6 mace "Luuddoam" {venom, *Rage rF++ rC+} rF: It greatly protects you from fire. rC: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). (71, 16, D) a staff of death (unseen) (71, 17, D) a +1 spectral quarterstaff (unseen) (72, 16, D) a +0 heavy war axe (unseen) (72, 17, D) a ring of protection from fire (72, 21, D) 144 gold pieces (73, 1, D) a +0 short sword of freezing (73, 16, D) a +4 eveningstar of draining (unseen) (73, 17, D) a Grand Grimoire (75, 1, D) a +1 leather armour of poison resistance (75, 16, D) 297 gold pieces (75, 19, D) 126 gold pieces