Dungeon Crawl Stone Soup version 0.17.1-1-g73c8601 (webtiles) character file. 0 Forestyne the Ducker (level 1, 10/10 HPs) Began as a Spriggan Wanderer on Dec 25, 2015. Got out of the dungeon alive. The game lasted 00:00:27 (21 turns). Forestyne the Ducker (Spriggan Wanderer) Turns: 21, Time: 00:00:27 Health: 10/10 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 19 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis + e - +0 dagger rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (shield restricted) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: very quick, not resistant to hostile enchantments, very unstealthy A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles b - 4 throwing nets (quivered) Armour a - a +0 robe (worn) Potions g - a potion of brilliance {unknown} Books c - the Collected Works on Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 d - Nidinafa's Compendium of Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 Comestibles f - a bread ration Skills: + Level 1.0 Fighting Level 1.0 Polearms + Level 4.4 Dodging + Level 1.3 Spellcasting Level 1.5 Charms Level 1.0 Poison Magic Level 2.6 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History Found a staircase leading out of the dungeon. Okay, then. You open the door. There is an open door here. You open the door. Found a lumpy cyan potion. There is an open door here. g - a lumpy cyan potion You open the door. There is an open door here. You open the door. A rat comes into view. The rat moves out of view. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### ####...# #..'...# #..#...# #'###'## #.'@#..r..# #####.....# +.....# #.....# #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Forestyne the Spriggan Wanderer began the quest for the Orb. 0 | D:1 | Forestyne set off with: a +0 robe, 4 throwing nets, the Collected Works on Transmutation, Nidinafa's Compendium of Toxins, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 0 | D:1 | Identified the Collected Works on Transmutation 0 | D:1 | Identified Nidinafa's Compendium of Toxins 21 | D:$ | Got out of the dungeon alive.