Dungeon Crawl Stone Soup version 0.19-a0-1073-g541410e (webtiles) character file. 0 Forestyne the Ducker (level 1, 10/10 HPs) Began as a Spriggan Wanderer on Aug 6, 2016. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). Forestyne the Ducker (Spriggan Wanderer) Turns: 1, Time: 00:00:01 Health: 10/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 17 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis + e - +0 dagger rCold . . . Gourm . d - +0 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: very quick A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour d - a +0 robe (worn) Potions c - a potion of curing Books a - a book of Spatial Translocations Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Shroud of Golubria Charms/Translocation 2 d - Portal Projectile Translocation 3 e - Teleport Other Translocation 3 f - Passage of Golubria Translocation 4 b - Sif Muna's Handbook of Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 Comestibles f - a bread ration Skills: + Level 1.5 Fighting Level 1.0 Maces & Flails + Level 3.0 Dodging + Level 1.3 Spellcasting Level 1.5 Translocations Level 1.0 Ice Magic Level 2.6 Evocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History Welcome, Forestyne the Spriggan Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! PPP..#...# PP. ♣PP.P#...# PP.P P♣P♣P#...#♣PPP ♣P...#...#.PP♣♣ P..PP#...#P♣PP P.PP.#...#PP♣PP .PP♣P#...#PP.PP ♣PP#.@.#P♣ ♣P♣#...#PP♣ ♣.#...#PPP.. PP.#...#♣PPP♣ ....P#...#P PPP .PP♣.#...#.P ♣ P.P♣P#...#♣P♣ PP PP#...# .P There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Forestyne the Spriggan Wanderer began the quest for the Orb. 0 | D:1 | Forestyne set off with: a book of Spatial Translocations, Sif Muna's Handbook of Contamination, a potion of curing, a +0 robe, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_arboretum_large, minmay_bisected