Fortus Level 1 of the Dungeon [Shop] Dutt's Weapon Emporium a +0 trident (38 gold) 16 bolts (35 gold) 19 stones (20 gold) a +0 spear (33 gold) a +0 spear (33 gold) a +0 mace (33 gold) a +0 rapier (44 gold) a +1 mace of venom (116 gold) the +7 great mace of Circularity {spect, *Corrode rElec Will+ Dex+4} (809 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. a +0 dagger (22 gold) a +0 quarterstaff (44 gold) the +1 mace of Oliycw {drain, Will- SInv Stlth+} (222 gold) A truly terrible weapon, it drains the life of any living foe it strikes. SInv: It lets you see invisible. Will: It decreases your willpower. Stlth: It makes you more stealthy. The Shining One disapproves of the use of such an item. a +0 dagger (22 gold) [Shop] Xegrumoe's Antique Armour Boutique a +2 robe of cold resistance (531 gold) a +2 pair of boots of flying (645 gold) a +0 leather armour (60 gold) a +0 chain mail (135 gold) a +3 scale mail of fire resistance (780 gold) a +0 ring mail (120 gold) a +0 robe (21 gold) a +0 leather armour (60 gold) a +0 robe (21 gold) a +0 ring mail (120 gold) a +0 pair of boots (135 gold) (1, 52, D:1) 14 poisoned darts (5, 46, D:1) a +1 dagger of draining (7, 20, D:1) 24 stones (31, 18, D:1) a +0 short sword a +0 dagger (38, 27, D:1) a +0 dagger (42, 38, D:1) 19 stones Level 2 of the Dungeon (17, 16, D:2) 19 stones (23, 35, D:2) a +0 short sword 2 stones (24, -4, D:2) a +0 whip (24, 35, D:2) a +0 dagger (30, 49, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (2, -44, D:3) a +0 scale mail (6, -35, D:3) 21 stones (7, -2, D:3) a +0 whip (9, -23, D:3) 19 stones (21, -9, D:3) a +0 robe (25, -1, D:3) a +2 whip of electrocution Level 4 of the Dungeon (0, 0, D:4) a +0 trident (6, -16, D:4) 20 stones (19, -25, D:4) a scroll of enchant armour (19, -24, D:4) a scroll of enchant armour (23, -37, D:4) a +0 club (28, -4, D:4) 19 stones (32, -35, D:4) a +3 dire flail of protection a +0 leather armour (34, -8, D:4) 20 bolts (37, -7, D:4) a +0 war axe (45, 9, D:4) 3 boomerangs (47, -5, D:4) a +0 club (49, 3, D:4) 17 poisoned darts Level 5 of the Dungeon (4, 14, D:5) a +0 long sword (5, -11, D:5) 18 arrows (9, 5, D:5) a +0 chain mail (12, -11, D:5) a +0 spear (15, 2, D:5) a +0 spear (15, 3, D:5) a +0 halberd (16, 1, D:5) a +0 club (17, -26, D:5) a +0 leather armour (19, 12, D:5) a +0 club (26, 4, D:5) a +0 kite shield (26, 15, D:5) a potion of curing (28, -31, D:5) a +0 glaive (30, -4, D:5) a +0 chain mail (31, -3, D:5) 5 atropa-tipped darts (32, -12, D:5) a +0 club (35, -3, D:5) a +0 rapier (36, -6, D:5) a +0 spear Level 6 of the Dungeon [Shop] Keopnag's Antique Weapon Emporium a +0 broad axe (104 gold) a +0 rapier (104 gold) a +2 hand crossbow of flaming (475 gold) a +0 battleaxe (169 gold) a +0 short sword (78 gold) a +0 short sword of protection (145 gold) a +0 great mace (169 gold) the +4 battleaxe of Megalomania {antimagic, rC+} (1391 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rC: It protects you from cold. a +0 short sword (78 gold) a +0 short sword (78 gold) a +3 hand axe of electrocution (637 gold) (0, 0, D:6) 27 arrows (2, 24, D:6) 24 stones (3, 19, D:6) 2 poisoned darts (5, 2, D:6) 19 sling bullets (9, 7, D:6) a +0 whip (10, 8, D:6) a +0 robe a +0 whip a +0 leather armour a +0 club (10, 9, D:6) a +0 spear (17, 19, D:6) 22 arrows (19, 13, D:6) a +0 leather armour (23, 2, D:6) a +0 leather armour a +0 hand axe (24, 2, D:6) a +0 chain mail a +0 club (24, 3, D:6) a +0 leather armour a +0 flail (25, 3, D:6) a +0 club a +0 leather armour a +0 dagger a +0 leather armour a +0 dagger (25, 4, D:6) a +0 flail a +0 leather armour (26, 3, D:6) a +0 whip a +0 ring mail (26, 4, D:6) a +0 flail (28, 5, D:6) a +0 robe a +3 spear of freezing (30, 3, D:6) a +0 club (31, 3, D:6) a +0 rapier (36, -3, D:6) a +0 trident (39, -2, D:6) a +0 robe a +4 halberd of freezing (39, 4, D:6) a +0 shortbow 22 arrows (46, -8, D:6) 12 stones Level 7 of the Dungeon [Shop] Ubukur's Jewellery Shop an amulet of regeneration (330 gold) an amulet of faith (440 gold) a ring of fire (275 gold) the amulet of Quloog {Spirit Will+ MP-9 Dex+3} (330 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+3). MP: It affects your magic capacity (-9). Will: It increases your willpower. the ring "Paf Medu" {rF+ Str+3 Stlth+} (452 gold) [ring of protection from fire] Str: It affects your strength (+3). rF: It protects you from fire. Stlth: It makes you more stealthy. an amulet of faith (440 gold) an amulet of reflection (330 gold) a +6 ring of intelligence (643 gold) the ring of Ascent {Wiz rC+ rCorr} (545 gold) [ring of wizardry] It improves your spell success rate. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a ring of resist corrosion (220 gold) (0, 0, D:7) a +0 short sword (10, 17, D:7) a +0 giant club (19, -20, D:7) 27 stones (19, -11, D:7) a +0 quarterstaff (21, -20, D:7) 7 javelins (21, -11, D:7) a +0 morningstar (25, -18, D:7) a +0 spear (25, -17, D:7) a +0 spear (25, -15, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) 17 arrows (1, 24, D:8) a +0 dagger (3, 0, D:8) 11 arrows (still there?) a +0 shortbow (still there?) (5, -26, D:8) a +3 long sword a +0 robe (6, -25, D:8) a +2 hand axe a +0 robe (8, -26, D:8) a +3 dagger a +0 robe (15, -23, D:8) 21 arrows (28, -17, D:8) 26 arrows (34, 9, D:8) a +0 glaive a +0 ring mail (36, 19, D:8) a +0 club (42, -25, D:8) a +0 quarterstaff a +1 hunting sling of freezing 13 sling bullets a +0 leather armour (43, -14, D:8) a +0 dagger (43, -13, D:8) a +0 dagger a +0 robe (46, -13, D:8) a +0 giant club a +0 giant club (46, -12, D:8) a +0 whip (55, -10, D:8) a +0 chain mail (61, -24, D:8) a +0 ring mail (70, -14, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) 13 arrows (7, -26, D:9) 18 stones (16, -16, D:9) a +0 giant club a +0 giant spiked club (21, -17, D:9) a +0 dagger (32, -34, D:9) a +0 falchion (32, -33, D:9) a +0 scimitar a +0 chain mail a +0 short sword (48, -11, D:9) a +0 shortbow 21 arrows (50, 1, D:9) 18 bolts a +0 trident (52, 1, D:9) a +0 dagger a +0 robe (53, 1, D:9) a +0 dagger a +0 leather armour a +0 club a +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 7 curare-tipped darts (1, -1, Lair:1) a +0 club (21, 3, Lair:1) a +0 hand crossbow (24, -8, Lair:1) the +6 hand crossbow of Mana {freeze, rPois rF+ MP+9 Dex-5} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-5). rF: It protects you from fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (24, -2, Lair:1) 21 sling bullets (25, -27, Lair:1) a +0 flail (25, -26, Lair:1) 6 curare-tipped darts (27, -36, Lair:1) a +0 scale mail (29, -47, Lair:1) a +0 falchion (48, -25, Lair:1) a +0 spear (64, -10, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) 9 gold pieces (13, -26, Lair:2) 2 potions of attraction 3 potions of degeneration 3 potions of flight 3 potions of lignification 2 throwing nets (15, -31, Lair:2) 7 poisoned darts (16, -24, Lair:2) 19 sling bullets (20, -37, Lair:2) 14 stones (24, -41, Lair:2) 10 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) a +3 leather armour (2, -6, Lair:3) a black mamba skeleton (15, 7, Lair:3) 26 stones (21, -24, Lair:3) 23 stones (23, 1, Lair:3) 21 stones (23, 2, Lair:3) a ring of magical power (24, 1, Lair:3) an amulet of guardian spirit (24, 3, Lair:3) a phantom mirror (25, -28, Lair:3) a +0 club (37, -11, Lair:3) 31 stones (39, -13, Lair:3) 17 stones (39, -12, Lair:3) 19 stones (40, -14, Lair:3) 22 stones (48, 27, Lair:3) a rime drake corpse