Franky the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +5 plate armour a +5 ice dragon armour a +5 gold dragon armour a +5 fire dragon armour a +5 crystal plate armour (67, 1, D) a +2 leather armour of fire resistance (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a +2 hand axe of freezing (73, 2, D) a cursed -1 shortbow 24 arrows (75, 2, D) the cursed +0 spear of Waisalus {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. It has a curse placed upon it. a +0 arbalest 14 bolts (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction (68, 4, D) a +2 demon blade of freezing a +0 leather armour a +0 dagger a +0 robe (74, 4, D) an arrow (4, 5, D) a +0 war axe (still there?) a +0 war axe (still there?) a +3 shield (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (10, 5, D) an uncursed ring of flight (60, 5, D) (unseen) (74, 5, D) an arrow (10, 6, D) an uncursed staff of energy a crystal ball of energy (69, 6, D) a +0 dagger a +0 robe (4, 7, D) a +0 shield a +0 scale mail a +3 large shield a +3 buckler (61, 9, D) the cursed +2 dagger of Imbalance {speed, rElec Int+1} Attacks with this weapon are significantly faster. It affects your intelligence (+1). It insulates you from electricity. It has a curse placed upon it. (62, 9, D) a +2 leather armour of cold resistance (63, 9, D) the +5 great sword of Floods {drain, rPois SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It enhances your eyesight. (72, 9, D) an uncursed staff of earth (62, 10, D) a +4 cutlass of speed (70, 10, D) the +8 morningstar "Dragonslayer" {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (61, 17, D) an uncursed staff of energy (72, 17, D) an uncursed staff of fire (73, 17, D) a +5 hunting sling of flaming (62, 18, D) an uncursed staff of earth (64, 18, D) an ornate deck of wonders (71, 18, D) a +2 mace of holy wrath (73, 18, D) a cursed -2 ring of evasion (73, 21, D) a wyvern corpse (skeletalised by now) (75, 21, D) a steam dragon corpse (skeletalised by now) (63, 23, D) a hell hound corpse (rotten by now) (69, 23, D) a swamp drake corpse (skeletalised by now) (62, 24, D) a hell hound corpse (rotten by now) (70, 24, D) a rotting fire drake corpse a swamp drake corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (61, 27, D) a +2 scimitar of holy wrath (62, 27, D) the cursed +2 arbalest of the Last Beds {velocity, rElec Dex+2} Any bolt fired from it inflicts extra damage. It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (64, 27, D) a +0 ring mail of poison resistance (65, 27, D) a book of Unlife (71, 27, D) a +2 mace of holy wrath (62, 28, D) a +4 giant spiked club (64, 28, D) an uncursed staff of death (72, 28, D) an uncursed staff of power (73, 28, D) a +0 great sword (63, 29, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (rotten by now) (64, 29, D) 4 large rocks (61, 30, D) a +0 giant club (62, 31, D) a +0 giant club a +0 giant club a +0 giant spiked club (63, 31, D) a +0 giant club (unseen) (64, 31, D) a +0 giant club (71, 31, D) a +2 vampiric halberd a +0 robe (62, 32, D) a +0 giant club (63, 34, D) a large rock (59, 37, D) a book of Wizardry (60, 37, D) the +2 leather armour of the Wumpus {rC+ Int-5 Stlth+} It affects your intelligence (-5). It protects you from cold. It makes you more stealthy. (61, 37, D) a +4 blowgun of evasion (62, 37, D) a plain deck of defence (63, 37, D) an uncursed staff of death (69, 37, D) 2 rotting chunks of human flesh (70, 37, D) a +1 battleaxe of freezing (71, 37, D) a +0 war axe (72, 37, D) the cursed -2 hand axe "Yvuluow" {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It has a curse placed upon it. (59, 38, D) a plain deck of wonders (60, 38, D) a +4 chain mail of poison resistance (61, 38, D) the +8 shortbow of Wuacs {flame, +Fly MR++ Stlth++} It turns projectiles fired from it into bolts of flame. It affects your resistance to hostile enchantments. It lets you fly. It makes you much more stealthy. (62, 38, D) a book of Cantrips (63, 38, D) a book of Hinderance (69, 40, D) a cursed -2 battleaxe a +0 chain mail (73, 40, D) a +0 long sword of pain (unseen) (67, 42, D) a +0 great sword (unseen) (68, 42, D) a +0 dire flail (unseen) (67, 43, D) a +1 great mace of protection (unseen) (69, 43, D) a +0 bardiche (unseen) (71, 43, D) an uncursed ring of wizardry the ring of Ujusur {SustAb Dex+3} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your dexterity (+3). a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (71, 44, D) a bolt