Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 scale mail a +0 shield a +0 flail (60, 16, D) a box of beasts (61, 0, D) a +0 shortbow of freezing (61, 3, D) a cursed +0 robe (61, 8, D) a +2 chain mail of fire resistance (62, 0, D) a +0 dagger (62, 1, D) a book of Beasts (62, 3, D) a +0 mace a +0 scale mail a +1 dagger of venom a +0 ring mail (62, 8, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (63, 0, D) the Incunabulum of Lucky Snow Spells Type Level a - Regeneration Charms/Necromancy 3 b - Freezing Cloud Conjuration/Ice/Air 6 c - Ring of Flames Charms/Fire 7 (63, 3, D) a +0 club (63, 16, D) a +2 broad axe of venom (63, 17, D) the ring "Unureergh" {rPois rC+ Str-4 SInv} [ring of see invisible] It affects your strength (-4). It protects you from cold. It protects you from poison. It lets you see invisible. (63, 18, D) a scroll of brand weapon (64, 16, D) a book of Death (67, 0, D) the +9 plate armour of Lilacs {*Slow rElec rC+ Str+3} It affects your strength (+3). It protects you from cold. It insulates you from electricity. It may slow you when you take damage. (68, 0, D) a fan of gales (69, 0, D) an uncursed staff of earth (70, 8, D) the Volume of Poisoning and Good Luck Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spectral Weapon Hexes/Charms 3 e - Excruciating Wounds Charms/Necromancy 5 f - Venom Bolt Conjuration/Poison 5 (70, 9, D) an uncursed staff of cold (70, 10, D) a +0 spear a +0 robe (71, 8, D) a sack of spiders (71, 16, D) a +4 long sword of slicing (71, 17, D) a phial of floods (71, 27, D) a book of Fire (72, 8, D) a lightning rod (4/4) (72, 9, D) a +2 robe of cold resistance (72, 16, D) an uncursed staff of wizardry (72, 26, D) an uncursed staff of poison (72, 27, D) a phial of floods (73, 1, D) a phial of floods (73, 16, D) a +4 long sword of holy wrath (73, 17, D) a +2 robe of cold resistance (73, 26, D) a +6 war axe of chopping (75, 1, D) a +1 shield of protection