Freyura the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +0 leather armour of fire resistance (still there?) an uncursed staff of fire (still there?) (50, 24, D) a lamp of fire (50, 27, D) the +5 spear of Arbitration {elec, *Noise rC+ Str+10 Dex-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+10). It affects your dexterity (-2). It protects you from cold. It may make noises in combat. (50, 36, D) a +1 antimagic spear (50, 37, D) a lightning rod (4/4) (50, 40, D) a +0 short sword a +0 cloak (50, 41, D) a throwing net (51, 24, D) a book of the Earth (51, 25, D) an uncursed amulet of magic regeneration (51, 37, D) an uncursed staff of power (51, 40, D) a +0 trident a +0 ring mail (51, 41, D) a +1 scimitar of flaming a cursed -3 ring of dexterity (52, 24, D) a +2 robe of magic resistance (still there?) a box of beasts (still there?) (52, 25, D) a +1 chain mail of positive energy (52, 31, D) a death scarab corpse (52, 36, D) a lamp of fire (still there?) the +8 shortbow of the Sea {freeze, *Drain +Fly Str+7} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+7). It lets you fly. It causes draining when unequipped. (52, 40, D) a +2 short sword of venom a +0 blowgun 7 curare-tipped needles (52, 41, D) a +4 battleaxe of pain 3 throwing nets a +0 ring mail the human corpse of Harold (skeletalised by now) (52, 43, D) a curare-tipped needle (53, 24, D) an uncursed staff of energy (still there?) a lightning rod (4/4) (still there?) (53, 37, D) a lightning rod (4/4) (still there?) a +3 ring mail of poison resistance (still there?) (54, 24, D) the cursed +0 cloak of Resourcefulness {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (54, 36, D) a +0 flail (55, 24, D) a +1 leather armour of magic resistance (59, 36, D) an uncursed amulet of the acrobat (59, 37, D) an uncursed staff of cold (60, 36, D) a book of the Warp (60, 37, D) an uncursed staff of air (61, 0, D) an uncursed staff of wizardry (61, 4, D) a cursed -2 war axe (61, 8, D) an uncursed staff of cold (61, 16, D) the ring "Guddul" {rF+ rC- Int+2 SInv} [ring of see invisible] It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. the ring "Mois Akhoar" {rCorr Int+2} [ring of resist corrosion] It affects your intelligence (+2). a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (61, 28, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (61, 36, D) a box of beasts (61, 37, D) an uncursed staff of cold (62, 1, D) a +3 leather armour of magic resistance (62, 4, D) a +0 dagger (62, 8, D) a +1 great sword of holy wrath (62, 9, D) a cursed -3 ring of dexterity (62, 16, D) a +2 robe of magic resistance (62, 17, D) a +0 robe of fire resistance (62, 26, D) a book of Frost (62, 27, D) a +1 scale mail of fire resistance (62, 28, D) a +0 halberd (unseen) (62, 29, D) a +0 short sword (62, 30, D) a +0 mace (unseen) (62, 37, D) a crystal ball of energy (63, 4, D) a +2 mace of draining (63, 5, D) a +0 flail (unseen) (63, 16, D) a +2 robe of positive energy (63, 26, D) the Grimoire of Shape Shifting and Curses Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 c - Summon Mana Viper Hexes/Summoning 5 d - Invisibility Hexes 6 (63, 27, D) a +0 falchion (63, 28, D) a +0 glaive (63, 29, D) a +0 club (unseen) (63, 30, D) a +2 great sword of holy wrath (unseen) (63, 36, D) an uncursed ring of resist corrosion (63, 37, D) the +6 dagger of Jahaw {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (63, 41, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (64, 16, D) a lamp of fire (64, 17, D) a lamp of fire (64, 26, D) Diylim's Almanac of Bewitchment Spells Type Level a - Slow Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Summon Mana Viper Hexes/Summoning 5 (64, 27, D) a +0 falchion (67, 0, D) a crystal ball of energy (68, 0, D) a +0 shortbow of velocity (69, 0, D) a +2 leather armour of cold resistance (69, 36, D) a lamp of fire (70, 8, D) an uncursed ring of wizardry (70, 9, D) a book of Summonings (70, 10, D) a cursed -2 shortbow (unseen) (70, 36, D) an uncursed staff of energy (70, 37, D) a lamp of fire (71, 10, D) the +9 long sword of Dissatisfaction {vamp, Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). a +0 arbalest 15 bolts a +0 shortbow 16 arrows (71, 11, D) 2 bolts (71, 12, D) a bolt an arrow (71, 13, D) 2 arrows (71, 16, D) a +2 great sword of electrocution (71, 17, D) an uncursed staff of earth (71, 26, D) a +0 dagger (71, 27, D) the cursed +1 scale mail of Fafotu {rPois Str+5} It affects your strength (+5). It protects you from poison. It has a curse placed upon it. (71, 29, D) a +2 short sword of electrocution a +0 robe (71, 30, D) a +0 short sword of draining a +0 ring mail (71, 36, D) a +2 quarterstaff of crushing (71, 37, D) a +0 whip of electrocution (72, 10, D) a +0 falchion of slicing (unseen) (72, 11, D) a +1 trident of flaming (unseen) (72, 20, D) a +2 hand crossbow of flaming (72, 26, D) the +7 mace "Jellybane" {flame, rN+ Str+4 Int-4 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+5). It protects you from negative energy. (72, 27, D) a +1 scythe of protection (72, 29, D) a cursed -2 dagger a +0 robe a +0 club (72, 36, D) the +10 short sword of Geanif {drain, +Blink rPois rF-} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It protects you from poison. It lets you blink. (73, 1, D) an uncursed staff of fire (73, 17, D) the +8 trident "Killer Klown's Curse" {vamp, +Fly Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It lets you fly. (73, 26, D) a book of Flames (73, 27, D) a phial of floods (73, 30, D) a +0 dagger a +0 chain mail (73, 31, D) a +0 short sword a +0 chain mail (73, 36, D) the +5 trident "Bingo" {flame, +Rage rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you go berserk. (73, 37, D) the +6 longbow "Letuwno" {flame, +Blink rElec rN+ Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It insulates you from electricity. It protects you from negative energy. It lets you blink. (75, 1, D) a +2 ring of intelligence