Dungeon Sprint DCSS version bcrawl-1.18 (webtiles) character file. Game seed: 11577672876288187697 7 Freyura the Cudgeler (level 2, 27/27 HPs) Began as a Sand Dwarf Earth Elementalist on Nov 3, 2019. Got out of the dungeon alive. The game lasted 00:01:56 (48 turns). Freyura the Cudgeler (Sand Dwarf Earth Elementalist) Turns: 48, Time: 00:01:57 Health: 27/27 AC: 2 Str: 12 XL: 2 Next: 0% Magic: 5/5 EV: 14 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (weapon restricted) rCold . . . Gourm . (shield restricted) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: small, slowness 1, armour attunement a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons m - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. E - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) F - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. G - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. H - the +7 Singing Sword {slice, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. I - the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. J - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. M - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. Missiles b - 300 stones (quivered) Armour c - a +0 robe (worn) K - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. L - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery v - a +6 ring of dexterity w - a +6 ring of dexterity x - a +6 ring of intelligence y - a +6 ring of intelligence z - a +6 ring of strength A - a +6 ring of strength Wands B - a wand of disintegration (7) C - a wand of iceblast (7) D - a wand of acid (7) Scrolls j - 4 scrolls of blinking p - 4 scrolls of amnesia q - 7 scrolls of fog r - 5 scrolls of identify s - 5 scrolls of remove curse t - 2 scrolls of fear Potions a - 2 potions of brilliance e - 10 potions of curing f - 10 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 3 potions of berserk rage k - 2 potions of invisibility l - 4 potions of resistance n - 5 potions of agility o - 5 potions of might Miscellaneous u - a lightning rod (4/4) Comestibles d - 7 rations {!d} Skills: + Level 4.1 Fighting * Level 7.3 Maces & Flails + Level 4.1 Armour - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.0 Spellcasting Level 0.7 Transmutations + Level 3.6 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ##.... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Passwall Tmut/Erth #....... 14% 2 ###.... Stone Arrow Conj/Erth #..... 32% 3 ###.... Petrify Tmut/Erth #....... 65% 4 #####.. Lee's Rapid Deconstruct Erth ##........ 80% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Lugonu Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You cover ground slowly. Armour does not affect your spellcasting. Message History J - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} K - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} L - the +18 shield of the Gong {rElec rN+ MR+ EV-5} M - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} You see here the +10 dark maul {crush}. You feel more experienced! Your Fighting skill gained 4 levels and is now at level 4! Your Maces & Flails skill gained 7 levels and is now at level 7! Your Armour skill gained 4 levels and is now at level 4! You have reached level 2! Items here: )))))) m - the +7 great mace "Firestarter" {inner flame, rF++} Wear which item? (? for menu, Esc to quit) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) That's too large for you to wield. You see here an uncursed staff of energy. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_.........)).._▓ ▓8.............8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).....=...8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Freyura the Sand Dwarf Earth Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 2 | D | Found the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} 2 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 27 | D | Found the +6 shillelagh "Devastator" {shatter} 27 | D | Found the +11 plutonium sword {*Contam Stlth-} 27 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 27 | D | Found the +9 sword of Zonguldrok {reap} 27 | D | Found the cursed +13 scythe of Curses {drain, *Curse} 27 | D | Found the +0 sword of Power 27 | D | Found the +7 mace of Variability {chain chaos} 27 | D | Found the +7 Singing Sword {slice, sonic wave} 27 | D | Found the +7 longbow "Piercer" {penet, EV-2} 30 | D | Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} 30 | D | Found the +10 dark maul {crush} 30 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | MR+ rCorr} 30 | D | Found the +18 shield of the Gong {rElec rN+ MR+ EV-5} 30 | D | Found the cursed +14 obsidian axe {chop, +Fly SInv *Curse} 31 | D | Reached skill level 7 in Maces & Flails 31 | D | Reached XP level 2. HP: 27/27 MP: 5/5 48 | D | Got out of the dungeon alive. Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.1 Maces & Flails | 7 | 7.3 Armour | 4 | 4.1 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 2.0 Transmutations | | 0.7 Earth Magic | | 3.6 Action || total -------------------------++------- Use: Potion || 1