Dungeon Crawl Stone Soup version 0.25-a0-972-g74ed164fb1 (webtiles) character file. Game seed: 15619035639919788422, levelgen mode: deterministic 25 FrogZ the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on May 9, 2020. Slain by an ogre ... wielding a +0 giant club (16 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (1061 turns). FrogZ the Conjurer (Deep Elf Conjurer) Turns: 1061, Time: 00:01:59 Health: -1/15 AC: 2 Str: 5 XL: 2 Next: 86% Magic: 1/8 EV: 13 Int: 19 God: Gold: 59 SH: 0 Dex: 15 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an uncursed ring of ice {unknown} Scrolls d - a scroll of amnesia {unknown} e - 2 scrolls of teleportation {unknown} g - a scroll of magic mapping {unknown} i - a scroll of identify {unknown} Potions f - 2 potions of stabbing {unknown} h - a potion of berserk rage {unknown} Comestibles c - 3 rations Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 2% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Flash Conj/Hex ##.... 16% 3 ###.... Fulminant Prism Conj/Hex ##........ 45% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 45% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded) The magic dart hits the ogre. The ogre is moderately wounded. You see here a +0 club. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... #.# #.# #.# #.# #.#######.# #.# #.........# #.# ########### #.# #.# ##### ## #.# #...# .# # ##.####.#.#####.#... #..@O...........†.# ###############.#... .# # .. ### You could see an ogre. Vanquished Creatures A dart slug (D:2) 2 giant cockroaches (D:1) 4 goblins (D:1) 5 hobgoblins 2 jackals (D:1) A ball python (D:1) A bat (D:2) 4 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FrogZ the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 214 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 635 | D:1 | Reached skill level 5 in Conjurations 648 | D:1 | Learned a level 2 spell: Searing Ray 1044 | D:2 | Noticed an ogre 1061 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_1, layout_basic D:2: layout_basic, lemuel_blue_sif_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total -------------------------++------- Cast: Magic Dart || 47 Searing Ray || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 37 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 7 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------