Furman the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 robe of magic resistance (63, 1, D) a +1 halberd of freezing (68, 1, D) the +1 robe of Least Resistance {Regen+ Int+6 Dex-4} It affects your intelligence (+6). It affects your dexterity (-4). It increases your rate of regeneration. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +4 chain mail of positive energy (67, 2, D) a +0 scythe a +0 robe (73, 2, D) the +7 dagger "Dragonslayer" {speed, rElec rF- MP+9 Str+4 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a +0 dagger a +0 robe (69, 3, D) a +0 mace a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 spear of venom (63, 9, D) a plain deck of changes (62, 10, D) an uncursed staff of wizardry (70, 10, D) a +0 chain mail of poison resistance (72, 10, D) a book of Air (71, 11, D) an uncursed staff of wizardry (62, 13, D) a hell hound corpse (71, 17, D) a +3 ring of strength (72, 17, D) a wand of hasting (4) (73, 17, D) a +0 war axe of electrocution (71, 18, D) Sif Muna's Grimoire of Ice Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Cold Conjuration/Ice 6 (72, 18, D) an uncursed staff of conjuration (73, 18, D) a +0 leather armour of cold resistance (72, 21, D) a cursed -1 war axe a +0 robe a naga corpse (73, 21, D) a ball python corpse