Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-710-g77e4170d28 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6152203886709129558, deterministic pregen: 1 Command line: /usr/games/crawl-git-77e4170d28 -name G0Dl1kE -rc /dgldir/rcfiles/crawl-git/G0Dl1kE.rc -macro /dgldir/rcfiles/crawl-git/G0Dl1kE.macro -morgue /dgldir/morgue/G0Dl1kE/ -webtiles-socket /crawl-master/webserver/sockets/G0Dl1kE:2024-03-15.01:11:10.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 20 stack frames. /usr/games/crawl-git-77e4170d28(_Z17write_stack_traceP8_IO_FILE+0x27) [0x564a19bcbfa7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-77e4170d28(_Z13do_crash_dumpv+0x3fc) [0x564a19bd6f3c]: do_crash_dump() /usr/games/crawl-git-77e4170d28(_Z20crash_signal_handleri+0x1ca) [0x564a19bcc3ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7fd1827cbfd0]: /usr/games/crawl-git-77e4170d28(_ZNK7monster8friendlyEv+0x4) [0x564a19fc5754]: monster::friendly() const /usr/games/crawl-git-77e4170d28(_Z12god_protectsPK5actorRK7monsterb+0xe8) [0x564a1a09d408]: god_protects(actor const*, monster const&, bool) /usr/games/crawl-git-77e4170d28(_Z11place_cloud10cloud_typeRK9coord_defiPK5actoriib+0x9a) [0x564a19bac82a]: place_cloud(cloud_type, coord_def const&, int, actor const*, int, int, bool) /usr/games/crawl-git-77e4170d28(+0x9c08a3) [0x564a1a1288a3]: /usr/games/crawl-git-77e4170d28(_Z16you_teleport_nowbbNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x1b6) [0x564a1a12e006]: you_teleport_now(bool, bool, std::__cxx11::basic_string, std::allocator >) /usr/games/crawl-git-77e4170d28(_ZN6player8teleportEbb+0x4c) [0x564a1a03f2fc]: player::teleport(bool, bool) /usr/games/crawl-git-77e4170d28(_ZN8trap_def7triggerER5actor+0x2c0) [0x564a1a1ca1f0]: trap_def::trigger(actor&) /usr/games/crawl-git-77e4170d28(_Z23moveto_location_effects20dungeon_feature_typebRK9coord_def+0xf9) [0x564a1a0512d9]: moveto_location_effects(dungeon_feature_type, bool, coord_def const&) /usr/games/crawl-git-77e4170d28(_Z19move_player_to_gridRK9coord_defb+0x10b) [0x564a1a051b1b]: move_player_to_grid(coord_def const&, bool) /usr/games/crawl-git-77e4170d28(_Z18move_player_action9coord_def+0x190c) [0x564a19fd718c]: move_player_action(coord_def) /usr/games/crawl-git-77e4170d28(+0xb29572) [0x564a1a291572]: /usr/games/crawl-git-77e4170d28(+0xb2a0a5) [0x564a1a2920a5]: /usr/games/crawl-git-77e4170d28(main+0x19f) [0x564a19b190bf]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7fd1827b71ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7fd1827b7285]: /usr/games/crawl-git-77e4170d28(_start+0x21) [0x564a19b19981]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-77e4170d28/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-77e4170d28/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-77e4170d28/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: amcnicky_arrival_flooded_fountain layout_basic Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (34, 44): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, G0Dl1kE the Deep Elf Alchemist. The heart of this dungeon contains the glorious artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a book of Blood. Welcome back, G0Dl1kE the Deep Elf Alchemist. Press ? for a list of commands and other information. Found a book of Blood. Found a staircase leading out of the dungeon. You pick up a book of Blood and begin reading... You add the spells Call Imp, Sublimation of Blood and Summon Hydra to your library. Okay, then. Okay, then. Found a mace. You open the door. Found an escape hatch in the floor. There is an open door here. There is an open door here. A goblin comes into view. It is wielding a +0 dagger. Found 3 sapphire potions. The sting hits the goblin. The goblin is poisoned. The goblin is severely wounded. The goblin shouts! You kill the goblin! A giant cockroach comes into view. The sting hits the giant cockroach but does no damage. The giant cockroach is poisoned. The sting hits the giant cockroach. The giant cockroach looks even sicker. You kill the giant cockroach! No target in view! A kobold comes into view. It is wielding a +0 short sword. Found a sapphire ring. The sting hits the kobold. The kobold is poisoned. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. Found a throwing net. The sting hits the goblin. The goblin is poisoned. The goblin is severely wounded. The goblin shouts! You kill the goblin! Magic restored. c - 3 sapphire potions d - a +5 ring of evasion d - a +5 ring of evasion (left hand) Things that are here: a +0 short sword; 3 stones; a kobold corpse e - a throwing net Found a ring mail. A hobgoblin comes into view. The hobgoblin shouts! A ball python comes into view. The sting misses the hobgoblin. The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is severely wounded. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! Found 7 gold pieces. The ball python closely misses you. The ball python completely misses you. The ball python misses you. The ball python closely misses you. The sting hits the ball python. The ball python is poisoned. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. You now have 7 gold pieces. You open the door. There is an open door here. Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 club. The kobold shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the kobold. The kobold is poisoned. The kobold is moderately wounded. You closely miss the kobold. The kobold is severely wounded. The kobold misses you. You barely miss the kobold. The kobold is severely wounded. You kill the kobold! You have reached level 2! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Call Imp Adjust to which letter? o - Call Imp Found a glowing pink potion. Things that are here: a +0 club; a kobold corpse You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the bat. The bat is poisoned. The bat is severely wounded. A bat is nearby! You hit the bat. You kill the bat! A malevolent force fills the Dungeon... You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. A goblin comes into view. It is wielding a +0 dagger. The sting hits the goblin. The goblin is poisoned. You kill the goblin! Magic restored. A ball python and a hobgoblin come into view. Found a bubbling golden potion. The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is almost dead. The hobgoblin shouts! You kill the hobgoblin! The sting hits the ball python. The ball python is poisoned. The ball python is moderately wounded. The ball python barely misses you. The ball python completely misses you. The sting hits the ball python. The ball python looks even sicker. You kill the ball python! f - a bubbling golden potion Things that are here: a +0 dagger; a goblin corpse A rat comes into view. Found a stone staircase leading up. The sting hits the rat. The rat is poisoned. The rat is heavily wounded. The rat squeaks loudly. The sting misses the rat. You kill the rat! Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. The quokka bites you. You climb downwards. There is a stone staircase leading up here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Welcome back, G0Dl1kE the Deep Elf Alchemist. Welcome back, G0Dl1kE the Deep Elf Alchemist. Press ? for a list of commands and other information. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka misses you. x2 The sting hits the quokka. The quokka is poisoned. The quokka is severely wounded. The quokka closely misses you. The sting misses the quokka. You kill the quokka! HP restored. Your magical contamination has completely faded away. Magic restored. You see here a quokka corpse. Found a short sword. Found a stone staircase leading down. Found 5 stones. A hobgoblin comes into view. Found a whip. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-710-g77e4170d28 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [G0Dl1kE] Species: Deep Elf Job: Alchemist HP: 15/15; mods: 0/0 MP: 8/8; mod: 0 Stats: 5 (5) 19 (19) 15 (15) Position: (56, 18), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 20 | 2 | 184 | 78/106 Stealth | X | 1 | 20 | 2 | 161 | 72/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 3 | 211 | 33/119 Conjurations | X | 0 | 0 | 1 | 51 | 9/84 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 1 | 20 | 0 | 32 | 32/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 1 | 20 | 3 | 333 | 81/168 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 7 #49: 20 Mutations: Inventory bugs: Equipment: eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #3: +5 ring of evasion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...... #.l.... ...... #)... #.... #.... # #.g..####+#.# # #...@....#.# ## ########.#(# .# #.#.# .###### #.#.# ..#...# #######.#.# ..#...##### ........#.# ........... .........># ##........[ ........#.####### ##...####. ................. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>