Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-710-g77e4170d28 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6152203886709129558, deterministic pregen: 1 Command line: /usr/games/crawl-git-77e4170d28 -name G0Dl1kE -rc /dgldir/rcfiles/crawl-git/G0Dl1kE.rc -macro /dgldir/rcfiles/crawl-git/G0Dl1kE.macro -morgue /dgldir/morgue/G0Dl1kE/ -webtiles-socket /crawl-master/webserver/sockets/G0Dl1kE:2024-03-15.01:12:27.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 17 stack frames. /usr/games/crawl-git-77e4170d28(_Z17write_stack_traceP8_IO_FILE+0x27) [0x559beeb0dfa7]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-77e4170d28(_Z13do_crash_dumpv+0x3fc) [0x559beeb18f3c]: do_crash_dump() /usr/games/crawl-git-77e4170d28(_Z20crash_signal_handleri+0x1ca) [0x559beeb0e3ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7ff18381afd0]: /usr/games/crawl-git-77e4170d28(_ZNK7monster8friendlyEv+0x4) [0x559beef07754]: monster::friendly() const /usr/games/crawl-git-77e4170d28(_Z12god_protectsPK5actorRK7monsterb+0xe8) [0x559beefdf408]: god_protects(actor const*, monster const&, bool) /usr/games/crawl-git-77e4170d28(_Z11place_cloud10cloud_typeRK9coord_defiPK5actoriib+0x9a) [0x559beeaee82a]: place_cloud(cloud_type, coord_def const&, int, actor const*, int, int, bool) /usr/games/crawl-git-77e4170d28(_Z17cast_dreadful_rotib+0xdb) [0x559bef030c6b]: cast_dreadful_rot(int, bool) /usr/games/crawl-git-77e4170d28(_Z11your_spells10spell_typeibPK8item_defP4distb+0x1572) [0x559bef02bc62]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-77e4170d28(_Z12cast_a_spellb10spell_typeP4distb+0x353) [0x559bef02d9a3]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-77e4170d28(_Z17do_cast_spell_cmdb+0x16) [0x559bef02e276]: do_cast_spell_cmd(bool) /usr/games/crawl-git-77e4170d28(+0xb29572) [0x559bef1d3572]: /usr/games/crawl-git-77e4170d28(+0xb2a0a5) [0x559bef1d40a5]: /usr/games/crawl-git-77e4170d28(main+0x19f) [0x559beea5b0bf]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7ff1838061ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7ff183806285]: /usr/games/crawl-git-77e4170d28(_start+0x21) [0x559beea5b981]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-77e4170d28/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-77e4170d28/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-77e4170d28/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = , level layout type = corridors, absdepth0 = 3 Level vaults: layout_loops_corners uniq_grinder uniq_sigmund Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Found a stone staircase leading down. k - 2 red potions A hobgoblin comes into view. There is a stone staircase leading down here. The hobgoblin shouts! The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is moderately wounded. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. A dart slug comes into view. The helpless dart slug fails to defend itself. You hit the dart slug. The dart slug is moderately wounded. The dart slug bites you but does no damage. A dart slug is nearby! You hit the dart slug. The dart slug is moderately wounded. You barely miss the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart misses you. You hit the dart slug but do no damage. The dart slug is moderately wounded. The dart slug bites you. You hit the dart slug. The dart slug is severely wounded. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The dart slug completely misses you. The sting hits the dart slug. The dart slug is poisoned. You kill the dart slug! Your magical contamination has completely faded away. You see here a dart slug corpse. Found a ring mail. You see here a +0 ring mail. j - 2 scrolls labelled HAT BAXUEXT (gained 1) Found an escape hatch in the floor. A ball python comes into view. You see here a fizzy dark potion. The ball python hisses angrily. You hear a shout! A goblin comes into view. It is wielding a +0 dagger. You hit the ball python. The ball python is moderately wounded. The ball python misses you. The ball python completely misses you. The sting hits the ball python. The ball python is poisoned. You kill the ball python! The sting hits the goblin. The goblin is poisoned. The goblin is moderately wounded. The sting hits the goblin. The goblin looks even sicker. You kill the goblin! l - a fizzy dark potion Found 6 poisoned darts. Things that are here: a +0 dagger; 9 stones There is an escape hatch in the floor here. i - 2 scrolls labelled HEOPTE EPPEENO (gained 1) An adder comes into view. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target Fumes of mercury billow through the air! The adder looks weaker. The sting hits the adder. The adder is poisoned. The adder is moderately wounded. The adder hisses angrily. The sting hits the adder. The adder looks even sicker. The adder is almost dead. The adder misses you. The sting hits the adder. The adder looks even sicker. The adder is almost dead. The adder barely misses you. The sting misses the adder. You kill the adder! You see here an adder corpse. A hobgoblin comes into view. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Mercury Vapours (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target, f - hobgoblin Aim: a hobgoblin (asleep, chance to weaken: 100%) You miscast Mercury Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Mercury Vapours (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target, f/p - hobgoblin Aim: a hobgoblin (asleep, chance to weaken: 100%) Fumes of mercury billow around the hobgoblin! The hobgoblin is poisoned. The hobgoblin shouts! The hobgoblin looks weaker. The sting hits the hobgoblin. The hobgoblin looks even sicker. The hobgoblin is almost dead. You kill the hobgoblin! Your magical contamination has completely faded away. Found a stone staircase leading up. A quokka comes into view. A quokka is nearby! The sting hits the quokka. The quokka is poisoned. The quokka is moderately wounded. The quokka completely misses you. The sting hits the quokka. The quokka looks even sicker. You kill the quokka! A rat comes into view. Found a robe. The rat squeaks loudly. The rat completely misses you. You hit the rat. You kill the rat! A goblin comes into view. It is wielding a +0 dagger. You have reached level 4! You feel clever. You see here a rat corpse. The sting hits the goblin. The goblin is poisoned. The goblin is severely wounded. The goblin shouts! You kill the goblin! You see here a +0 robe. You see here a +0 dagger. Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. Done exploring. Done exploring. You see here a hobgoblin skeleton. There is a stone staircase leading down here. You climb downwards. Found a robe and an inky potion. Found an opulent altar of Gozag. There is a stone staircase leading up here. A quokka is nearby! Okay, then. The sting hits the quokka. The quokka is poisoned. The quokka is lightly wounded. The sting misses the quokka. The quokka bites you. The sting hits the quokka. The quokka looks even sicker. You kill the quokka! HP restored. Magic restored. There is a stone staircase leading up here. Found a stone staircase leading down. Okay, then. Found a club. m - an inky potion You pick up a Trismegistus Codex and begin reading... You add the spells Cigotuvi's Dreadful Rot, Ignite Poison and Freezing Cloud to your library. You see here the +3 dagger of Rumm {antimagic, rPois Will+ Int-2}. n - the +3 dagger of Rumm {antimagic, rPois Will+ Int-2} You feel stupid. You feel magic leave you. n - the +3 dagger of Rumm (weapon) {antimagic, rPois Will+ Int-2} Okay, then. You feel magic returning to you. g - a +0 short sword (weapon) Natasha, Servant of Life and Death comes into view. Natasha stares at you and mumbles some strange words. You feel yourself slow down. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Natasha wildly gestures. Natasha glows brightly for a moment. Casting: Call Imp (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 8% risk of failure) Press: ? - help, Dir - move target, f - Natasha Aim: Natasha (ally target, chance to weaken: 99%) Okay, then. Casting: Mercury Vapours (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (ally target, 64% to hit) The sting misses Natasha. Your cerulean imp hits Natasha but does no damage. Natasha barely misses your cerulean imp. Your cerulean imp hits Natasha with a -3 spear. Natasha closely misses your cerulean imp. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded, not watching you, ally target, 64% to hit) The sting hits Natasha. Natasha is poisoned. Natasha is heavily wounded. Your cerulean imp hits Natasha with a -3 spear. Natasha mumbles some strange words. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (severely wounded, poisoned, ally target, 64% to hit) The sting hits Natasha. Natasha looks even sicker. Natasha is almost dead. Your cerulean imp barely misses Natasha. Natasha misses you. Your cerulean imp hits Natasha but does no damage. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (almost dead, very poisoned, ally target, 64% to hit) The sting misses Natasha. You kill Natasha! Natasha screams in pain as she dies! The cerulean imp disappears in a puff of smoke! You feel yourself speed up. Your cerulean imp disappears in a puff of smoke! o - a scroll labelled MURAEZUIBB Ijyb the Inquisitive comes into view. She is wielding a +0 dagger, wearing a +3 ring mail of fire resistance and carrying a wand of charming. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +3 ring mail of fire resistance and carrying a wand of charming (asleep, 100% to hit) Okay, then. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 8% risk of failure) Press: ? - help, Dir - move target Fumes of mercury billow through the air! Ijyb looks weaker. The sting hits Ijyb but does no damage. Ijyb is poisoned. Ijyb shouts! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 8% risk of failure) Press: ? - help, Dir - move target, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +3 ring mail of fire resistance and carrying a wand of charming (poisoned, weak, chance to weaken: 99%) Fumes of mercury billow around Ijyb! Ijyb looks even sicker. Ijyb looks even weaker. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Ijyb zaps a wand. You resist with some effort. The sting hits Ijyb but does no damage. Ijyb looks even sicker. Ijyb is moderately wounded. Your magical contamination has completely faded away. The sting misses Ijyb. Ijyb zaps a wand. Your will is overpowered! You are confused. You bump into the rock wall. You bump into the rock wall. Ijyb zaps a wand. You resist with some effort. You bump into the rock wall. Ijyb misses you. You bump into the rock wall. Ijyb closely misses you. Ijyb hits you but does no damage. You bump into the rock wall. You feel less confused. Ijyb misses you. You hit Ijyb. Ijyb is severely wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb zaps a wand. Your will is overpowered! You are more confused. You bump into the rock wall. Ijyb zaps a wand. Your will is overpowered! You are more confused. You closely miss Ijyb. Ijyb is almost dead. You kill Ijyb! Your Spellcasting skill increases to level 4! Your Alchemy skill increases to level 4! You're too confused to move! You bump into the rock wall. p - a wand of charming (10) Things that are here: a +0 dagger; a +3 ring mail of fire resistance Things that are here: a +0 dagger; a +3 ring mail of fire resistance q - a +3 ring mail of fire resistance You're confused, stopping explore. You're confused, stopping explore. You start resting. You feel less confused. Magic restored. An orc comes into view. It is wielding a +0 club. The sting hits the orc. The orc is poisoned. The orc is lightly wounded. The orc shouts! The sting hits the orc. The orc looks even sicker. The orc is severely wounded. You hit the orc. The orc is almost dead. You kill the orc! You see here a +0 club. You now have 30 gold pieces (gained 10). A frilled lizard comes into view. The frilled lizard moves out of view. No target in view! No target in view! A ball python comes into view. The frilled lizard hisses angrily. You closely miss the ball python. The ball python closely misses you. The ball python barely misses you. x2; The ball python misses you. You closely miss the ball python. The ball python misses you. The ball python barely misses you. You hit the ball python. You kill the ball python! You barely miss the frilled lizard. The frilled lizard closely misses you. You closely miss the frilled lizard. The frilled lizard misses you. You closely miss the frilled lizard. The frilled lizard bites you. You miss the frilled lizard. The frilled lizard bites you. You closely miss the frilled lizard. The frilled lizard completely misses you. You hit the frilled lizard. The frilled lizard is severely wounded. The frilled lizard barely misses you. You closely miss the frilled lizard. The frilled lizard is severely wounded. The frilled lizard misses you. You completely miss the frilled lizard. The frilled lizard is severely wounded. The frilled lizard barely misses you. You miss the frilled lizard. The frilled lizard is severely wounded. The frilled lizard bites you. You hit the frilled lizard but do no damage. The frilled lizard is severely wounded. The frilled lizard closely misses you. You hit the frilled lizard. You kill the frilled lizard! No target in view! No target in view! HP restored. Things that are here: a frilled lizard corpse; a ball python corpse You open the door. There is an open door here. You open the door. You open the door. There is an open door here. You open the door. You open the door. Found a faded altar of an unknown god. There is an open door here. There is a faded altar of an unknown god here. This altar belongs to (a) Cheibriados, (b) Ashenzari or (c) Yredelemnul, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Okay, then. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. You open the door. There is an open door here. You open the door. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! There is an open door here. The sting hits the kobold. The kobold is poisoned. You kill the kobold! You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. A ball python comes into view. The ball python hisses angrily. A bombardier beetle comes into view. Found a scroll labelled IGRAODGH QINE. The ball python closely misses you. The ball python barely misses you. The sting hits the ball python. The ball python is poisoned. You kill the ball python! Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! Your cerulean imp hits the bombardier beetle with a -3 spear. You shake off the liquid fire. Your cerulean imp misses the bombardier beetle. Your cerulean imp hits the bombardier beetle with a -3 spear. Your cerulean imp hits the bombardier beetle but does no damage. Your cerulean imp hits the bombardier beetle but does no damage. Casting: Call Imp (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 8% risk of failure) Press: ? - help, Dir - move target Fumes of mercury billow through the air! Your cerulean imp barely misses the bombardier beetle. The sting hits the bombardier beetle. The bombardier beetle is poisoned. The bombardier beetle is heavily wounded. Your cerulean imp barely misses the bombardier beetle. The sting hits the bombardier beetle but does no damage. The bombardier beetle looks even sicker. The bombardier beetle is heavily wounded. Your cerulean imp completely misses the bombardier beetle. You kill the bombardier beetle! Your Summonings skill increases to level 2! You have reached level 5! A rat comes into view. You swap places. You hit the rat. The rat is moderately wounded. Your cerulean imp hits the rat from afar with a -3 spear. The rat dies! No target in view! Your cerulean imp disappears in a puff of smoke! Found a spear. r - a scroll labelled IGRAODGH QINE Natasha, Servant of Life and Death comes into view. Found 17 gold pieces. Natasha moves out of view. Natasha is nearby! Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. Natasha hisses angrily. Casting: Call Imp (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The sting hits Natasha. Natasha is poisoned. Natasha is lightly wounded. You swap places. Natasha claws your cerulean imp. Your cerulean imp barely misses Natasha. Natasha misses your cerulean imp. Your cerulean imp hits Natasha but does no damage. Natasha misses your cerulean imp. Your cerulean imp hits Natasha but does no damage. Natasha looks more healthy. Natasha barely misses your cerulean imp. Your cerulean imp misses Natasha. Natasha closely misses your cerulean imp. Your cerulean imp hits Natasha but does no damage. Your magical contamination has completely faded away. Natasha misses your cerulean imp. Your cerulean imp hits Natasha with a -3 spear. Natasha claws your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Natasha extends her claws. The sting hits Natasha. Natasha is poisoned. Natasha is severely wounded. Natasha closely misses you. The sting hits Natasha. Natasha looks even sicker. Natasha is almost dead. Natasha closely misses you. The sting hits Natasha. Natasha looks even sicker. You kill Natasha! Natasha yowls pathetically as she dies! Your Stealth skill increases to level 4! You now have 47 gold pieces (gained 17). Found a flail. A hobgoblin and a goblin come into view. The hobgoblin shouts! You hear a shout! The goblin shouts! You hear a shout! x3 A goblin comes into view. It is wielding a +0 dagger. A goblin comes into view. It is wielding a +0 club. The goblin moves out of view. You hear a shout! x2 Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 7% risk of failure) Press: ? - help, Dir - move target, f - hobgoblin Aim: a hobgoblin (chance to weaken: 100%) Fumes of mercury billow around the hobgoblin! The hobgoblin is poisoned. The hobgoblin looks weaker. The goblin looks weaker. Robin of the Strong Arm comes into view. They are wielding a +0 club. You hit the hobgoblin. The hobgoblin is almost dead. Robin throws the goblin at you! The goblin hits you with a +0 dagger. A hobgoblin comes into view. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. You kill the hobgoblin! The goblin hits you but does no damage. The goblin hits you with a +0 dagger. You hit the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You barely miss the goblin. The goblin is no longer weakened. The goblin closely misses you. You barely miss the goblin. The goblin misses you. The sting misses the goblin. The sting hits the goblin. The goblin is poisoned. You kill the goblin! The goblin closely misses you. The sting hits the goblin. The goblin is poisoned. You kill the goblin! The sting hits Robin but does no damage. Robin is poisoned. Robin hits you with a +0 club. The sting hits Robin. Robin looks even sicker. Robin is lightly wounded. Robin closely misses you. The sting hits Robin. Robin looks even sicker. Robin is moderately wounded. Robin closely misses you. The sting hits Robin. Robin looks as sick as possible! Robin is severely wounded. Robin misses you. The sting hits Robin. Robin looks as sick as possible! You kill Robin! The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin is almost dead. The hobgoblin misses you. The sting hits the hobgoblin but does no damage. The hobgoblin looks even sicker. The hobgoblin is almost dead. You kill the hobgoblin! A goblin comes into view. It is wielding a +0 dagger. The sting hits the goblin. The goblin is poisoned. You kill the goblin! A goblin comes into view. It is wielding a +0 club. The sting hits the goblin. The goblin is poisoned. The goblin is moderately wounded. The sting misses the goblin. You kill the goblin! An adder comes into view. The sting hits the adder. The adder is poisoned. The adder is moderately wounded. The adder hisses angrily. The sting hits the adder. The adder looks even sicker. The adder is heavily wounded. The sting hits the adder. The adder looks even sicker. The adder is severely wounded. The adder misses you. The sting hits the adder! The adder looks as sick as possible! You kill the adder! A goblin comes into view. It is wielding a +0 dagger. The sting hits the goblin. The goblin is poisoned. You kill the goblin! Items here: ))) [[ †††. Things that are here: a +0 club; a goblin corpse Things that are here: a +0 dagger; a +0 dagger; a goblin corpse A goblin comes into view. It is wielding a +0 club. The sting misses the goblin. The goblin shouts! You hear a shout! The sting misses the goblin. The sting misses the goblin. The sting hits the goblin. The goblin is poisoned. You kill the goblin! A goblin comes into view. It is wielding a +0 dagger. The sting misses the goblin. The sting hits the goblin. The goblin is poisoned. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. The sting hits the goblin. The goblin is poisoned. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 club. Things that are here: a +0 club; a +0 plate armour; a +0 dagger Found a stone staircase leading down. There is a stone staircase leading down here. A bat comes into view. The bat completely misses you. The bat misses you. The sting misses the bat. The bat completely misses you. The bat barely misses you. The sting hits the bat. The bat is poisoned. You kill the bat! You see here a bat corpse. You see here a bat corpse. Found a stone staircase leading up. An adder comes into view. Found a shimmering blue altar of Sif Muna. A kobold comes into view. It is wielding a +0 whip and quivering poisoned darts. The sting hits the adder. The adder is poisoned. The adder is heavily wounded. The adder hisses angrily. The sting hits the adder. The adder looks even sicker. You kill the adder! The sting hits the kobold. The kobold is poisoned. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 whip; 4 poisoned darts There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Unknown command. Press < or > to pray at altars. You kneel at the altar of Sif Muna. Sif Muna welcomes you! Found a stone staircase leading up. Things that are here: a frilled lizard skeleton; a ball python skeleton Found a stone staircase leading down. There is a stone staircase leading down here. s - a bubbling sapphire potion An adder comes into view. An adder and a ball python come into view. The adder hisses angrily. The sting hits the adder. The adder is poisoned. The adder is lightly wounded. The sting hits the adder. The adder looks even sicker. The adder is severely wounded. The ball python misses you. The ball python completely misses you. The adder misses you. The ball python closely misses you. The ball python barely misses you. The sting hits the adder. The adder looks even sicker. You kill the adder! Sif Muna accepts your kill. The ball python misses you. x2 The sting hits the ball python! The ball python is poisoned. You kill the ball python! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The sting hits the adder. The adder is poisoned. The adder is moderately wounded. The sting hits the adder. The adder looks even sicker. The adder is heavily wounded. The sting hits the adder. The adder looks even sicker. The adder is almost dead. You kill the adder! Sif Muna accepts your kill. Your Dodging skill increases to level 4! Natasha, Servant of Life and Death comes into view. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Natasha hisses angrily. Natasha stares at you and mumbles some strange words. The magic dart hits you! Natasha casts a spell. The sting hits Natasha! Natasha is poisoned. Natasha is heavily wounded. The sting hits Natasha. Natasha looks even sicker. Natasha is almost dead. You kill Natasha! Sif Muna accepts your kill. You feel Natasha's spirit has finally been put to rest. The cerulean imp disappears in a puff of smoke! You have reached level 6! Your cerulean imp disappears in a puff of smoke! You see here an adder corpse. There is an open door here. There is an open door here. There is an open door here. A ball python comes into view. The sting hits the ball python! The ball python is poisoned. You kill the ball python! Sif Muna accepts your kill. An adder comes into view. Found a bubbling sapphire potion. The adder hisses angrily. The sting hits the adder. The adder is poisoned. The adder is lightly wounded. The adder bites you. The sting hits the adder. The adder looks even sicker. The adder is heavily wounded. The adder barely misses you. The sting hits the adder. The adder looks even sicker. The adder is almost dead. The adder misses you. The sting hits the adder. The adder looks as sick as possible! You kill the adder! Sif Muna accepts your kill. Unknown command. An adder comes into view. The sting hits the adder. The adder is poisoned. The adder is heavily wounded. The adder hisses angrily. The sting hits the adder. The adder looks even sicker. You kill the adder! Sif Muna accepts your kill. There is an open door here. s - 2 bubbling sapphire potions (gained 1) There is an open door here. There is an open door here. 2 adders come into view. The sting hits the adder. The adder is poisoned. The adder is lightly wounded. The adder hisses angrily. x2 The sting hits the adder. The adder looks even sicker. The adder is heavily wounded. The adder closely misses you. The sting hits the adder. The adder looks even sicker. You kill the adder! Sif Muna accepts your kill. The sting hits the adder! The adder is poisoned. The adder is severely wounded. The adder closely misses you. The sting misses the adder. The adder closely misses you. The adder bites you. The sting hits the adder. The adder looks even sicker. The adder is almost dead. You kill the adder! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 57 gold pieces (gained 10). There is an open door here. An adder comes into view. The sting hits the adder. The adder is poisoned. The adder is lightly wounded. The adder hisses angrily. The sting hits the adder! The adder looks even sicker. The adder is severely wounded. You kill the adder! Sif Muna accepts your kill. An adder comes into view. The sting misses the adder. The adder hisses angrily. A ball python comes into view. The sting hits the adder. The adder is poisoned. The adder is heavily wounded. The ball python misses you. The ball python grabs you. The ball python constricts you. The sting hits the ball python. The ball python is poisoned. You kill the ball python! Sif Muna accepts your kill. The adder misses you. The adder bites you. The sting misses the adder. The adder completely misses you. The sting hits the adder. The adder looks even sicker. The adder is almost dead. The adder barely misses you. The sting misses the adder. You kill the adder! Sif Muna accepts your kill. An adder comes into view. You see here an adder corpse. The sting hits the adder. The adder is poisoned. The adder is heavily wounded. The adder hisses angrily. The sting hits the adder! The adder looks even sicker. You kill the adder! Sif Muna accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. Done exploring. Done exploring. Done exploring. Search for what [? for help]? Okay, then. Unknown command. There is an open door here. You see here a ball python skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A hound is nearby! The hound barks! You hit the hound. The hound is lightly wounded. The hound completely misses you. The hound closely misses you. You barely miss the hound. The hound is lightly wounded. The hound misses you. You hit the hound. The hound is heavily wounded. The hound bites you. The hound barely misses you. The sting misses the hound. The hound misses you. The sting hits the hound. The hound is poisoned. The hound is severely wounded. The hound closely misses you. x2 The sting hits the hound. The hound looks even sicker. You kill the hound! Sif Muna accepts your kill. HP restored. Magic restored. A gnoll comes into view. It is wielding a +0 whip. The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The sting hits the gnoll. The gnoll looks even sicker. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The sting misses the gnoll. The gnoll closely misses you. The sting misses the gnoll. The gnoll completely misses you. The sting hits the gnoll. The gnoll looks even sicker. You kill the gnoll! Sif Muna accepts your kill. Things that are here: a +0 whip; a gnoll corpse A gnoll bouda and a gnoll come into view. The sting hits the gnoll bouda. The gnoll bouda is poisoned. The gnoll bouda is lightly wounded. The gnoll bouda shouts! You hear a shout! The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. The sting hits the gnoll bouda. The gnoll bouda looks even sicker. The gnoll bouda is moderately wounded. The gnoll bouda barks out a call to the hunt! The gnolls pick up the pace! The sting hits the gnoll bouda but does no damage. The gnoll bouda looks even sicker. The gnoll bouda is moderately wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll hits you with a +0 flail! Things that are here: a +0 whip; a gnoll corpse Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The gnoll completely misses you. The gnoll misses you. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target, f - gnoll, p - gnoll bouda Aim: a gnoll, wielding a +0 flail (covering ground quickly, ally target, chance to weaken: 100%) Fumes of mercury billow around the gnoll! The gnoll is poisoned. The gnoll looks weaker. The gnoll bouda looks weaker. The gnoll looks weaker. The gnoll misses you. The gnoll hits you from afar with a +0 spear. The gnoll bouda barely misses you. Your cerulean imp closely misses the gnoll. You swap places. The gnoll misses your cerulean imp. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! Your cerulean imp hits the gnoll with a -3 spear. Your attacks no longer feel as feeble. The gnoll closely misses your cerulean imp. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits your cerulean imp with a +0 whip. Your cerulean imp closely misses the gnoll. The gnoll barely misses your cerulean imp. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! The gnoll hits your cerulean imp with a +0 spear. Your cerulean imp hits the gnoll with a -3 spear. The gnoll barely misses your cerulean imp. The gnoll bouda closely misses your cerulean imp. The gnoll closely misses your cerulean imp. Your cerulean imp hits the gnoll with a -3 spear. The gnoll dies! Sif Muna accepts your kill. Your Summonings skill increases to level 3! The gnoll bouda hits your cerulean imp with a +0 whip! The gnoll closely misses your cerulean imp. Your cerulean imp barely misses the gnoll. The gnoll bouda is no longer weakened. The gnoll bouda closely misses your cerulean imp. The gnoll misses your cerulean imp. Your cerulean imp hits the gnoll with a -3 spear. The gnoll bouda closely misses your cerulean imp. The gnoll hits your cerulean imp but does no damage. Your cerulean imp closely misses the gnoll. Your attacks no longer feel as feeble. The gnoll is no longer weakened. The gnoll bouda closely misses your cerulean imp. The gnoll barely misses your cerulean imp. Your cerulean imp hits the gnoll but does no damage. The gnoll is no longer moving quickly. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits your cerulean imp with a +0 whip! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Mercury Vapours (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 spear (blue smoke, moderately wounded, chance to weaken: 100%) You miscast Mercury Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. Casting: Mercury Vapours (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, chance to weaken: 100%) Fumes of mercury billow around the gnoll! The gnoll is poisoned. The gnoll looks weaker. The gnoll bouda calls upon its god to heal the gnoll. The gnoll is healed somewhat. The gnoll misses you. The sting hits the gnoll. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll bouda calls upon its god to heal the gnoll. The gnoll is healed somewhat. The gnoll barely misses you. The sting hits the gnoll. The gnoll looks as sick as possible! The gnoll is heavily wounded. The gnoll bouda barks out a call to the hunt! The gnoll picks up the pace! The gnoll hits you from afar with a +0 spear. The sting hits the gnoll. The gnoll looks as sick as possible! You kill the gnoll! Sif Muna accepts your kill. The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target Fumes of mercury billow through the air! The gnoll bouda looks weaker. Casting: Mercury Vapours (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (severely wounded, poisoned, weak, chance to weaken: 100%) Fumes of mercury billow around the gnoll bouda! The gnoll bouda looks even sicker. The gnoll bouda looks even weaker. Your attacks no longer feel as feeble. You are out of magic! You are out of magic! You don't have enough magic to cast this spell. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda misses you. You closely miss the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda barely misses you. Your magical contamination has completely faded away. You hit the gnoll bouda but do no damage. The gnoll bouda is almost dead. The gnoll bouda closely misses you. You hit the gnoll bouda but do no damage. The gnoll bouda is almost dead. You kill the gnoll bouda! Sif Muna accepts your kill. Your Spellcasting skill increases to level 5! Things that are here: a +0 whip; a +0 leather armour; a +0 spear You are out of magic! Your attacks no longer feel as feeble. Things that are here: a +0 whip; a +0 leather armour; a +0 spear Things that are here: a +0 whip; a gnoll corpse You see here a +0 flail. Found a clear potion. t - a clear potion Found a stone staircase leading up. You now have 67 gold pieces (gained 10). Grinder comes into view. Okay, then. Unknown command. You open the door. There is an open door here. An endoplasm comes into view. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is severely wounded. The sting misses the endoplasm. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is almost dead. The endoplasm closely misses you. The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. You kill the endoplasm! Sif Muna accepts your kill. You open the door. There is an open door here. You open the door. There is an open door here. u - a scroll labelled TYDAUR GEXE A goblin comes into view. It is wielding a +0 club. The sting hits the goblin. The goblin is poisoned. You kill the goblin! Sif Muna accepts your kill. Found a stone staircase leading down. Things that are here: a +0 club; a goblin corpse An orc comes into view. It is wielding a +0 falchion. The sting hits the orc. The orc is poisoned. The orc is severely wounded. The orc shouts! The sting misses the orc. You kill the orc! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. You see here a +0 falchion. k - 3 red potions (gained 1) You now have 73 gold pieces (gained 6). You now have 88 gold pieces (gained 15). An adder comes into view. The sting hits the adder. The adder is poisoned. The adder is moderately wounded. The sting hits the adder. The adder looks even sicker. The adder is heavily wounded. The adder closely misses you. The sting hits the adder! The adder looks even sicker. You kill the adder! Sif Muna accepts your kill. You see here an adder corpse. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'c'. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'd'. Sigmund attacks as he pursues you! Sigmund misses you. Casting: Sting (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-710-g77e4170d28 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [G0Dl1kE] Species: Deep Elf Job: Alchemist HP: 32/32; mods: 0/0 MP: 13/15; mod: 0 Stats: 5 (5) 22 (22) 15 (15) Position: (48, 45), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 20 | 4 | 438 | 85/177 Stealth | X | 1 | 20 | 4 | 422 | 125/148 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 5 | 454 | 9/179 Conjurations | X | 0 | 0 | 1 | 51 | 9/84 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 1 | 20 | 3 | 272 | 20/168 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 1 | 20 | 4 | 571 | 151/210 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 88 #49: 149 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #6: +0 short sword eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #3: +5 ring of evasion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.....†..##.# #.######.##.# #..## #.##.# ##.#.####.##.## #.###..##.#...## ##.#.#.##......##### #.@................ ##.########.####... #@# #.# ## #.# #.# #.# #+# #.###### ##......# ##...###.... #......# . .@............... #####............ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>